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Blm/Pld - 70+ Exp/HNM potential...?

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  • Blm/Pld - 70+ Exp/HNM potential...?

    Myself and a couple of other guys in my LS have jokingly been messing about with random subjobs (as you do), and I got to thinking about this one.

    Now, not having Blm at 70+, I only had the stat calculator to look at, and my own rationale for how's and why's... and thought...

    70+ Blm/Pld gets some limited healing capabilities (not status removal though), increased HP (for not a huge MP sacrifice), and Auto-Refresh, for the loss of 2 Int (stat wise), no status cures (if /whm).

    I then looked through the boards I view - and realised that skill > Int anyways at later levels... and started wondering if this joke combo (reversal of Jinghles Pld/Blm Spikes) was actually not quite as big a joke.

    Yes - you do lose Blink and Stoneskin. You gain auto-refresh.

    It's not /Smn - where you gain the biggest MP pool you can (and keep auto-refresh), as it still has functionality in regards to be able to toss cures out.

    I don't believe it's ever going to replace /Whm or /Rdm as standard subs, but was wondering if the combination of auto-refresh + healing magic would be enough to make it worthwhile for some scenarios...

    Anyone actually done this and had any experiences of this that I can either accept that my theories are just remedial or have some value?

  • #2
    Re: Blm/Pld - 70+ Exp/HNM potential...?

    I suggested this along time ago on Alla, and I got laughed at. Personally, I still have to be pointed where the flaws in this combo are. I sub RDM to my BLM all the time, and I can't stand leveling WHM... I'm just not a healer person ya know? From RDM to PLD, I learn the cures a little latter, what was it? 3 INT? Get Auto-Refresh at 70, some Defence Boosts, gain Sword Skill(not that it matters...) and lose a few MP, and if you ever run out of MP 70+ it is something special like a BCNM/event, or you suck anyway and more max MP would just delay gettign off and getting back into play.
    Originally posted by Ellipses
    Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
    Originally posted by MCLV
    A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
    More Sig:

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    • #3
      Re: Blm/Pld - 70+ Exp/HNM potential...?

      i'll take fast cast, gravity, stoneskin, blink, extra mp and extra int over auto-refresh lol
      [main]@75 = BLM+WAR
      [sub]@37+ = NIN THF RNG WHM RDM

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      • #4
        Re: Blm/Pld - 70+ Exp/HNM potential...?

        It does have its merit, it would assist in a Taru's surviveabililty, but Blink and Stoneskin are fairly irreplacable.

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        • #5
          Re: Blm/Pld - 70+ Exp/HNM potential...?

          It does have its merit, it would assist in a Taru's surviveabililty, but Blink and Stoneskin are fairly irreplacable.
          im hume but also a ghetto taru. my HP are 698 when I fight due to 75%HP from sorcerors ring, and currently with no food MP is 941. If BLM is gonna get hit then stoneskin should be up anyhow offering (just guessing) around 350 extra HP's. (698+350=1050 HP's) If a mob can take down stoneskin and 700 hp's before you or anyone is able to intervene then I dont think /PLD is gonna make any difference.

          Double Post Edited:
          and if you ever run out of MP 70+ it is something special like a BCNM/event, or you suck anyway and more max MP would just delay gettign off and getting back into play.
          hmm when a BLM runs out of MP they are more-or-less useless. MP for a BLM plays an extremely important role in how effective a BLM can be.
          Last edited by Jenifa; 08-14-2006, 06:07 AM. Reason: Automerged Doublepost
          [main]@75 = BLM+WAR
          [sub]@37+ = NIN THF RNG WHM RDM

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          • #6
            Re: Blm/Pld - 70+ Exp/HNM potential...?

            I'm not denying that BLM/RDM is usually better, I am saying that I see plenty of situations where /PLD has it's merit. Once you get over 500 MP, more MP isn't going to help that much, it's getting MP back quicker. As BLM has the highest Clear Mind traits, this won't get any boosts from subjobs, but Auto-Refresh will still play a part. And it is quite true that Stoneskin and Blink are unraplaceable, but they are substituteable. 3 extra INT is what, 12 damage on a tier IV spell? not that much of a sacrifice. Finally, you lose out on either Fast Cast and a few enfeebles or -na spells. While these are useful to have, there are occasions and events where you won't touch them.

            I'm not trying to say that PLD is the "OMGAUTO-REFRESH+CUREZROCKORZ " subjob, I am saying it is a very possible contender with /WHM and /RDM, especially as a situational subjob.
            Originally posted by Ellipses
            Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
            Originally posted by MCLV
            A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
            More Sig:

            Comment


            • #7
              Re: Blm/Pld - 70+ Exp/HNM potential...?

