Just clearing up a few misconceptions for once and for all, because I'm SICK of seeing black mages that don't even know the basics.
Popular misconception #1: Burn, NOT Shock, increases damage done by elemental magic spells. When calculating damage for black magic, your int is compared to the monster's int. Most blm know this on this forum.
Popular misconception #2: Resists do NOT affect damage directly. I've read at least three threads on this forum that don't understand this.
When casting a spell, you have a chance of your spell getting resisted and doing 1/2, 1/4 or 1,8 damage (and possibly 1/16) before it is modified by damage reduction related magic resistance. This can be alleviated with Elemental seal, Elemental magic skill, Magic accuracy, Level difference, and elemental resists. That is what resists do.
Most black mages don't understand this at all. They'll say "oh, my blizzard did more maximum damage to a crab monster since it's weak against ice". This is nonsense. Get a bard or ninja, go out to batallia, nuke a tiger with blizzard, cast ice threnody or katon: ni, then cast blizzard again.
Net change in damage: ZERO.
You can test this even more easily with ancient magic. Cast thunder > flood > thunder. Net change in damage: STILL ZERO. MB water 3 on a crab when unresisted (assuming no bubble guard) will do the same damage to a raptor (weak against water) if they have the same INT and you don't get a half-resist or worse. Mind you, since %resists occur very frequently if you're using a spell enemies are strong to, it's not very efficient.
The following enemies (not a comprehensive list) have PERCENTAGE resist to magic spells: Weapons (25% damage cut), Elementals (95%++ damage cut to spells of their element or the one they're strong to with the exception of light/dark), most HNM (straight up % DR), Dynamis statues, (about 66%ish DR, more or less). No amount of -resists is going to increase your damage on these enemies, so give it up already.
So sick of Black mages that think threnody increases maximum spell damage.
Popular misconception #1: Burn, NOT Shock, increases damage done by elemental magic spells. When calculating damage for black magic, your int is compared to the monster's int. Most blm know this on this forum.
Popular misconception #2: Resists do NOT affect damage directly. I've read at least three threads on this forum that don't understand this.
When casting a spell, you have a chance of your spell getting resisted and doing 1/2, 1/4 or 1,8 damage (and possibly 1/16) before it is modified by damage reduction related magic resistance. This can be alleviated with Elemental seal, Elemental magic skill, Magic accuracy, Level difference, and elemental resists. That is what resists do.
Most black mages don't understand this at all. They'll say "oh, my blizzard did more maximum damage to a crab monster since it's weak against ice". This is nonsense. Get a bard or ninja, go out to batallia, nuke a tiger with blizzard, cast ice threnody or katon: ni, then cast blizzard again.
Net change in damage: ZERO.
You can test this even more easily with ancient magic. Cast thunder > flood > thunder. Net change in damage: STILL ZERO. MB water 3 on a crab when unresisted (assuming no bubble guard) will do the same damage to a raptor (weak against water) if they have the same INT and you don't get a half-resist or worse. Mind you, since %resists occur very frequently if you're using a spell enemies are strong to, it's not very efficient.
The following enemies (not a comprehensive list) have PERCENTAGE resist to magic spells: Weapons (25% damage cut), Elementals (95%++ damage cut to spells of their element or the one they're strong to with the exception of light/dark), most HNM (straight up % DR), Dynamis statues, (about 66%ish DR, more or less). No amount of -resists is going to increase your damage on these enemies, so give it up already.
So sick of Black mages that think threnody increases maximum spell damage.
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