Re: Possible way to solve the TP burn problem?
I support the idea of Drain2 and Aspir2, and a Spirit Taker like spell for BLM. Possibly DRK too, they seem a little left out. Unlike other 2h weapon users, they can't take full advantage of the /SAM changes because of the impact on recasts; and they have a perennial problem with 0-mp mobs. (Although Parade Gorget might help with that.)
But I also agree with Jei that the monsters are the real problem, as I have posted elsewhere.
Manaburns were originally formed before TAU because they got more exp than a traditional party. The only thing that could match them was a monkburn in KRT and there was only room for maybe 2 of those. (And that's if you could find enough monks in the first place.) Other meleeburns (e.g. Ru'Avitau weapons) did about as well as a balanced party.
It's only after TAU allowed 5 DDs and a BRD to make double the exp of any balanced party setup *or* manaburn that BLMs have started to feel left out. Well, don't come to a paladin for sympathy. Or a white mage, either, for that matter.
Overall I think the exp vs. monster level curves could stand some re-examination at the high levels. But most importantly, imps, colibris and puks need to be either toughened to be on par with other monsters of their level, or have their levels lowered to match their stats. Easy monsters shouldn't give the same XP as hard monsters.
I support the idea of Drain2 and Aspir2, and a Spirit Taker like spell for BLM. Possibly DRK too, they seem a little left out. Unlike other 2h weapon users, they can't take full advantage of the /SAM changes because of the impact on recasts; and they have a perennial problem with 0-mp mobs. (Although Parade Gorget might help with that.)
But I also agree with Jei that the monsters are the real problem, as I have posted elsewhere.
Manaburns were originally formed before TAU because they got more exp than a traditional party. The only thing that could match them was a monkburn in KRT and there was only room for maybe 2 of those. (And that's if you could find enough monks in the first place.) Other meleeburns (e.g. Ru'Avitau weapons) did about as well as a balanced party.
It's only after TAU allowed 5 DDs and a BRD to make double the exp of any balanced party setup *or* manaburn that BLMs have started to feel left out. Well, don't come to a paladin for sympathy. Or a white mage, either, for that matter.
Overall I think the exp vs. monster level curves could stand some re-examination at the high levels. But most importantly, imps, colibris and puks need to be either toughened to be on par with other monsters of their level, or have their levels lowered to match their stats. Easy monsters shouldn't give the same XP as hard monsters.
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