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  • #16
    Re: Blue Mage Spells

    How will 1000 needles work? Cause im sure a Blm60 casting ancient magic on kirin isnt going to do as much dmg as 75blm whereas 1000needles would be the same no matter what lv, doesnt seem fair or maybe it would be 1000needles doing 100dmg. . .
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    • #17
      Re: Blue Mage Spells

      I swear, if Blue Mage gets access to Goblin Bomb, I will level the job to 75 solely to have this skill, and then spent all my time as BLU suicide bombing EVERY GOBLIN IN SIGHT until I MPK myself back to whatever level I can't use Goblin Bomb anymore. A taste of your own medicine, fuckers!

      And you know what? I'd level BLU to 75 to do it all over again!

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      • #18
        Re: Blue Mage Spells

        i really am willing to die over and over again to get every skill just because blu has been sick in past ff games tho we must just wait to see what blu can do keep the rumors going tho lol
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        • #19
          Re: Blue Mage Spells

          oh it would be worth dieing for spike flail no doubt in my mind about that
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          • #20
            Re: Blue Mage Spells

            I think in order to learn the spell, you just hafta eat the spell and live. That'll make getting the devestating flail a little tricky, but defintely worth it. Not only did you survive the Flail...but you can now also use the Flail!
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            • #21
              Re: Blue Mage Spells

              How about this one: Scewdriver

              I remember lvling in Valkrum dunes, and whenever my party fought against a pugil, I got really nervous. Before you know it, I gain the momentary aggro and the bastard uses screwdriver on me.

              tarutaru + screwdriver = dead tarutaru

              Boy would I like to get revenge on those scheming bastards......
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              • #22
                Re: Blue Mage Spells

                Originally posted by LadyPeorth
                Not only did you survive the Flail...but you can now also use the Flail!
                that would be a great day, no an amazing day ;p
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                • #23
                  Re: Blue Mage Spells

                  Lol, I know many ninjas that would love to get spiders backs. Nearly every ninja I've partied with has had the unfortunate timing of their Utsusemi being used up just before a Sickle Slash and getting totally owned by it.

                  In one party the NIN had such bad fortune to that he died 6 times, by the parties end the NIN swore he'd never fight spiders again and had a exp net gain of something like -1,000.

                  He was unfortunatly the only member to not get a level.


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                  • #24
                    Re: Blue Mage Spells

                    Screwdriver, Jet Stream, Sickle Slash...the big 3 of KOs. However, they seem to fall under Rampage type deals where higher TP means higher chance of critical hit. They're only really bad when they critical, so I don't see them as too useful in a party. While sure a 1000 damage Sickle Slash vs that annoying spider would be the sweetest of candy, there are a bunch of other Monster TP skills that are just more worthwhile. Poison Breath or how bout the dreaded Crawler slow? The 50% attack reduction from triple bat's Sonic Boom? That annoying super paralyze of a Tiger's roar? The unresistable damage of Cursed Sphere? I really hope we get a spell list for Blue Mage soon enough cause the possibilities are endless.

                    Hmmm...that gets me thinking. Suppose Blue Mage is like Blue Mages were in the past...you hafta be hit by the spell to learn it. Except, you'd need to be a certain level to learn from that monster. Like level 1 scroll allows you to learn Bee, Rabbit, and Worm type skills, while moving on to level 30 would allow you Tiger skills. This way, you could still have Beastmen scrolls, only they'll be anal drops/quest rewards and probably Rare/EX.

                    Then again, Blue Mage could also be set up that by defeating monsters, you get monster experience vs that type of monster. Once you've gotten enough monster experience, you spend the points to learn their skills...better skills requiring more points.
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                    • #25
                      Re: Blue Mage Spells

                      Interesting possibilities, but I think it will probably just be more like, if you are a level 1+ BLU and hit by rabbit's dust move, you learn it. If you are BLU 20+ and hit by dream flower, you learn it. BLU 60+ and hit by 1000 needles, you learn it. (Thus the first two can be learned, and probably used, by someone with BLU sub, but 1000 needles could not.)

