Wizard's Coat +1 Item Icon 74 38 Rare/Ex
* MP +36
* Enfeebling Magic Skill +12
* Enmity -5
* MP Regeneration While Healing +5
Wizard's Gloves +1 Item Icon 74 13 Rare/Ex
* MP +17
* Intelligence +3
* Charisma +3
* Elemental Magic Skill +15
* Enmity -2
Wizard's Petasos +1 Item Icon 74 20 Rare/Ex
* MP +30
* Intelligence +5
* Enmity -4
* MP Regeneration While Healing +1
Wizard's Sabots +1 Item Icon 74 11 Rare/Ex
* MP +15
* Agility +5
* Mind +5
* Spell Interruption Rate -20%
* MP Regeneration While Healing +1
Wizard's Tonban +1 Item Icon 74 27 Rare/Ex
* MP +19
* Dark Magic Skill +15
* Enmity -2
* MP Regeneration While Healing +1
Compared to the NQ...
[code]
Coat: +20 MP -5 VIT HMP +5 Enmity -2 +2 Enfeeble Skill
Gloves: +5 MP +3 INT Enmity -1
Petasos: +5 MP +1 INT HMP +1 -10 Thunder R.
Sabots: +5 MP +5 AGI HMP +1
+5 MND
Tonban: +5 MP HMP +1 Enmity -1 -5 Evasion[/code]
Upgrade from NQAF: +40 MP, +5 AGI, +5 MND, +3 INT, +8 HMP, -4 Enmity, +2 Enfeeble
Downgrade from NQAF: -5 VIT, -2.5 DEF, -5 Evasion, -10 Th. Res.
~~~
Opinions
Tonban+1: The only +HMP pants there are, still get that +Skill but lose that +Evade that I loved while farming and skilling up. Edit: Apparently not the only HMP pants. Thank you IceMage.
Gloves+1: No reason not to upgrade.
Sabots+1: Pffft, these still suck.
Petasos+1: Looks to be the best all-around hat. With this hat and Errant body or Auto-Refresh coat you get more HMP than with an Auto-Refresh cloak.
Coat+1: Mahatma, Dalmatica and Sorcerer's are better for resting. Weskits and Errant beat this for nuking. +2 Enfeeble isn't worth much. Unless you want the maximum amount of -Enmity this is a waste really.
* MP +36
* Enfeebling Magic Skill +12
* Enmity -5
* MP Regeneration While Healing +5
Wizard's Gloves +1 Item Icon 74 13 Rare/Ex
* MP +17
* Intelligence +3
* Charisma +3
* Elemental Magic Skill +15
* Enmity -2
Wizard's Petasos +1 Item Icon 74 20 Rare/Ex
* MP +30
* Intelligence +5
* Enmity -4
* MP Regeneration While Healing +1
Wizard's Sabots +1 Item Icon 74 11 Rare/Ex
* MP +15
* Agility +5
* Mind +5
* Spell Interruption Rate -20%
* MP Regeneration While Healing +1
Wizard's Tonban +1 Item Icon 74 27 Rare/Ex
* MP +19
* Dark Magic Skill +15
* Enmity -2
* MP Regeneration While Healing +1
Compared to the NQ...
[code]
Coat: +20 MP -5 VIT HMP +5 Enmity -2 +2 Enfeeble Skill
Gloves: +5 MP +3 INT Enmity -1
Petasos: +5 MP +1 INT HMP +1 -10 Thunder R.
Sabots: +5 MP +5 AGI HMP +1
+5 MND
Tonban: +5 MP HMP +1 Enmity -1 -5 Evasion[/code]
Upgrade from NQAF: +40 MP, +5 AGI, +5 MND, +3 INT, +8 HMP, -4 Enmity, +2 Enfeeble
Downgrade from NQAF: -5 VIT, -2.5 DEF, -5 Evasion, -10 Th. Res.
~~~
Opinions
Tonban+1: The only +HMP pants there are, still get that +Skill but lose that +Evade that I loved while farming and skilling up. Edit: Apparently not the only HMP pants. Thank you IceMage.
Gloves+1: No reason not to upgrade.
Sabots+1: Pffft, these still suck.
Petasos+1: Looks to be the best all-around hat. With this hat and Errant body or Auto-Refresh coat you get more HMP than with an Auto-Refresh cloak.
Coat+1: Mahatma, Dalmatica and Sorcerer's are better for resting. Weskits and Errant beat this for nuking. +2 Enfeeble isn't worth much. Unless you want the maximum amount of -Enmity this is a waste really.
Comment