As I'm laying here dead in CN, a thought occurs to me.

I know other people use Log Parser to find this stuff out, but I'm always too far gone when I remember about it to learn how to monkey around with it. Here's my topic of discussion, though.
As a BLM, albeit only @40 for sub, when I pt I always start with a healthy dose of debuffs. If it's a melee strong pt, Ill do my Rasp/Drown/Frost combo followed by a Poison/Para/Bio cast and finishing with another Poison due to knowledge that the first is about to wear off. Then, I'll go into my usual barrage of Nuking whenever possible so as not to pull TOO much hate, as well as making sure I'm prepped with MP come MB time.
As far as I know, all 3 debuffs stick, because they've all worn at different times. I know Bio stcks and I recast poison when it wears. My question would be this...
Is all that debuffing actually WORTH the damage it does per tick? With Bio/Poison/3xEle Debuffs ticking down HP am I already outdamaging what I would do if I didn't debuff and burned MP on Nukes? OR, should I focus less on the debuffs and more on the Nuking?
***edit***
And, another thought. What exactly does a SC do for your magic besides giving you a MB? Does it open up a chance of completely unresisted spells or does it affect damage with a multiplier? Same with eSeal.
Reason I ask is this. I get resisted a normal amount on EleMagics. But, about half the time I'm not resisted and I do pretty damn good damage. BUT, when I MB I hit for a consistent amount, usually LOWER then what I'm hitting for unbursted. Same with eSeal+MB. If I eSeal, then cast or MB, almost all the time I'm hitting lower numbers than without, but I hit those number consistently, rather than sporadically.

I know other people use Log Parser to find this stuff out, but I'm always too far gone when I remember about it to learn how to monkey around with it. Here's my topic of discussion, though.
As a BLM, albeit only @40 for sub, when I pt I always start with a healthy dose of debuffs. If it's a melee strong pt, Ill do my Rasp/Drown/Frost combo followed by a Poison/Para/Bio cast and finishing with another Poison due to knowledge that the first is about to wear off. Then, I'll go into my usual barrage of Nuking whenever possible so as not to pull TOO much hate, as well as making sure I'm prepped with MP come MB time.
As far as I know, all 3 debuffs stick, because they've all worn at different times. I know Bio stcks and I recast poison when it wears. My question would be this...
Is all that debuffing actually WORTH the damage it does per tick? With Bio/Poison/3xEle Debuffs ticking down HP am I already outdamaging what I would do if I didn't debuff and burned MP on Nukes? OR, should I focus less on the debuffs and more on the Nuking?
***edit***
And, another thought. What exactly does a SC do for your magic besides giving you a MB? Does it open up a chance of completely unresisted spells or does it affect damage with a multiplier? Same with eSeal.
Reason I ask is this. I get resisted a normal amount on EleMagics. But, about half the time I'm not resisted and I do pretty damn good damage. BUT, when I MB I hit for a consistent amount, usually LOWER then what I'm hitting for unbursted. Same with eSeal+MB. If I eSeal, then cast or MB, almost all the time I'm hitting lower numbers than without, but I hit those number consistently, rather than sporadically.
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