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  • Black Magic "timed effect magic" question

    You know how black mages can do stuff like:

    Shock - Reduces Mind and HP gradually
    Bio - like poison, reduces hp gradually

    But what does:

    Burn
    Frost
    Choke
    Drown

    Do? Beyond the obvious title? is it a one hit magic like fire or a timed one? I look on final fantasy sites and all they say is teach's black magic _____

    Which does me no good.

    Also, this is the main question I ask, how many different timed magics can you have affecting a creature?

    Like can I cast, poision, bio, shock, rasp, dia on one creature and have that creature feel the effect of all of them? or do some cancel out and others not?
    Where is the Hydra server option?

  • #2
    Re: Black Magic "timed effect magic" question

    Rasp - Deals earth damage that lowers an enemy's Dexterity and
    gradually reduces its HP.

    Choke - Deals wind damage that lowers an enemy's Vitality and
    gradually reduces its HP

    Frost - Deals ice damage that lowers an enemy's Agility and gradually
    reduces its HP.

    Burn - Deals fire damage that lowers an enemy's Intelligence and
    gradually reduces its HP

    Drown - Deals water damage that lowers an enemy's Strength and
    gradually reduces its HP.

    Dia and bio will cancel each other out. so you can only have one of those on.
    Poison will stack on any. as for all those series of rasp, choke etc only a max of 2 is allow to what i know.
    Which mean you can have dia, pois, rasp and choke a max of 4 on it.

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    • #3
      Re: Black Magic "timed effect magic" question

      Dia can't cancel bio. Dia can be canceled by Bio, Bio by Dia II, Dia II by Bio II.

      As for the elemental debufs, If the element already on is strong against the new one you try to cast it won't have an effect, if the element already on is weak against the new element it will be canceled.

      Fire > Water > Thunder > Stone > Wind > Ice > Fire.
      Burn > Drown > Shock > Rasp > Choke > Frost > Burn.

      It is possible to stick 3 on at a time if they're in the right combo.
      Burn , Shock, Choke.
      Drown, Rasp, Frost.

      Comment


      • #4
        Re: Black Magic "timed effect magic" question

        Originally posted by Kafeen
        Dia can't cancel bio. Dia can be canceled by Bio, Bio by Dia II, Dia II by Bio II.

        As for the elemental debufs, If the element already on is strong against the new one you try to cast it won't have an effect, if the element already on is weak against the new element it will be canceled.

        Fire > Water > Thunder > Stone > Wind > Ice > Fire.
        Burn > Drown > Shock > Rasp > Choke > Frost > Burn.

        It is possible to stick 3 on at a time if they're in the right combo.
        Burn , Shock, Choke.
        Drown, Rasp, Frost.
        where would dia, bio and poison fit into the bottom combos you show?
        Where is the Hydra server option?

        Comment


        • #5
          Re: Black Magic "timed effect magic" question

          Dia, Bio, and Poison don't affect and aren't affected by those combos. You can stick either a Dia or Bio spell on the mob, and a Poison spell in addition to one of those sets in Kafeen's post.
          Ho-hum.

          Comment


          • #6
            Re: Black Magic "timed effect magic" question

            Common sense, but I thought I should add also that if the target's native element is the same as -- or strong against -- the debuff you are casting, it will not stick.

            For example, casting Frost or Choke on an Ice Elemental will do nothing.
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            • #7
              Re: Black Magic "timed effect magic" question

              This isn't limited to elementals, fish and crabs are hard to Drown (duh!), Rasp doesn't work well on cockatrices, etc.

              A BLM (or /BLM) can have 5 DoT spells on a mob at once: one poison (Poison II replaces Poison), one bio or dia series spell, and three elemental enfeebles using either of the combinations listed above. (Technically a BLM/BRD or BRD/BLM could have six with Requiem, but it would have to be a monster weak enough for you to stick spells with your subjob.) All five will continue to do damge.

              Ninja poison or poison bolts will *not* stack with poison spells - only the strongest poison takes effect.

              DoT spells have low hate relative to the damage they do and cost few MP; however, at high levels, their casting time per damge done starts to become relatively high. (Damage done *does* increase with level, but not as fast as the bigger high level nukes). Also, DoT spells won't do their full damage if the target dies early, and prevent a mob from being put to sleep. But there are many situations where they are quite useful.
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              • #8
                Re: Black Magic "timed effect magic" question

                Originally posted by Kafeen
                Dia can't cancel bio. Dia can be canceled by Bio, Bio by Dia II, Dia II by Bio II.

                As for the elemental debufs, If the element already on is strong against the new one you try to cast it won't have an effect, if the element already on is weak against the new element it will be canceled.

                Fire > Water > Thunder > Stone > Wind > Ice > Fire.
                Burn > Drown > Shock > Rasp > Choke > Frost > Burn.

