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  • Quick Sleep question

    I'm closing in on 60 with my BLM and have always assumed that sleep is effected by enfeebling skill, yet while in a manaburn yesterday 3 of the 4 other BLM said it was effected by the Dark Magic Skill. As the party went on I noticed that everytime sleep landed if a skill raised it was Enfeeble. So I started asking around and it seems like half of all people think it's effected by Dark magic skill and half think it's enfeeble.

    So my question is: Which really effects Sleep? and if it truely is dark then why does it raise the enfeeble skill?

    I obviously know it's a dark based spell and know that you should use a dark staff when casting it. Yes I tried to do a search on this but the closest thing I found was some retarded conversation about a wind staff effecting it.

    Anyways thanks ahead of time for any input.

  • #2
    Re: Quick Sleep question

    It is enfeeble skill indeed. Why do you think Rdm can land sleep a lot easier?
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #3
      Re: Quick Sleep question

      Enfeebling magic skill, Dark element.

      BLM's only Dark Magic spells are Drain, Aspir, Stun and the Bios.

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      • #4
        Re: Quick Sleep question

        What does this say about 3/4 BLMs

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        • #5
          Re: Quick Sleep question

          Originally posted by Blowy View Post
          What does this say about 3/4 BLMs
          Well, aren't you a pompous ass.
          ~~~BLM SAM RNG NIN PLD~~~

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          • #6
            Re: Quick Sleep question

            Well, he did say in the OP that 3 out of the 4 other BLMs were insistent that it was Dark. I don't think he was talking about three out of four BLMs in general.

            Although he could have been, just based on what I've seen. :/

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            • #7
              Re: Quick Sleep question

              Thanks for the input. This makes me feel alot better knowing I wasn't wrong for so long. Also makes me a bit sad because dark magic is capped and enfeeble isn't ; ;
              Last edited by Simatumma; 09-26-2006, 08:03 PM. Reason: addition

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              • #8
                Re: Quick Sleep question

                level up rdm to 75 and you'll have it capped for the rest of your blm life.
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

                Comment


                • #9
                  Re: Quick Sleep question

                  Originally posted by Jei View Post
                  level up rdm to 75 and you'll have it capped for the rest of your blm life.
                  You make it sound like its a quick little solution.

                  Yeah, sleep is dark-based enfeebling magic. Kinda silly, but true.
                  Stun is another silly one, it's thunder-based dark magic, don't expect to stun Burst from a Thunder Elemental, sleep it. Or just keep it silenced from the beginning.

                  Here's another to ponder: If Bio is dark magic, wouldn't you think Dia would be divine? I would, but it isn't. Bio is dark-based dark magic, Dia is light-based enfeebling magic. Messed up, huh?

                  It is true that the only dark magic we have are Drain, Aspir, Stun, and the Bios. Dark Knight gets the Absorb spells, and Red Mage gets Bio III with merits.

                  That's another thing, why the hell did they give Bio III to a job that has an E in Dark Magic? DRKs and BLMs both have an A- in Dark Magic, but we can't handle Bio III?

                  Then again, it's not like having low Dark Magic skill will make something resist Bio... it ALWAYS lands.

                  ------

                  As for your low enfeebling skill... find some DC-EM worms. Silence them and just keep spamming Dia from a distance. If they unsilence and start casting a high level spell, stun it and re-silence. Aspir when it's up, Drain if he nukes you for any amount. I suggest /WHM for Auto-Regen to negate Rasp.

                  If you are weary, keep Barstonra up. Wear earth resist gear if you like, perhaps a Maldust ring or a Clay amulet, both obtained in Gusgen.

                  Silence lands well on worms, as they are earth-based.

                  I did this in my low-mid 50s at Quicksand Caves. I ended up finding a nice little dead end where the only thing around was worms and when I did run out of MP, I just walked to the end of the dead end to rest. I was out of worm casting range so he eventually lost hate and regened himself to full. I did end up killing one through a combination of Dia and Drain, lol.

                  I got hit a few times, but I resisted most of them. There was one Stonega II that made me yellow, but I Drained most of it back. I never had Barstonra up, or wore any earth gear.

