Re: manaburn become gimped
Started reading then started skimming when I saw repetitive data. Any thing I skimmed that seemed pertinent I read.
Now as far as I ever read Square-Enix stating is that they are aware of these manaburn and arrowburn like parties. Their standing was that it was alright but they'd prefer the parties to be more varied.
The problem with Manaburns and such is that not every job can do these pure burns. DRK burn? SAM burn? THF burn? They don't get the same advantages. Now you have a party of like 5 or 6 members of the same job that's 4 or 5 members that could helped create 4 or 5 other parties and helped a larger range of jobs to advance.
Now when you are sitting around looking for that 1 BLM or RNG or whatever that's doing a burn I know you'll be cursing the damn burn parties because they just took away a source a traditional party could of used. I know I've been pissed about that trying to find a RDM or BLM and can't because the resource is away in a manaburn party.
Not only that try having your WHM ditch your party which was doing great to go for a manaburn party. Only to see them leave that manaburn party because we were doing better in your party, do you really feel comfortable inviting that WHM again if there's a chance he'll just ditch you right out of the blue? I hate it when I get forced having to invite a WHM like that because I can't find a replacement to him. All you end up worring about after such an event is "When is he going to ditch you again?"
Those burn parties are fine but when they give the impression that they are better then a traditional party that is a problem. Temptation of those burn parties are just to great it hurts other jobs.
Yes, as far as the TP tactical adjustment it was more likely due to the MNK and their relic weapon + Asurain Fist. A delay of 999 with Asurain Fist ensured an infinite cycle of Asurain Fist after Asurain Fist. Not only that before the TP adjustment the SAMs were not turely the TP masters they were supose to be.
For the RNGs tactical adjustment this was due to arrowburns and RNG/NIN. Rangers were to capable of being a heavy damage dealer + tank that was effective in any party configuration against a very wide range of mobs. The adjustment hardly effects a RNG/WAR, a RNG/WAR is still very capable of dealing a great amount of damage and by the fact that they don't have Utsusemi they have to be tactical and strategic not plyable to just any kind of situation. However, RNG/WAR still has it's own range of situations were it is very plyable to.
Started reading then started skimming when I saw repetitive data. Any thing I skimmed that seemed pertinent I read.
Now as far as I ever read Square-Enix stating is that they are aware of these manaburn and arrowburn like parties. Their standing was that it was alright but they'd prefer the parties to be more varied.
The problem with Manaburns and such is that not every job can do these pure burns. DRK burn? SAM burn? THF burn? They don't get the same advantages. Now you have a party of like 5 or 6 members of the same job that's 4 or 5 members that could helped create 4 or 5 other parties and helped a larger range of jobs to advance.
Now when you are sitting around looking for that 1 BLM or RNG or whatever that's doing a burn I know you'll be cursing the damn burn parties because they just took away a source a traditional party could of used. I know I've been pissed about that trying to find a RDM or BLM and can't because the resource is away in a manaburn party.
Not only that try having your WHM ditch your party which was doing great to go for a manaburn party. Only to see them leave that manaburn party because we were doing better in your party, do you really feel comfortable inviting that WHM again if there's a chance he'll just ditch you right out of the blue? I hate it when I get forced having to invite a WHM like that because I can't find a replacement to him. All you end up worring about after such an event is "When is he going to ditch you again?"
Those burn parties are fine but when they give the impression that they are better then a traditional party that is a problem. Temptation of those burn parties are just to great it hurts other jobs.
Yes, as far as the TP tactical adjustment it was more likely due to the MNK and their relic weapon + Asurain Fist. A delay of 999 with Asurain Fist ensured an infinite cycle of Asurain Fist after Asurain Fist. Not only that before the TP adjustment the SAMs were not turely the TP masters they were supose to be.
For the RNGs tactical adjustment this was due to arrowburns and RNG/NIN. Rangers were to capable of being a heavy damage dealer + tank that was effective in any party configuration against a very wide range of mobs. The adjustment hardly effects a RNG/WAR, a RNG/WAR is still very capable of dealing a great amount of damage and by the fact that they don't have Utsusemi they have to be tactical and strategic not plyable to just any kind of situation. However, RNG/WAR still has it's own range of situations were it is very plyable to.
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