Re: BLM/NIN in Exp Party
The actual debate on this thread ended several months ago. It's a necro from April. What Malacite wants to discuss is the usefulness of BLM/NIN in light of the new possibility: BLM/SCH, and I think I'll put myself on the side in favor of BLM/SCH > BLM/NIN.
With respect to the new issue brought up by Malacite which is /SCH:
/SCH has a lot to offer and squashes /NIN very effectively.
/NIN is not useful until 30th level when you get access to Ichi Elemental Jutsus (EJ:I), while /SCH is useful at 20th level with Dark Arts.
Dark Arts gives the following bonuses:
EJ:I give only one bonus: -30 Resistance for 8 seconds (enough for one cast of any Tier III or lower single target nuke or Tier II or lower AoE nuke (Tier III AoE is getting very very close to 8 seconds casting time).
What else does /SCH give?
Parsimony @ 20th level: 50% MP cost savings every 4 minutes.
Alacrity @ 50th level: 50% faster casting and recast times every 4 minutes.
Cures up to tier III.
Stealth Spells
Regen up to tier II.
Shell and Protect up to tier II.
Raise
My original argument is that /NIN improves your MP/HP efficiency and at the time was a good one because /NIN was the only reliable way to do that before your Ninja tanks start tossing EJ: Ni. The bonuses from /SCH are quite formidable and definitely worthy of the new "BLM Nuking Efficiency Blue Ribbon". I'm not sure if anyone has done any significant testing on Magic Accuracy and Resistance, but I'm thinking -30 resistance is going to equate to something less valuable than a 10% MP Cost reduction on every spell plus a 50% reduction to one spell every 4 minutes. This notwithstanding the myriad of other abilities /SCH gets and the decreased likelihood that BLM/SCH will cause wild thrashing and hand-wringing among the /WHM purist crowd though complaints about lack of Status cures are expected even though my point only deals with maximization of MP efficiency of nuking and not adding to BLM's supporting role.
IMO, BLM/NIN is effectively dead... Gunned down by BLM/SCH in a late-night nuke fight unless someone can show me numbers for Resistance/Magic Accuracy rates and numerically define how much "Chutzpah" -30 Resistance has.
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One other thing to remember: Choosing /SCH leaves you completely defenseless--No Blink, no Stoneskin--nothing between you and slavering beastly jaws but some Shock Spikes and a temporary tattoo (weskit).
The actual debate on this thread ended several months ago. It's a necro from April. What Malacite wants to discuss is the usefulness of BLM/NIN in light of the new possibility: BLM/SCH, and I think I'll put myself on the side in favor of BLM/SCH > BLM/NIN.
With respect to the new issue brought up by Malacite which is /SCH:
/SCH has a lot to offer and squashes /NIN very effectively.
/NIN is not useful until 30th level when you get access to Ichi Elemental Jutsus (EJ:I), while /SCH is useful at 20th level with Dark Arts.
Dark Arts gives the following bonuses:
- MP Cost -10%
- Casting Time -5% to -10%
- Recast Time -10%
EJ:I give only one bonus: -30 Resistance for 8 seconds (enough for one cast of any Tier III or lower single target nuke or Tier II or lower AoE nuke (Tier III AoE is getting very very close to 8 seconds casting time).
What else does /SCH give?
Parsimony @ 20th level: 50% MP cost savings every 4 minutes.
Alacrity @ 50th level: 50% faster casting and recast times every 4 minutes.
Cures up to tier III.
Stealth Spells
Regen up to tier II.
Shell and Protect up to tier II.
Raise
My original argument is that /NIN improves your MP/HP efficiency and at the time was a good one because /NIN was the only reliable way to do that before your Ninja tanks start tossing EJ: Ni. The bonuses from /SCH are quite formidable and definitely worthy of the new "BLM Nuking Efficiency Blue Ribbon". I'm not sure if anyone has done any significant testing on Magic Accuracy and Resistance, but I'm thinking -30 resistance is going to equate to something less valuable than a 10% MP Cost reduction on every spell plus a 50% reduction to one spell every 4 minutes. This notwithstanding the myriad of other abilities /SCH gets and the decreased likelihood that BLM/SCH will cause wild thrashing and hand-wringing among the /WHM purist crowd though complaints about lack of Status cures are expected even though my point only deals with maximization of MP efficiency of nuking and not adding to BLM's supporting role.
IMO, BLM/NIN is effectively dead... Gunned down by BLM/SCH in a late-night nuke fight unless someone can show me numbers for Resistance/Magic Accuracy rates and numerically define how much "Chutzpah" -30 Resistance has.
---------------------------------
One other thing to remember: Choosing /SCH leaves you completely defenseless--No Blink, no Stoneskin--nothing between you and slavering beastly jaws but some Shock Spikes and a temporary tattoo (weskit).
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