                  Worms are Altana's gift to Black Mages.
                  Last edited by Haggai; 09-27-2006, 06:23 AM.
                  Haggai

                  i Am ThE bLaCk MaGe.
                  I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.

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                  • #10
                    Re: Quick Sleep question

                    Originally posted by Haggai View Post
                    Yeah, sleep is dark-based enfeebling magic. Kinda silly, but true.
                    Stun is another silly one, it's thunder-based dark magic, don't expect to stun Burst from a Thunder Elemental, sleep it. Or just keep it silenced from the beginning.

                    It is true that the only dark magic we have are Drain, Aspir, Stun, and the Bios. Dark Knight gets the Absorb spells, and Red Mage gets Bio III with merits.

                    That's another thing, why the hell did they give Bio III to a job that has an E in Dark Magic? DRKs and BLMs both have an A- in Dark Magic, but we can't handle Bio III?
                    I also have DRK at 60 and that's what made me aware that the skill i was raising was enfeeble, thanks to absorb spells I think I'll have dark magic capped until 61 atleast.

                    As for bioIII I've been curious about the same thing since I've returned, I'll never understand that. But then again most people want dia on a mob rather than bio so I'm not too worried about it.

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                    • #11
                      Re: Quick Sleep question

                      Originally posted by Simatumma View Post
                      I also have DRK at 60 and that's what made me aware that the skill i was raising was enfeeble, thanks to absorb spells I think I'll have dark magic capped until 61 atleast.

                      As for bioIII I've been curious about the same thing since I've returned, I'll never understand that. But then again most people want dia on a mob rather than bio so I'm not too worried about it.
                      If your DRK has capped Dark Magic at 60, then that will not last you until BLM61. DRK and BLM have the same rating in Dark Magic, an A-. You'll be capped until BLM60... just like DRK.

                      Most times I prefer Dia on a mob, especially crabs. But if the tank is PLD or the NIN tank is getting hit, and the melees are doing good damage, I'd rather have Bio. Lowering damage to tank means less healing and less MP spent by the WHM. Which leads to faster chains.

                      If we go the Bio route, I tend to use Choke to lower VIT to try to help compensate for the lack of Dia. Though most times I can't convince the party to go Bio.
                      Haggai

                      i Am ThE bLaCk MaGe.
                      I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.

                      Comment


                      • #12
                        Re: Quick Sleep question

                        In most events people want the RDM or WHM to cast Dia II, at your LV range, because it helps the melee deal more damage versus Bio which only lowers the damage the tanks takes, NIN makes this spell a little pointless post 37.

                        As for quick skillup, use the worm strategy or just be fast with a Dia macro when the mobs in pulled, your Dia will land, get s chance to get skill up and then it will be overwritten by Dia II if casted.

                        A good way to skill up Dark when/if you have the oppertunity to cast Bio would be to cast Drain/Aspir. Drain can do some damage on monsters, 250 damage for 21 MP isn't bad.
                        One Windurst to rule them all
                        One Windurst to conquer the others
                        One Windurst to find the others
                        And in mithraness bind them

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                        • #13
                          Re: Quick Sleep question

                          Originally posted by Haggai View Post
                          If your DRK has capped Dark Magic at 60, then that will not last you until BLM61. DRK and BLM have the same rating in Dark Magic, an A-. You'll be capped until BLM60... just like DRK.

                          Most times I prefer Dia on a mob, especially crabs. But if the tank is PLD or the NIN tank is getting hit, and the melees are doing good damage, I'd rather have Bio. Lowering damage to tank means less healing and less MP spent by the WHM. Which leads to faster chains.

                          If we go the Bio route, I tend to use Choke to lower VIT to try to help compensate for the lack of Dia. Though most times I can't convince the party to go Bio.
                          I should have explained my Lv61 reasoning further, it's already capped on my drk, so it wil be capped on my BLM too. As for convincing parties to use bio well I've given up on that, if the decide to use bio I'm sure they'll let me know =P

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                          • #14
                            Re: Quick Sleep question

                            There is an easy way of determining the perticular skill that is used for a certain spell. If you get a skill up while casting that spell, whatever goes up is the skill used.
                            Junior Member?

                            Join Date: 01-27-2004 -_-

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                            • #15
                              Re: Quick Sleep question

                              http://wiki.ffxiclopedia.org/index.php

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