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  • #16
    Re: Level To Obtain

    It will probably be at 30 because:
    1) It requires advanced party tactics...which SE feels you learn at level 30
    2) Having it too high causes nobody to play it. If BLM was a level 60 job, you'd see a lot less BLMs...regardless of gear or power
    3) Giving it as a new job to start out with would be incredibly difficult. We already scrutinize people on not having all their spells early on. Blue Mage is one of those jobs that's very tough to acquire all the neccessary skills right off the bat, assuming of course you hafta get hit by the skill
    4) The quest will involve talking to someone in the new area, but probably not involving doing missions first...if Square-Enix makes you hafta do a mission before Blue Mage, expect Blue Mage expectancy to drop 60%.
    All spells obtained!
    Homam Gear: 2/5

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    • #17
      Re: Level To Obtain

      Yeah. I doubt they are going to make it like Ninja or Samurai where you just have to have the expansion pack + level 30 to aquire it. You probably will need a sizeable amount of fame in the new area which might take a while. Because You'll most likely start out with 0 fame in those areas.

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      • #18
        Re: Level To Obtain

        Just a guess, but I suspect it will require a few things, not just one. Most likely level 30 to obtain, as that's the level for advanced jobs in the past updates, and also the level requirement i believe for Fellowship NPCs (if you follow that storyline it makes constant and consistant references to the lands in the east, where Treasures is supposedly set).

        Taking a page from the new Diobolos stuff, there's a fair chance you might have to be past X mission in the Treasures story line to gain access to the location the NPC with the quest is at. SE seems to be fairly fond of that idea.

        Just a couple ideas.

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        • #19
          Re: Level To Obtain

          SE isn't stupid. The job itself will probably require no more than level 30 and the expansion installed, or *maybe* a basic access quest like Kazham keys (hopefully not with the same problems of everyone on the server trying to kill the same 4 mobs, though). They know that lots of people want to unlock new jobs and few actually level them much, it won't create THAT much of a blue mage stampede past the first week or two. (Besides, it'll be split between BLU and the other new jobs, which hopefully will have roles distinct enough that they can make up at least half of a decent party.)

          But if you want all the blue magic spells, you'll have to fight the monsters that have them, and if some of them only appear in the TAU equivalent of sea... There could even be blue magics that can only be learned from NMs (Meteor as a blue magic? who knows).

          Hopefully they won't restrict anything *too* crucial this way. Fenrir and Diabolos are useful but not essential; SMN that don't have them are at a bit of a disadvantage, but hardly gimped or useless.

          Obviously, BLU spells should have a level requirement. 1000 needles at level 10 would be insane; at level 60 it's just a variation on Flare. Because of this, you won't need all the spells to *start* playing BLU - just the ones that can be cast at low levels. Then you can go get the others as you level up, just like other jobs. They might put in a few low level spells that you need a high level to get (like Fenrir or Diabolos), but hopefully not having those won't restrict the job too badly. Don't forget that they are adding a whole new platform and they want TAU to appeal to new players too.

          Certainly there will be ways to keep BLU spells from being spammed in an exploitable way - whether that's with level requirements, MP costs, casting times, recast times or something else is up to SE, but most jobs are pretty balanced atm (except BLM) so I don't think they will screw up too bad.
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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          • #20
            Re: Level To Obtain

            There may also be requirments to getting to the new areas, like the promys in CoP. Maybe you'll have to be at a certain level just to get to the new zones.

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            • #21
              Re: Level To Obtain

              Lol, imagine if the Fellowship NPCs are part of the key to getting the job >.>

              Be funny if you have to get them to a certain point to get it, I know TONS of players on my server that want Blue Mage but have not done a single thing with their Fellowship NPCs yet.


              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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              • #22
                Re: Level To Obtain

                I think it will be lvl 30 and some other requirments or maybe like a lvl 45 alone?

                And on the influx i level all jobs so i will probably be leveling all the new jobs up to 37

                yes i admit it ill be a influx blu
                [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                • #23
                  Re: Level To Obtain

                  Make it that you need to fight a Ark angel Divine might BC with 18 people with a max of only 2 same job allow so no mnk or blm only ally and also your blu max level cap is capped equal of npc level XD
                  That would kill alot of people lol

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                  • #24
                    Re: Level To Obtain

                    Originally posted by JeanRC
                    Make it that you need to fight a Ark angel Divine might BC with 18 people with a max of only 2 same job allow so no mnk or blm only ally and also your blu max level cap is capped equal of npc level XD
                    That would kill alot of people lol
                    Well I'm qualified then! Was only Monk at last Divine Might held by my LS.

                    The requirements probably won't be like that. The quest will not be miss-able. I'm sure everyone absolutely hates missing that one treasure chest that has the rare stone of the god's in it that you were supposed to get back in Dungeon 1 but can't now. FFXI doesn't have many of those "get'em while they're hot" type quests and I don't see something as important/powerful as a job quest branching off of it.

