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  • The MB question

    Hello I'm new to this forum, and to the world of ffxi. I was wondering how magic bursts work. I know it's a rather nooby question, but I haven't been playing long and I'm rather unsure how it works. If someone would be so kind as to provide an explanation I would greatly appreciate it.

  • #2
    Re: The MB question

    are you familiar with skillchains? A MagicBurst is a spell, of the same element as the skillchain, casted shorty after the skillchain effect. If timed correctly, your spell will do more damage than normal and have a higher chance of not being resisted.

    Thanks Yyg!

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    • #3
      Re: The MB question

      I have some what of an understanding of how skill chains work, but probably not as deep of an understanding as someone who has been playing for a long time. So basically a mb is done when a spell of the same element as the skill chain is casted after the skill chain?

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      • #4
        Re: The MB question

        yep.

        you have about a 2-4 second window after you see the "<skillchain> <mob> takes 200 damage" in the log to land your spell. it's very much like skillchains actually.

        Thanks Yyg!

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        • #5
          Re: The MB question

          Cool I really appreciate the clarification.

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          • #6
            Re: The MB question

            Originally posted by neighbortaru
            yep.

            you have about a 2-4 second window after you see the "<skillchain> <mob> takes 200 damage" in the log to land your spell. it's very much like skillchains actually.
            Actually got more then 2-4 seconds. I've clocked a MB I did occuring about 8 seconds max (I started as a BLM, but moved over to RNG). One handy trick few players ever pull off is bouncing a SC by use of MB. The MB will bounce the skillchain 1 time so the person doing the next WS has like about 12 seconds to pull it off and get another Skillchain.

            One of the things I know many new BLMs don't know, or just don't like doing because they feel it to be useless, or even the members doing a SC lack the practice or drive to do is SC->MB->SC->MB.

            In otherwords player 1 and player 2 makes 1st Skillchain(SC), player 3 does a MB, player 4 contines the SC off of what player 1 and 2 did, player 3 does another MB on the new SC result.

            I've even seen many RDMs that don't know they can do multiple MBs on 1 SC with Chainspell (Which could of saved a few parties I've been in if they'd of known).


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            • #7
              Re: The MB question

              As I understand it, a skilled rdm can pull off two MBs from the same SC without Chainspell. I've never seen it but a high level friend I trust was telling me about it. I have a movie somewhere of a ninja getting a double MB with Ni ninjitsu, so I believe it is possible. You have to time the longer spell so it lands just as the SC animation ends and start casting a faster spell as soon as possible.

              I wonder if a 70blm/rdm with Fast Cast II could pull of the same thing. If bursting a Flood and say a Water IV on the same chain was possible, that would be quite impressive.
              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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              • #8
                Re: The MB question

                Originally posted by Taskmage
                As I understand it, a skilled rdm can pull off two MBs from the same SC without Chainspell. I've never seen it but a high level friend I trust was telling me about it. I have a movie somewhere of a ninja getting a double MB with Ni ninjitsu, so I believe it is possible. You have to time the longer spell so it lands just as the SC animation ends and start casting a faster spell as soon as possible.

                I wonder if a 70blm/rdm with Fast Cast II could pull of the same thing. If bursting a Flood and say a Water IV on the same chain was possible, that would be quite impressive.
                Yes, the minimum time you can cast a spell and have MB work is 2 sec. after the Skillchain. If you time it right to hit right there with RDM, then get the right next spell done immediatly after it'll land with a MB too. Part of the technique is getting use to executing spells within that 2 sec. to complete section.

                If you hadn't noticed there is a gap in everything on the game of about 2 sec. Objects that are loading if you can select it exactly on that that 2 sec. gap it is possible to select a monster that hasn't been drawn to screen yet. Abilities, Pets, even stroke of the weapon, if timed right you can take a huge advantage of that 2 sec. gap in the game to get more stuff done in a far more compressed time then anyone else..

