Compiling whatever I can find in response to this thread of my own, I went on a search for gear I could wear endgame.
Here y'are.
Head:
Wizard's Petasos (AF)
Lv:60 Def:20 MP+25 INT+4 (Lightning)+10 Enmity-4
Sorcerer's Petasos (AF2 Hat)
Lv:75 Def:23 MP+23 Enmity-2 Enfeebling skill+5 Elemental skill+10
Body:
Justaucorps +1
Lv:58 Def:36 HP+15 STR-1 DEX-1 VIT-1 AGI-1 INT+3 MND+3 CHR+3
Wizard's Coat (AF)
Lv:58 Def:38 MP+16 VIT+5 Enfeebling magic skill+10 Enmity-3
Black Cloak (No headgear)
Lv:68 Def:60 INT+4 Adds "Refresh" Elemental skill+8
Errant Houppelande (Resting past first tick)
Lv:72 Def:42 STR-7 DEX-7 VIT-7 AGI-7 INT+10 MND+10 CHR+10 Enmity-3 HMP+5
Igqira Weskit
Lv:73 Def:35 Elemental skill+5 Magic Attack Bonus+6 Conserve MP+2 Physical Damage: Curse on Attacker
Sorcerer's Coat (AF2)
Lv:74 Def:41 MP+12 Enmity-2 Adds "Refresh" Elemental skill+5
Hands:
Wizard's Gloves (AF)
Lv:54 Def:13 MP+12 CHR+3 Elemental magic skill +15 Enmity-1
Sorcerer's Gloves (AF2)
Lv:72 Def:15 MP+24 Enmity-2 Dark Magic skill+10 Magic Burst Bonus
Zenith Mittens
Lv:73 Def:23 Magic Atk. Bonus+5 Converts 50 HP to MP
Legs:
Wizard's Tonban (AF)
Lv:56 Def:27 MP+14 Evasion+5 Dark skill+15 Enmity-1
Errant Slops
Lv:72 Def:38
STR-5 DEX-5 VIT-5 AGI-5 INT+7 MND+7 CHR+7 Enmity-3
Sorcerer's Tonban Rare/Ex (Dynamis - Bastok drop)
Lv:73 Def:30
MP+13 INT+3 Enmity-2 Week:Elemental Magic
Feet:
Wizard's Sabots (AF)
Lv:52 Def:11 MP+10 AGI+3 Spell interruption rate -20% Enmity-1
Sorcerer's Sabots Rare/Ex (Dynamis - Jeuno drop)
Lv:71 Def:14
MP+18 INT+2 Enmity-1 ConserveMP+5
Waist:
Penitent's Rope
Lv:60 Def:4 HP-20 INT+5 MND+5 Enmity-3
Hierarch Belt (Resting)
Lv:71 Def:3 MP+48 HMP+2 HHP+2
Obi (In the name of Science quest)
Lv:71 Set for each element, adds "Full Effect" of day/weather bonuses.
Neck:
Torque Set
Lv:65 +7 Magic Skill (One for each magic)
Back:
Rainbow Cape
Lv:71 Def:7 HP+9 MP+9 INT+3 MND+3 CHR+3
Errant Cape
Lv:73 Def:9 MP+30 Enmity-5
Merciful Cape
Lv:73 MP+25 Elemental, Dark, and, Enfeebling skill+5
Ears:
Moldavite Earring
Lv:47 Magic Attack Bonus+5
Phantom Earring (Or any +2 INT earring)
Lv:60 MP+8 INT+1
Relaxing Earring
Lv:65 HMP+2
Abyssal Earring
Lv:75 Int+2 Scythe+5 Dark+5
Loquacious Earring
Lv:75 MP+30 Enhances "Fast Cast" Effect
Novio Earring
Lv:75 Magic Attack Bonus+7
Yigit Set: (Having the whole set equiped gives you a refresh effect!)