              I was thinking about whether it would be good for tanking EP/DC mobs when I duo with my whm. I'm not sure that the def bonus would be worth losing stoneskin and phalanx. The 1mp refresh would be nice. I think if I were to try and make /pld work, conventional xp would be the only time I'd use it. I alway pt with a whm, and never need to use 'nas. I would still have cures (which I also don't need), and the refresh. With my situation, if I really wanted the refresh, I'd use /smn for the mp boost since I never have to cure. Mostly I stick to /rdm. My /nin is only for tanking EM-T mobs, or DD in merit pts. Not sure that pld would be useful enough to sub.
              75BLM/37NIN
              Malevolent
              Midgardsormr

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              • #8
                Re: Blm/Pld - 70+ Exp/HNM potential...?

                For conventional parties, the benefit of auto-refresh on BLM is only marginal. We get the bulk of our MP from sitting on our butts anyways. In fact, I usually do ok on MP even with spotty refresh, or no refresh at all. On the other hand, what you can get with /WHM and /RDM are a lot more useful. (status cure, area cure raise/reraise, auto regen, divine seal, gravity, fast cast, SNEAK and INVISIBLE)


                For Manaburn... it might be useful.. again, marginally, but I did not have the balls to try it though, since I am very attached to blink and stoneskin when I am fighting big nasty dragons. (I know, they are gone now, but haven't had much time to exp blm since their removal)



                For soloing... I've actually tried it out since I do have PLD leveled. It's not really useful. The added def doesn't really do much, even with a shield in hand. Phalanx and Stoneskin work much, much better. Not to mention you get no white enfeebles such as paralyze and slow.





                I admit that auto-refresh looked mighty tempting, and having cures and prot/shell is a big plus over /SMN, but I still think that the other utility spells such as stoneskin and blink, are too valueble to give up.



                Off Topic:

                RDM/PLD looks a lot better though, I think I will give it a try once my RDM gets to 70.
                Junior Member?

                Join Date: 01-27-2004 -_-

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                • #9
                  Re: Blm/Pld - 70+ Exp/HNM potential...?

                  My /nin is only for tanking EM-T mobs, or DD in merit pts.
                  huh?

                  BLM is the least melee job in FF.
                  [main]@75 = BLM+WAR
                  [sub]@37+ = NIN THF RNG WHM RDM

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                  • #10
                    Re: Blm/Pld - 70+ Exp/HNM potential...?

                    Originally posted by Jenifa
                    huh?

                    BLM is the least melee job in FF.
                    Not sure what you mean, but I'll elaborate more on what you quoted from my post.
                    I use /nin when duoing EM-T mobs with my whm friend, and I tank. No problem hitting them with staff capped, and some acc gear(sometimes I'll eat food for +attk). I also use one tier IV nuke every time I get TP for Spirit Taker to help keep hate. Obviously I use /nin for this since EM-T hit harder and stoneskin/phalanx would not mitigate nearly as much damage as shadows.
                    About the DD in merit pts... I don't melee in them, I nuke. I use /nin so that I can do more damage, which will get hate, and be able to blink off the damage, instead of wasting my mp to rebuff/cure myself. The melees usually finish off the mob before I take damage. I then follow them to the next mob, rest til it's half dead, and nuke again. Also, I usually do this with friends, so I don't have to listen to people whine about how things can only be done one way, and one way only.
                    75BLM/37NIN
                    Malevolent
                    Midgardsormr

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                    • #11
                      Re: Blm/Pld - 70+ Exp/HNM potential...?

                      Also, I usually do this with friends, so I don't have to listen to people whine about how things can only be done one way, and one way only.
                      i agree that things can be done many ways, but is /nin an efficient method?
                      [main]@75 = BLM+WAR
                      [sub]@37+ = NIN THF RNG WHM RDM

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                      • #12
                        Re: Blm/Pld - 70+ Exp/HNM potential...?

                        Originally posted by Jenifa
                        i agree that things can be done many ways, but is /nin an efficient method?
                        In the scenarios I mentioned, absolutely. In conventional xp/manaburn/solo? Not so much.
                        75BLM/37NIN
                        Malevolent
                        Midgardsormr

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                        • #13
                          Re: Blm/Pld - 70+ Exp/HNM potential...?

                          Obviously I use /nin for this since EM-T hit harder
                          but is /nin an efficient method?
                          duoing EM for XP doesnt sound efficient...
                          [main]@75 = BLM+WAR
                          [sub]@37+ = NIN THF RNG WHM RDM

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                          • #14
                            Re: Blm/Pld - 70+ Exp/HNM potential...?

                            Originally posted by Jenifa
                            duoing EM for XP doesnt sound efficient...
                            Well the duoing is more for fun than for mass amounts of XP. EP-DC mobs don't provide much of a challenge, so we do EM-T. Sure we could sleep/nuke them faster, but that gets really boring. The xp difference isn't so great that it's worth going back to the sleep/nuke method, and possibly falling asleep myself.
                            75BLM/37NIN
                            Malevolent
                            Midgardsormr

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