                      That's assuming it depends on being hit by that move at all; how do you learn self buffs or heals that way? (One possible answer is, of course, "You don't.", but that departs radically from the history of BLU in other FF games.) Even with a BST partner, they can't force the beetle to use Rhino Guard on their BLU friend like you could in some old games.

                      They may only need to *observe* the skill, rather than needing to have it used on them. E.g. Level 1 job trait, Observation: Allows you to learn monster abilities used by monsters you are targeting. Which abilities can be learned/used depends on your BLU level.

                      There may or may not be a NPC that will tell you what abilities you can learn from which monsters at your level. It would be just like SE to keep the list of which abilities are learnable, and at what BLU level, secret and let players discover it for themselves. And possibly include some that are learnable at low BLU levels, but from mobs that only appear at higher levels in more dangerous areas (thus giving an advantage to people who can go as Whatever75/BLU10 and learn them).

                      The most powerful blue magics will probably be level 38+ so they can't be used while subbed, although it's possible that some quite useful ones will be obtainable through sub. WHM and RDM in particular might benefit more from BLU than from other subs, depending on what it can give them/their party. If BLU has good heals/status remedies of its own, SMN, BRD and BLM might sub it too.
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                      • #26
                        Re: Blue Mage Spells

                        Originally posted by LadyPeorth
                        I think in order to learn the spell, you just hafta eat the spell and live. That'll make getting the devestating flail a little tricky, but defintely worth it. Not only did you survive the Flail...but you can now also use the Flail!

                        If that were the case the scareist Blue Mages would be ones that could sub Blue and had Paladin (Invincble for the real nasty Special moves) or Ninja (blink for the non-AoE specials) i suppose that would have the benefit (guess it depends on opinion) of needing a advanced job to get the most of the Blue Mage Job (if its an advancd job) this would probaly slow down the rate of new blue mages entereing without requiring a higher level min to get the job.
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                        • #27
                          Re: Blue Mage Spells

                          Originally posted by dragen3
                          If that were the case the scareist Blue Mages would be ones that could sub Blue and had Paladin (Invincble for the real nasty Special moves) or Ninja (blink for the non-AoE specials) i suppose that would have the benefit (guess it depends on opinion) of needing a advanced job to get the most of the Blue Mage Job (if its an advancd job) this would probaly slow down the rate of new blue mages entereing without requiring a higher level min to get the job.
                          That might work if the learning ability/trait is usable when Blue Mage is subbed, if it isn't then it defeats that idea of using Invincible to help learn them. Utsusemi though won't work because if it's like the Blue Mages before the spell must hit them if they avoid the spell (Evasion or something like Blink) they usually don't learn it then. Or at least Utsusemi is likely that it shouldn't work, but see if SE messes up and utsusemi does allow you to learn them still.


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                          • #28
                            Re: Blue Mage Spells

                            Originally posted by dragen3
                            Blue Mage Job (if its an advancd job)
                            anything you can't start as, is considered an Advanced Job

                            SMN is a non basic mage job, I don't think BLU will be [basic] either.
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                            • #29
                              Re: Blue Mage Spells

                              Also, you need to remember that they're introducing a whole new region. Since it is the region that Blue Mages originate from, its logical to assume that a decent portion of their skills would come from that area. Of course this is all pure conjecture, but it seems somewhat logical.
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                              • #30
                                Re: Blue Mage Spells

                                The basic jobs in FFXI are the basic jobs from Final Fantasy. (No number, because at the time they didn't know there were going to be more of them.) I don't expect that to change, ever. Besides, if they make them basic jobs, they wouldn't get the fun of writing job quests for them...

                                The idea of learning being only for BLU main is possible, it would certainly cut down on people using their high level other job to help them learn BLU skills; but that would only work up to BLU 37 anyway (assuming learnability is limited by your BLU level and not by your overall level; allowing PLD75/BLU1 to learn 1000 Needles would be a really bad idea), and SE doesn't seem to mind people with one high level job getting a headstart on another job (Fenrir, Diabolos, Carbuncle Mitts, other examples for other jobs).
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