Yigit Turban (Head)
Lv:72 Def: 21 MND+4 Enmity-5 HMP+1 Magic Attack Bonus+2
Yigit Gomlek (Body)
Lv:72 Def:40 Evasion+7 HMP+5 Magic Attack Bonus+5 Song time-10%
Yigit Gages (Hands)
Lv:72 Def:17 INT+5 MND+5 Evasion+4 Magic Attack Bonus+2
Yigit Seraweels
Lv:72 Def:30 HP+25 MP+25 Evasion+6 HMP+2
Yigit Crackows (Feet)
Lv:72 Def:11 INT+3 MND+3 Evasion+5 Magic Attack Bonus+2
Weapons are a dead giveaway (Staves), Ammo is Phantom Tathlum or Hedgehog depending on your MP situation. Rings are always (Presently) what gives the most Int among other things. Also depending on MP, Zenith gear may be nice.
Comparing a set of Yigit and AF2...
Yigit:
Def:119 MND+12 INT+8 MP+25 HP+25 Evasion+22 HMP+8 MagAttBonus+11 Refresh
AF2:
Def:123 INT+5 MP+90 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 Refresh MBBonus Week:ElementalMagic ConserveMP+5
Cancelling out...
Yigit:
MND+12 INT+3 HP+25 Evasion+22 HMP+8 MagAttackBonus+11
AF2:
Def:4 MP+65 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 MBBonus Week:ElementalMagic ConserveMP+5
Make what you will. I've heard MAB is the be-all and end-all, followed by Elemental skill, Int then MP. Personally I'm leaning towards a combination, with nifty tricks and solid MAB.
My Optimum Setup: (Not including macro gear, keep in mind I'm a Taru)
Head: Yigit Turban
Body: Sorceror's Coat
Hands: Zenith Mitts (Sorceror's Gloves for Bursting)
Legs: Sorceror's Tonban (Depending on Week: Elemental Magic Effect)
Feet: Yigit Crackows
Waist: Penitents (Unless there's good weather or something)
Back: Merciful Cape
Ears: Moldavite and Novio
Rings: Snow Rings (INT+5, AGI+2, STR-2)
Weapon: Elemental Staff
Ammo: Phantom Tathlum
Opinions welcomed!
Here y'are.
Head:
Wizard's Petasos (AF)
Lv:60 Def:20 MP+25 INT+4 (Lightning)+10 Enmity-4
Sorcerer's Petasos (AF2 Hat)
Lv:75 Def:23 MP+23 Enmity-2 Enfeebling skill+5 Elemental skill+10
Body:
Justaucorps +1
Lv:58 Def:36 HP+15 STR-1 DEX-1 VIT-1 AGI-1 INT+3 MND+3 CHR+3
Wizard's Coat (AF)
Lv:58 Def:38 MP+16 VIT+5 Enfeebling magic skill+10 Enmity-3
Black Cloak (No headgear)
Lv:68 Def:60 INT+4 Adds "Refresh" Elemental skill+8
Errant Houppelande (Resting past first tick)
Lv:72 Def:42 STR-7 DEX-7 VIT-7 AGI-7 INT+10 MND+10 CHR+10 Enmity-3 HMP+5
Igqira Weskit
Lv:73 Def:35 Elemental skill+5 Magic Attack Bonus+6 Conserve MP+2 Physical Damage: Curse on Attacker
Sorcerer's Coat (AF2)
Lv:74 Def:41 MP+12 Enmity-2 Adds "Refresh" Elemental skill+5
Hands:
Wizard's Gloves (AF)
Lv:54 Def:13 MP+12 CHR+3 Elemental magic skill +15 Enmity-1
Sorcerer's Gloves (AF2)
Lv:72 Def:15 MP+24 Enmity-2 Dark Magic skill+10 Magic Burst Bonus
Zenith Mittens
Lv:73 Def:23 Magic Atk. Bonus+5 Converts 50 HP to MP
Legs:
Wizard's Tonban (AF)
Lv:56 Def:27 MP+14 Evasion+5 Dark skill+15 Enmity-1
Errant Slops
Lv:72 Def:38
STR-5 DEX-5 VIT-5 AGI-5 INT+7 MND+7 CHR+7 Enmity-3
Sorcerer's Tonban Rare/Ex (Dynamis - Bastok drop)
Lv:73 Def:30
MP+13 INT+3 Enmity-2 Week:Elemental Magic
Feet:
Wizard's Sabots (AF)
Lv:52 Def:11 MP+10 AGI+3 Spell interruption rate -20% Enmity-1
Sorcerer's Sabots Rare/Ex (Dynamis - Jeuno drop)
Lv:71 Def:14
MP+18 INT+2 Enmity-1 ConserveMP+5
Waist:
Penitent's Rope
Lv:60 Def:4 HP-20 INT+5 MND+5 Enmity-3
Hierarch Belt (Resting)
Lv:71 Def:3 MP+48 HMP+2 HHP+2
Obi (In the name of Science quest)
Lv:71 Set for each element, adds "Full Effect" of day/weather bonuses.
