Re: manaburn become gimped
I wouldn't have a problem with BLM manaburning some KS30s IF there were other KS30s that were equally well suited to other sorts of parties. But there aren't.
There's BLM, and BST, and.... well, that's it really for BCNM and KSNM parties. Anything else pretty much sucks. (SMN can free-win some, but only with 2hr, which is not nearly as good as being able to get a free win *without* using your 2hr.) You CAN win, but it's a much harder fight and you risk losing all your seals and getting nothing. Why put up with that when you could win in 10 seconds without any monster ever getting to swing at you?
Ditto Divine Might, HNMs, etc. It's the monsters that are the problem, not the players. 999 physical defense and 5 magic defense YAY! Of course everything but BLM and SMN is going to suck - the monsters stats are just that out of whack. (This is also basically the reason PLDs are useless for tanking HNMs - they're all about the slow 500DMG attacks. Improving the job won't help them much when the encounter is so stacked against them.)
As for exp, pretty much everyone is good in the right sorts of parties except truly defensive jobs like PLD and WHM (can't get in on the ludicrous amounts of exp available to all-DD parties) and jobs that are just broken in their basic mechanics right now (PUP and arguably THF at high levels). There's really no reason to nerf exp manaburns (although I *would* like to see balanced parties with team tactics make better exp than any kind of one-trick pony, but that's possibly a separate issue.)
Originally posted by sevenpointflaw
There's BLM, and BST, and.... well, that's it really for BCNM and KSNM parties. Anything else pretty much sucks. (SMN can free-win some, but only with 2hr, which is not nearly as good as being able to get a free win *without* using your 2hr.) You CAN win, but it's a much harder fight and you risk losing all your seals and getting nothing. Why put up with that when you could win in 10 seconds without any monster ever getting to swing at you?
Ditto Divine Might, HNMs, etc. It's the monsters that are the problem, not the players. 999 physical defense and 5 magic defense YAY! Of course everything but BLM and SMN is going to suck - the monsters stats are just that out of whack. (This is also basically the reason PLDs are useless for tanking HNMs - they're all about the slow 500DMG attacks. Improving the job won't help them much when the encounter is so stacked against them.)
As for exp, pretty much everyone is good in the right sorts of parties except truly defensive jobs like PLD and WHM (can't get in on the ludicrous amounts of exp available to all-DD parties) and jobs that are just broken in their basic mechanics right now (PUP and arguably THF at high levels). There's really no reason to nerf exp manaburns (although I *would* like to see balanced parties with team tactics make better exp than any kind of one-trick pony, but that's possibly a separate issue.)
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