I'm a BLM75. I have levelled it entirely after ToAU came out. So I know there's a small bit of squeeze when it comes to TP burns. But levelling RNG, I groan inwardly with the BLMs we have in our PTs, and rarely wish to invite myself. Why?
1) Over-nuking. Stop it! Just stop! The NIN tank can't take hate off of you when you're spamming tier 3-4 nukes. The PLD tanks are even having a time at it! I don't care how much you like seeing those big numbers. Yes, we do excellent damage, but you're draining away MP both because we have to heal you and bcause of unneccessary nukes.
2) "Wait for me!" I REFUSE to slow my pulling because you can't learn to conserve your own MP pool. If you're our of MP when we start the fight, {That's too bad.} Learn when to rest and when to nuke, because our XP doesn't hinge on you having it. I will wait for the main healer's MP and the PLD's, but NOT YOURS. And if you're out because of overnuking (see 1), then all the better for the PT if we DON'T wait on your MP.
3) Low Enfeebling Magic. Every level, as long as I levelled BLM, my enfeebling was capped. It isn't that hard! Go to {Besieged}. Throw a dia or dia II during battle. There is no excuse for you to NOT be able to sleep a mob that I could have slept at your level.
4) Levelling Dark Magic. I don't really give a rat's behind what level your dark skill is. You see that robber crab? The one we're hitting for crap? DO NOT cast Bio on it! We need Dia! Clear it with the PT if you're going to use Bio, and use your BRAIN! Cast Aspir and Drain once a minute to raise skill. If you spam Bio on crabs, I'm liable to kick you on the spot.
5) Elemental Enfeebles {Where?} If you have nothing beter to do with your MP than nuke at the beginning of battle, cast the appropriate enfeebles. Don't know which to cast at 60+? Well, that's just pretty damn sad. With Poison II, you get -8 mob HP per tic. With Bio/Dia II, it's 10. That's enough reason right there to cast at the beginning of a fight, let alone the other benefits. I'm not saying every mob every time, but why not on XP mobs that last 1 minute or more?
This is why, dear friends, I hate levelling with BLMs. These problems arise again and again. I think this is mainly due to one thing and one thing alone (aside from laziness/stupidity wen it comes to the job): MANABURN PARTIES.
1) Overnuking isn't possible in MBs.
2) In MBs, everything hitches on your MP pool.
3&4) You don't get to raise skill for enfeebling and dark in MBs.
5) You don't get to use DoT on MB mobs.
Please please please!!! Remember one thing:
Normal XP parties are different from manaburns!
Take this into consideration when you level and I won't have to kick you. I love BLM's, I really do. But I hate the stupid, lazy ones who don't put enough effort into the job to do well.
Thanks for listening to my rant. I hope it can help someone who might be doing the abovementioned.
1) Over-nuking. Stop it! Just stop! The NIN tank can't take hate off of you when you're spamming tier 3-4 nukes. The PLD tanks are even having a time at it! I don't care how much you like seeing those big numbers. Yes, we do excellent damage, but you're draining away MP both because we have to heal you and bcause of unneccessary nukes.
2) "Wait for me!" I REFUSE to slow my pulling because you can't learn to conserve your own MP pool. If you're our of MP when we start the fight, {That's too bad.} Learn when to rest and when to nuke, because our XP doesn't hinge on you having it. I will wait for the main healer's MP and the PLD's, but NOT YOURS. And if you're out because of overnuking (see 1), then all the better for the PT if we DON'T wait on your MP.
3) Low Enfeebling Magic. Every level, as long as I levelled BLM, my enfeebling was capped. It isn't that hard! Go to {Besieged}. Throw a dia or dia II during battle. There is no excuse for you to NOT be able to sleep a mob that I could have slept at your level.
4) Levelling Dark Magic. I don't really give a rat's behind what level your dark skill is. You see that robber crab? The one we're hitting for crap? DO NOT cast Bio on it! We need Dia! Clear it with the PT if you're going to use Bio, and use your BRAIN! Cast Aspir and Drain once a minute to raise skill. If you spam Bio on crabs, I'm liable to kick you on the spot.
5) Elemental Enfeebles {Where?} If you have nothing beter to do with your MP than nuke at the beginning of battle, cast the appropriate enfeebles. Don't know which to cast at 60+? Well, that's just pretty damn sad. With Poison II, you get -8 mob HP per tic. With Bio/Dia II, it's 10. That's enough reason right there to cast at the beginning of a fight, let alone the other benefits. I'm not saying every mob every time, but why not on XP mobs that last 1 minute or more?
This is why, dear friends, I hate levelling with BLMs. These problems arise again and again. I think this is mainly due to one thing and one thing alone (aside from laziness/stupidity wen it comes to the job): MANABURN PARTIES.
1) Overnuking isn't possible in MBs.
2) In MBs, everything hitches on your MP pool.
3&4) You don't get to raise skill for enfeebling and dark in MBs.
5) You don't get to use DoT on MB mobs.
Please please please!!! Remember one thing:
Normal XP parties are different from manaburns!
Take this into consideration when you level and I won't have to kick you. I love BLM's, I really do. But I hate the stupid, lazy ones who don't put enough effort into the job to do well.
Thanks for listening to my rant. I hope it can help someone who might be doing the abovementioned.
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