Neck:
Torque Set
Lv:65 +7 Magic Skill (One for each magic)
Back:
Rainbow Cape
Lv:71 Def:7 HP+9 MP+9 INT+3 MND+3 CHR+3
Errant Cape
Lv:73 Def:9 MP+30 Enmity-5
Merciful Cape
Lv:73 MP+25 Elemental, Dark, and, Enfeebling skill+5
Ears:
Moldavite Earring
Lv:47 Magic Attack Bonus+5
Phantom Earring (Or any +2 INT earring)
Lv:60 MP+8 INT+1
Relaxing Earring
Lv:65 HMP+2
Abyssal Earring
Lv:75 Int+2 Scythe+5 Dark+5
Loquacious Earring
Lv:75 MP+30 Enhances "Fast Cast" Effect
Novio Earring
Lv:75 Magic Attack Bonus+7
Yigit Set: (Having the whole set equiped gives you a refresh effect!)
Yigit Turban (Head)
Lv:72 Def: 21 MND+4 Enmity-5 HMP+1 Magic Attack Bonus+2
Yigit Gomlek (Body)
Lv:72 Def:40 Evasion+7 HMP+5 Magic Attack Bonus+5 Song time-10%
Yigit Gages (Hands)
Lv:72 Def:17 INT+5 MND+5 Evasion+4 Magic Attack Bonus+2
Yigit Seraweels
Lv:72 Def:30 HP+25 MP+25 Evasion+6 HMP+2
Yigit Crackows (Feet)
Lv:72 Def:11 INT+3 MND+3 Evasion+5 Magic Attack Bonus+2
Weapons are a dead giveaway (Staves), Ammo is Phantom Tathlum or Hedgehog depending on your MP situation. Rings are always (Presently) what gives the most Int among other things. Also depending on MP, Zenith gear may be nice.
Comparing a set of Yigit and AF2...
Yigit:
Def:119 MND+12 INT+8 MP+25 HP+25 Evasion+22 HMP+8 MagAttBonus+11 Refresh
AF2:
Def:123 INT+5 MP+90 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 Refresh MBBonus Week:ElementalMagic ConserveMP+5
Cancelling out...
Yigit:
MND+12 INT+3 HP+25 Evasion+22 HMP+8 MagAttackBonus+11
AF2:
Def:4 MP+65 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 MBBonus Week:ElementalMagic ConserveMP+5
Make what you will. I've heard MAB is the be-all and end-all, followed by Elemental skill, Int then MP. Personally I'm leaning towards a combination, with nifty tricks and solid MAB.
My Optimum Setup: (Not including macro gear, keep in mind I'm a Taru)
Head: Yigit Turban
Body: Sorceror's Coat
Hands: Zenith Mitts (Sorceror's Gloves for Bursting)
Legs: Sorceror's Tonban (Depending on Week: Elemental Magic Effect)
Feet: Yigit Crackows
Waist: Penitents (Unless there's good weather or something)
Back: Merciful Cape
Ears: Moldavite and Novio
Rings: Snow Rings (INT+5, AGI+2, STR-2)
Weapon: Elemental Staff
Ammo: Phantom Tathlum
Opinions welcomed!
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