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  • Blue Mage Spells

    At this point we can only guess at what the Blue Mage job spells will be able to learn, but we know BLU can learn enemy techniques. So, what techniques do you think BLU will be able to learn? My list is,

    1. Pollen-Bee-type enemies use this to recover a small amount of HP.
    2. Photosynthesis- Mandragoras use this to gain a "Regen" effect.
    3. Fireball-Lizards use this to induce fire Damage against the enemy.
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  • #2
    Re: Blue Mage Spells

    i wish they can do the suicide bee move or goblim sucide bomb move lol.
    Wonder how many people will do that move when it gonna cost them experience for dying like this

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    • #3
      Re: Blue Mage Spells

      Meteor {Yes, please}
      ~~~BLM SAM RNG NIN PLD~~~

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      • #4
        Re: Blue Mage Spells

        hktk eye style paralysis yes please
        http://kofman2155.blogspot.com/

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        • #5
          Re: Blue Mage Spells

          Mandy - Dream Flower
          Dhalmel - Healing Breeze

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          • #6
            Re: Blue Mage Spells

            Floating eyes Petrify 5
            spiders sickle slash, web (slow thing, which i think they get cause i thought i saw a picture)
            Scorpian Death...something
            beetle evasion boost
            crawler def boost

            I wonder if the Blue mages will be able to tank???


            RNG67 BRD66 THF55 NIN35 WHM31 RDM35 WAR24 PLD30

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            • #7
              Re: Blue Mage Spells

              Petro Eyes - Dragon (Single Target Petrification, must make eye contact)
              Battery Charge - Magic Pot (Self MP recovery)
              Aegis Schism - Fomor (AoE 75% Defense loss)
              Carnal Nightmare - Fomor (AoE TP Reset)
              Deathtrap - Mimic (AoE Stun/Poison)
              Bad Breath - Malboro (Frontal Cone Status Down)
              Bleat - Ram (AoE Max HP Down)
              1000 Needles - Cactaur (1000 damage distributed amongst enemies in area)
              Death Scissors - Scorpion (5x Critical damage)
              Mortal Ray - Taurs (Single target Doom, must make eye contact)
              Binary Tap - Thinker (Absorb positive effects on enemy)
              Binary Absorbtion - Thinker (HP drain)
              Roar - Tiger (AoE Paralyze)
              Everyone's Grudge - Tonberry (# of Deaths of race x5 = damage)
              Throat Stab - Tonberry (90% HP loss)
              Memory of Element - Weeper (AoE Elemental damage)
              Absolute Terror - Wyrm (Single Target Terror)
              Spike Flail - Wyrm (AoE Damage, only be activated after receiving sufficient hate from behind)
              Dread Shriek - Wyvern (AoE Paralyze)
              Radiant Breath - Wyvern (Frontal Cone Damage + Silence)

              Just a few really good ones...some you might see as actual skills...others are what we can dream for
              All spells obtained!
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              • #8
                Re: Blue Mage Spells

                Goblin Rush, maybe?
                Resident Canuklehead

                *Dong*

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                • #9
                  Re: Blue Mage Spells

                  Originally posted by Canuklehead
                  Goblin Rush, maybe?
                  heck no! i want Goblin PUNCH! ~.^
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                  • #10
                    Re: Blue Mage Spells

                    Just a guess, but I'm thinking we will not see Beastman attacks on BLU.

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                    • #11
                      Re: Blue Mage Spells

                      Blow Up, Explode, or whatever it's called in this game. I just want to explode as a taru . But also, Meteor would be nice. I'd make a macro that says "Do the Meteo" just for that...
                      Haikus are easy.
                      But sometimes they don't make sense.
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                      • #12
                        Re: Blue Mage Spells

                        I swear ive seen a pic of a taru in blu af using spider web

                        these techniques are tp based for mobs tho, and SE said to keep in mind that blue mage has mp, so not quite sure how that works

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                        • #13
                          Re: Blue Mage Spells

                          Can't believe no one mension Plagueofbreath from the rock lizard of S.Gustaberg. It's gotta to be the most devasting attack at lower level.

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                          • #14
                            Re: Blue Mage Spells

                            Originally posted by Shifty
                            I swear ive seen a pic of a taru in blu af using spider web

                            these techniques are tp based for mobs tho, and SE said to keep in mind that blue mage has mp, so not quite sure how that works
                            Even though the techniques are TP based for the mobs, the mobs do not need 100% TP to execute it. If that was required then there wouldn't be mobs that could spam techniques out. For a mob the TP generally governs the strength of the attack sort of like what Avatars can do with the Blood Pact.

                            Blue Magic has always been defined as (Invoking a learned ability from your opponent by focusing your Chi or Spirit). This invoking of the ability through your spirit is the direct translation to use of Mana Points. That's the logic to why a Blue Mage uses MP to do the abilities, it seems likely that they may make TP act as some multiplier to their Blue Magic to create even stronger effects.

                            In that respect Blue Mages may have a reason to gain TP and conserver it beyond 100% when preparing to use certain Blue Magic.


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                            • #15
                              Re: Blue Mage Spells

                              Mob TP gain works differently from player - they gain more from being hit, and less from hitting a target. So in most cases, they really are gaining TP that fast because 3+ people are hitting them constantly.

                              There may be some NMs with infinite TP, too (Faust comes to mind). But most mobs actually do gain and use TP for their moves.

                              I think that blue mages will probably just use MP to do what monsters do with TP, and their TP will work like any other player's TP; but it's all speculation until SE releases more info.

                              1000 needles will probably be the BLU equivalent of ancient magic, with a high MP cost (250?) and/or long casting and recast times. If it's allowed at all - it would really devastate a lot of HNMs that resist a fair amount of BLM magic. (On the other hand, reportedly, so does Nether Blast, and that didn't seem to bother SE.)

                              I doubt if they will get any "instant win" effects like Doom, Throat Stab and rams' HP down, but some of the others are possible. Petrify is basically not that different from Stun, it just usually lasts longer. (Aegis Schism isn't AoE, but is probably still too strong to be given to PCs. BLU might get the weaker Dhalmel version though... it's still a heck of a lot stronger than Dia II.)
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