                Other then just using Fast Cast though, in desperate situations I've had many times were even in a desperate situation I pull off a Skillchain. If the RDM had only used his 2hr "Chainspell" he could of belted out about 5-6 MB spells to kill some troublesome mob quickly. Unfortunatly I've never had that kind of luck with RDMs, their hindsight though is 20/20 (They always realize after the fact).


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                • #9
                  Re: The MB question

                  never tried 2mb before. New toy to playwith yay xD
                  I like to close the chain and MB by myself tho
                  There are painters who transform the sun into a yellow spot,
                  but there are others who with the help of their art and their intelligence
                  transform a yellow spot into the sun.

                  - Pablo Picasso

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                  • #10
                    Re: The MB question

                    (O.o) Woa that's some interesting info on mb's. With everyones helpful input thus far, I hope to use it to help me aspire to the ranks of a well respected blm.

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                    • #11
                      Re: The MB question

                      Originally posted by Jei
                      never tried 2mb before. New toy to playwith yay xD
                      I like to close the chain and MB by myself tho
                      Yeah, if you close the chain it'll be impossible to get out 2 MBs. The timing has to be very precise, if it isn't it won't work to get out two good spells. Without being precise you should be able to get out a good spell then some cheap weaker one.


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                      • #12
                        Re: The MB question

                        The problem with mages double MB'n is the chain. Sometimes you just don't have much of a choice. You want to land the big spell for the MB, but sometimes you don't have the spell, or cast time is too long.

                        In a majority of my parties, we've gone after goblins. We'd do a 3 person skillchain, RDM & BLM nuke with Fire, then if Banish is available, they nuke with that the second time around. Now of course a RDM could drop an Enfeebling spell on top of that, but the point of a MB is damage. (Though, as DRK, I have MB'd with Aspir before. Just for the same of being able to do it. lol 10 MP spell and I think I got 55MP back.)

                        I'm surprised to hear that Jei hasn't done this. A RDM with his experience, I half expected him to have invented the double MB.
                        Odude
                        PS2 Beta tester - Cactaur - Rank 4
                        RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

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                        • #13
                          Re: The MB question

                          Originally posted by tdh
                          The problem with mages double MB'n is the chain. Sometimes you just don't have much of a choice. You want to land the big spell for the MB, but sometimes you don't have the spell, or cast time is too long.

                          In a majority of my parties, we've gone after goblins. We'd do a 3 person skillchain, RDM & BLM nuke with Fire, then if Banish is available, they nuke with that the second time around. Now of course a RDM could drop an Enfeebling spell on top of that, but the point of a MB is damage. (Though, as DRK, I have MB'd with Aspir before. Just for the same of being able to do it. lol 10 MP spell and I think I got 55MP back.)

                          I'm surprised to hear that Jei hasn't done this. A RDM with his experience, I half expected him to have invented the double MB.
                          Actually everything you MB is enhanced. Dropping something like Dia on it really cripples the defense of that monster, it can actually cripple the defense better then acid bolts will do. Same with dropping something like Drown on it, the damage they can deal becomes significantly less to a tank.

                          To better specificy when executing a MB it's more popular to have it do damage over effect.


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                          • #14
                            Re: The MB question

                            Originally posted by Macht
                            If the RDM had only used his 2hr "Chainspell" he could of belted out about 5-6 MB spells to kill some troublesome mob quickly. Unfortunatly I've never had that kind of luck with RDMs, their hindsight though is 20/20 (They always realize after the fact).
                            That sounds interesting but 5 - 6 MB . . . at about 100 MP a spell (rounded up/down) that's around 600 MP. It's pretty tough to have 600 MP unless your starting out on a exp chain. Hm. . . I guess I'm trying to say it's usually difficult for the RDM to be at full MP with our duties. Sometimes I feel we're the only ones really using MP =P

                            Anyways, like Jei said, a new toy to play with ^^

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                            • #15
                              Re: The MB question

                              Just wanted to point out that the window for MB is different for spells and Blood Pacts. Also spells seems to have some kind of priority so they can if not timed right with the BP actually prevent the BP from MBing.

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