headnote
Here we go:
A guide to the Elemental Enfeebles
I. What are the Elemental Enfeebles?
II. What do the Elemental Enfeebles do?
III. Where can I find the Elemental Enfeeble scrolls?
IV. What Elemental Enfeebles stack?
V. Legal information.
Part I - What are the Elemental Enfeebles?
The Elemental Enfeebles are a group of spells learn by Black Mage job class throughout levels 16 -27. They are noted as Elemental Enfeebles because, unlike normal enfeebling spells, their chance of landing unresisted and their potency is based solely on INT and Elemental Skill.
Another thing that should be noted - As they are Elemental Enfeebles, they are based off of the elemental wheel.
The wheel runs in a clockwise fasion, so Fire melts Ice, Ice blocks Wind, Wind erodes Stone, etc. No Elemental Enfeebles related to one another (left or right to another element) may be active on the monster at one time. This will be detailed in section IV.
Part II - What do the Elemental Enfeebles do?
The Elemental Enfeebles are Damage over Time, or DoT spells. This means they are incompatible with sleep. Their secondary aspect - Reducing one status of the target(be it mob or player) also increases the allure of these spells. Each enfeeble will reduce the stat of the corresponding element it triumphs over:
Fire - Burn - Recudes INT(Ice) - Makes Black Magic(Nukes, other ele. enfeebles, etc.) land better.
Ice - Frost - Reduces AGI(Wind) - Reduces the ranged accuracy and evasion on target.
Wind - Choke - Reduces VIT(Earth) - Reduces defence of target.
Earth - Rasp - Reduces DEX(Thunder) - Reduces accuracy of target.
Thunder - Shock - Reduces MND(Water) - Makes White Magic(Banish, slow, etc.) land better.
Water - Drown - Reduces STR(Fire) - Recudes attack and ranged attack of target
The potency of these effects is based solely on your Intelligence, while accuracy is based on Elemental Magic Skill. The potency is as follows:
* 1 - 39 INT = 1hp/tic (-5 stat)
* 40 - 69 INT = 2hp/tic (-7 stat)
* 70 - 99 INT = 3hp/tic (-9 stat)
* 100 - 149 INT = 4hp/tic (-11 stat)
* 150 - ??? INT = 5hp/tic (-13 stat)
NOTE: The effects of an opponents INT and MND is debatable. What I have listed, is what I hold to be true, however it has also been said that MND reduces Magic Defence of the monster, weakening them to all spells, while lowered INT only reduces the foes Magic Accuracy, and has no effect on the damage taken by your spells.
Part III - Where do I get the Elemental Enfeeble scrolls?
All 6 scrolls for the Elemental Enfeeble spells can be found in the three starter cities Magic Shops. These are located in Port San D' Oria, Port Windurst, and Bastok Markets.
Shock - Level 16 BLM - 25 MP
Rasp - Level 18 BLM - 25 MP
Choke - Level 20 BLM - 25 MP
Frost - Level 22 BLM - 25 MP
Burn - Level 24 BLM - 25 MP
Drown - Level 27 BLM - 25 MP
Part IV - What Elemental Enfeebles stack?
Up to 3 Elemental Enfeebles can be active on a monster at one time. These 3 are decided by what others are currently on the monster. No opposing elements can be on at the same time. For instance, Lets say someone cast Frost on the monster. If you then attempt to cast Choke, Frost's effect will block the spell from taking effect(Ice > Wind). However, if you cast Burn, Burn will stick BUT Frost's effect will be melted off(Fire > Ice). Then if you cast Choke, Shock, or Rasp, they will stick, and have no effect on Burn(Not next to each other on the elemental wheel).
Possible stacking combinations:
Burn - Choke - Shock(MND, VIT, and INT down.)
Rasp - Frost - Drown(STR, AGI, and DEX down.)
Rasp - Burn(DEX and INT down.)
Frost - Shock(MND and AGI down.)
Choke - Drown(VIT and STR down.)
And, each single elemental enfeeble.
Kudos to Taskmage for giving me the idea to draw this chart up:
All the enfeebles in each row/column will stack with each other.
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