                It is possible to stick 3 on at a time if they're in the right combo.
                Burn , Shock, Choke.
                Drown, Rasp, Frost.
                where does dark or light fit in? And based on those three spells you say... coudln't there be other combos of spells as long as they follow that same flow?
                Where is the Hydra server option?

                Comment


                • #9
                  Re: Black Magic "timed effect magic" question

                  Dark and Light are on their own elemental chart and they cancel eachother out as far as elemental weaknesses go. But if you're talking dia vs bio, the chart looks like this:

                  Bio II > Dia II > Bio > Dia
                  Dark > Light > Dark > Light

                  (etc until the end of the world ;P)


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                  • #10
                    Re: Black Magic "timed effect magic" question

                    Originally posted by TheHaloGod
                    where does dark or light fit in? And based on those three spells you say... coudln't there be other combos of spells as long as they follow that same flow?
                    there are only 2 combos where 3 slepps can affect, but you can take every combo as long as the don`t overwrite themself

                    a.e.
                    burn works together with (Shock AND/OR Choke) OR Rasp
                    Drown wors with (Rasp AND/OR Frost) OR Choke

                    the other stuff is all answered
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                    • #11
                      Re: Black Magic "timed effect magic" question

                      What they are and what they do:

                      DIA: Light DOT, Defense Down

                      BIO: Darkness DOT, Attack Down

                      RASP: Earth DOT, DEX Down

                      DROWN: Water DOT, STR Down

                      CHOKE: Wind DOT, VIT Down

                      BURN: Fire DOT, INT Down

                      FROST: Ice DOT, AGI Down

                      SHOCK: Thunder DOT, MND Down


                      What trumps what - adjacent links do not stack:

                      BIO II > DIA II > BIO > DIA

                      BIO II > BIO,DIA

                      DIA II > DIA

                      RASP > SHOCK > DROWN > BURN > FROST > CHOKE > RASP

                      As for other DOT effects, the BRD song REQUIEM and the black magic POISON will stack with everything in the above list and each other.

                      REQUIEM VI > REQUIEM V > REQUIEM IV > REQUIEM III > REQUIEM II > REQUIEM

                      REQUIEM VI > REQUIEM IV,REQUIEM III,REQUIEM II,REQUIEM

                      REQUIEM V > REQUIEM III,REQUIEM II,REQUIEM

                      REQUIEM IV > REQUIEM II,REQUIEM

                      REQUIEM III > REQUIEM

                      POISONGA II > POISON II > POISONGA > POISON

                      POISONGA II > POISONGA,POISON

                      POISON II > POISON


                      Example combinations that will work:

                      BIO II+REQUIEM VI+RASP+DROWN+FROST
                      Result: All of it sticks. Mob receives -ATT,-DEX,-STR,-AGI and 5 DOT effects.

                      DIA II+POISON II+SHOCK+BURN+CHOKE
                      Result: All of it sticks. Mob receives -DEF,-MND,-INT,-VIT and 5 DOT effects.

                      POISON II+REQUIEM VI+SHOCK+FROST
                      Result: All of it sticks. Mob receives -MND,-AGI and 4 DOT effects.


                      Example combination that won't work:

                      BIO II+DIA II+RASP+SHOCK+DROWN
                      Result: Not all of it will stick. BIO II will overwrite DIA II and RASP will overwrite SHOCK. Mob receives -ATT,-DEX,-STR and 3 DOT effects.
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                      • #12
                        Re: Black Magic &quot;timed effect magic&quot; question

                        hmmm... It's tough to rememember certain spells I have to use... to make sure they don't cancel.

                        Can't I just follow the elemental chart earlier posted and follow from left to right?
                        Where is the Hydra server option?

                        Comment


                        • #13
                          Re: Black Magic &quot;timed effect magic&quot; question

                          Is it really difficult? Heh... ^_^;

                          I really only ever used Shock to boost Para/Slow and then Choke or Frost depending on who's in the group and what we were fighting.

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                          • #14
                            Re: Black Magic &quot;timed effect magic&quot; question

                            Originally posted by TheHaloGod
                            hmmm... It's tough to rememember certain spells I have to use... to make sure they don't cancel.

                            Can't I just follow the elemental chart earlier posted and follow from left to right?
                            I'll let you in to a little secret. If your Black magic is sorted in the menu Elemental Debuffs in the order of what cancels whats. Just don't use 2 next to each other.

                            Comment


                            • #15
                              Re: Black Magic &quot;timed effect magic&quot; question

                              With the elements to get the max benefit out of you'll only need to remember:

                              Light Set: Fire, Light, Wind, Thunder
                              Dark Set: Earth, Dark, Water, Ice

                              Thats the max result you can get from the elements without having one step on another. Remembering it this way is also helpful for when you get up in levels and the party reaches the LV3 Skillchains, all 4 elements in the Light Set work for the Light Skillchain and the 4 elements in the Dark Set work for the Dark Skillchain.

                              The Elements and which work with which constantly play a role in this game, best to just learn it.


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