                    Obviously the expansion itself is a requirement. Having a person have Blue Mage without getting the expansion is kinda stupid (honestly...some people wouldn't buy the X-pack if they could just do that).

                    Judging by the complexity of the DRG, NIN, and SAM quests...I'd say you must travel to a new city in the expansion pack. It will then involve you going to 2 possibly 3 of the new areas, but they won't have monsters over level 40 difficulty. A NM is probably involved or a bunch of NMs (Ninja Leeches anyone?). The quest rewards will probably be a book you can read so you learn how to get Blue magic or a scroll to at least get you started (probably Goblin Rush). The quest might occur in a level capped area as Square-Enix seems to be going level capped crazy recently and might remove your subjobs.

                    On the flip side of the coin, Square-Enix might do something completely odd ball...like get hit by enemy WS 100 times (similar to the agonizing DRK quest) or copy an NPCs emotes. While I'd love to see Square-Enix go really creative (change into the job and clothing of an NPC, mimic the NPC's emotes, travel to a Lamia filled area, kill a NM Lamia and 2 skeletons, go to a new area and get hit by a Lizard guy WS, return for reward), chances are no they won't and it'll boil down to "go here, get me this guarded by this, and I'll give you that."
                    All spells obtained!
                    Homam Gear: 2/5

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                    • #25
                      Re: Level To Obtain

                      it's possible that to prevent a large number of players becoming new jobs without trying some of the old ones, they might make the quest and all future job quests available at 60. It seems like a good idea to me, even though I've only gotten to lvl 30 so far.
                      Haikus are easy.
                      But sometimes they don't make sense.
                      Refrigerator.

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                      • #26
                        Re: Level To Obtain

                        One interesting possibility once they add 3 new jobs... there will be 18 jobs. They could have an alliance BCNM that you can't have ANY duplicate jobs in. That could be really tough... first, if you want a full 18, you have to find someone of every job that wants to do it, including rare jobs like DRG, SMN, BRD and BST; then you have to fight with only one WHM and one BLM (of course you have a RDM, SMN, BRD and BLU too, but still...)

                        (Not as part of the job quests, but as something else in the expansion; I just got the idea from JeanRC's post above. Level 30, no missions, no fame is the standard advanced job requirement for a reason and will probably stay.)
                        Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                        RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                        All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                        • #27
                          Re: Level To Obtain

                          I'm going to guess level 50 is the minimum requirement to obtain these new jobs. Because it's such a magical number:

                          -First level cap in the game
                          -First limit break (genkai) quest in the game.
                          -First "HNMs" were in the 50s, so "HNM" shells consisted of 50 capped players.
                          -Starting point from where (51 to 60) most players start doing their Artifact quests.

                          It better not be 75. It will be too much for some players to handle >.>

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                          • #28
                            Re: Level To Obtain

                            Originally posted by Karinya
                            One interesting possibility once they add 3 new jobs... there will be 18 jobs. They could have an alliance BCNM that you can't have ANY duplicate jobs in. That could be really tough... first, if you want a full 18, you have to find someone of every job that wants to do it, including rare jobs like DRG, SMN, BRD and BST; then you have to fight with only one WHM and one BLM (of course you have a RDM, SMN, BRD and BLU too, but still...)

                            (Not as part of the job quests, but as something else in the expansion; I just got the idea from JeanRC's post above. Level 30, no missions, no fame is the standard advanced job requirement for a reason and will probably stay.)
                            Know what's intresting about that idea. It ties into what some of those new areas are suppose to do. One of them removing your subs so you are forced to fight with Main Job only.


                            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                            • #29
                              Re: Level To Obtain

                              Originally posted by Ditto
                              I actually heard hat you will get it at Lv. 60 but tis not concrete evidence.
                              SE have said that in the expansion the area they're adding are for high level people but that they're adding low level content in the form of new jobs. I wouldn't expect the level to obtain any of the new jobs to be anything over 30.

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                              • #30
                                Re: Level To Obtain

                                That sounds a lot like RoZ to me - the missions and unlockable areas were all aimed at very high to max level players, low level players got a few new areas and some new jobs to play with. (Well, technically Elshimo has to be unlocked, but it doesn't take that much.)

                                I guess that's not surprising, since player reaction to RoZ was much more favorable than to CoP.


                                P.S.: Macht's idea is pretty scary if you think about it. Only one WHM is bad enough, but when the SMN and BRD have almost no healing and the BLM has none at all... unless BLU or the unrevealed job is a competent healer without subjob, you wouldn't even have one per party. (Assuming a Healing Ruby II once a minute isn't going to be enough, even combined with Paeon.) And the PLD is going to have a lot of trouble tanking, too - the NIN will be even worse off. Then the BLM and the RNG lose the abilities they rely on to survive taking hate, and the DRK loses the ability he relies on to avoid taking hate. So there you are, short on healers, with poor hate control, the most fragile DDs unable to protect themselves, the tanks unable to hold hate...
                                Last edited by Karinya; 01-31-2006, 03:10 PM.
                                Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                                RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                                All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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