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  • #16
    Re: New Power for Blms with update

    Originally posted by Rones
    Cure3? It would be less vunerable than smn because it has sentinal, two defence up traits, and curing.
    I would not count on Sentinel so much. You have enmity already, do you really need to add more.
    Yes, I stated the loss of stoneskin would warrent consideration. However, for the many blms that neglect using stoneskin or don't get themselves hit much, this is a viable option. At the veery least, it is superior to smn sub.
    well when you have crap to work with, anything will be superior... what would you do about Invis+Sneak btw? use meds? awfully expensive no?

    However, my point is pld fixes the problem with subbing smn.
    It has some benefits over /smn, but it is still pretty stupid imho.

    Thanks Yyg!

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    • #17
      Re: New Power for Blms with update

      While pld may be good for the mp no one will sub it for exp partys due to the fact that /whm is extreamly useful.

      another use for /pld now would be bst/pld but thats at lvl 70+


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      • #18
        Re: New Power for Blms with update

        no. BST (well this one definately) will not be using /pld. loosing status cures is deadly.

        Thanks Yyg!

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        • #19
          Re: New Power for Blms with update

          I'll admit that the idea has some merit, but /whm is going to be superior for standard exp, with the possible rare exception of mobs with no AoE or status effect, /rdm is better for soloing, and /smn is better for manaburn. /pld is a Jack in three suits, where an Ace in one or the other would be preferable in almost every situation.

          I'm not going to discount the possibility that there might be a niche circumstance where /pld would be better, and if you don't have all three mage subs leveled then /pld might make a reasonable stand-in for one of them, but for general use I think /pld places fourth with no prize.
          Last edited by Taskmage; 04-19-2006, 09:30 AM.
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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          • #20
            Re: New Power for Blms with update

            Originally posted by Taskmage
            I'll admit that the idea has some merit, but /whm is going to be superior for standard exp, with the possible rare exception of mobs with no AoE or status effect, /rdm is better for soloing, and /smn is better for manaburn. /pld is a Jack in three suits, where an Ace in one or the other would be preferable in almost every situation.

            I'm not going to discount the possibility that there might be a niche circumstance where /pld would be better, and if you don't have all three mage subs leveled then /pld might make a reasonable stand-in for one of them, but for general use I think /pld places fourth with no prize.
            And that is all I was after. Its another practical option for blms. Options make you stronger. There are situations where smn is better, whm is better, and rdm is better, yet there are also situations where pld would now be better. It just made blms more versitile.
            Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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            • #21
              Re: New Power for Blms with update

              I'd invite a BLM/PLD (70+) over a BLM/SMN any day.

              And to comment about the lack of sneak/invis... Melees have been doing it for years. Prism Powder/Silent Oil. It'd be more expensive for the BLM, but that's his call. There would be a problem if the BLM started asking for sneak/invis all the time though... I'd make him d2 himself...somehow.

              Anyway. We all know the real advantage to BLM/PLD is cover. >_>
              Generic Info!

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              • #22
                Re: New Power for Blms with update

                I don't understand why you would even CONSIDER losing whm sub for mp refresh.

                Do you solo that much or find rdm or brd THAT hard to find?

                I'd rather lug around pineapples and water crystals than to lose whm sub for BLM.

                Originally posted by SevIfrit
                we asked for more wyvern control the give us emotes.... /em slams head off desk...

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                • #23
                  Re: New Power for Blms with update

                  Imagine a scale of max damage on one end and max support on the other.
                  <---Max damage--------Max support--->
                  Blm/whm is the extreme max support option on the far right. Most support spells and stoneskin.
                  Blm/rdm falls in the middle, but closer to max support. Some support spells, dispel, stoneskin.
                  Blm/pld falls in the middle, but closer to max damage. Autorefresh with some support spells.
                  Blm/smn would fall on the extreme left of max damage. Highest int and autorefresh.

                  It depends on the needs of your party. If you party doesn't need max support, such as you already have a whm and rdm/whm, then they don't need as much support from the blm. Instead they need more damage. It comes down to balance and what is needed by the party.
                  Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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                  • #24
                    Re: New Power for Blms with update

                    I can think of one case where BLM/PLD trumps /WHM, /RDM, and /SMN:

                    Sky weapon XP/Merit parties.

                    No status attacks, cures required, not much need to boost damage via INT, constantly on the move. /WHM's status cures are wasted, /RDM's fast cast and dispel aren't necessary, and /SMN's Aerial Armor is generally not useful due to excessive time required for activation.

                    And hey, maybe you can create a macro to swap in a shield and Shield Bash something in a pinch, too *chuckles*.


                    Icemage

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                    • #25
                      Re: New Power for Blms with update

                      Might still want whm for weapons. They are heavy aoe damage sadly, so curaga is invaluable. However, there are tons of new VT-IT enemies in the new zones for lvl 75s. I forsee many different exp situations opening up. So chances are this will have a chance to shine there.
                      Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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                      • #26
                        Re: New Power for Blms with update

                        AoE cures in a sky weapon merit party that has a BLM usually aren't always efficient, since it usually only lands on 1-3 people (Tank, DD, DD, Healer, BLM, Support is the typical setup).

                        Chances are, at least one of the DDs or tanks will avoid some/all of the damage via Utsusemi, so you're left with only rare occasions where you're taking enough damage party-wise to merit using an AoE cure, since they're usually only slightly more efficient than 3:1 to their corresponding Cures.

                        Those cases can be remedied by the healer and support jobs, rather than the BLM. While it'd be good to be able to Divine Seal + Curaga II to do a big patchup job on the party, that task usually falls to the Bard or Red Mage anyway, since BLMs are usually too busy resting in between kills to try and keep their MP levels up.


                        Icemage

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                        • #27
                          Re: New Power for Blms with update

                          True. I rarely see blms in sky doing weapons, so I forget that they wouldn't have 4 melees to curaga.
                          Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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                          • #28
                            Re: New Power for Blms with update

                            BLM/PLD = Cure 3, Flash, Refresh
                            BLM/RDM = Cure 3, Gravity, Stoneskin, Blink, Phalanax, Dispel, FAST CAST( fast cast)

                            you can wear refesh gear...............

                            So if you solo as a 75 blm the choice if very very very very very very very very easy

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                            • #29
                              Re: New Power for Blms with update

                              Autorefresh ability stacks with refresh gear.
                              Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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                              • #30
                                Re: New Power for Blms with update

                                I have to say that this thread is one of the most eccentric threads I've ever seen when it comes to sub jobs.

                                The fact of the matter is these are the only viable sub jobs for BLM and reasons why:
                                WHM - Dynamis / Certain HNMs
                                RDM - Reg XP PT / Manaburn / Solo
                                SMN - Manaburn

                                The above is the bottom line. Why? Because it's been tried and done.
                                75BLM/41RDM WHM37 61NIN/WAR37 MNK10 THF8
                                Bastok: 10 Windurst: 7-1
                                ZM: DONE CoP 8-1 ToAU8
                                Goldsmithing: 48.7+1 Clothcraft: 83.0+1
                                http://akujin.defaultalias.com

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