Announcement

Collapse
No announcement yet.

Necessities....

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Necessities....

    What is the most important in order (1-10) for BLACK MAGE:

    Magic accuracy?
    Magic attack?
    Intelligence?
    Mana pool?
    Enmity?
    Elemental magic skill?
    Enfeebling magic skill?
    Magic defense?
    Enhancing magic skill?
    Dark magic skill?

    Thanks for spending your time answering my question

  • #2
    Re: Necessities....

    for what? XP?

    my personal preference:
    elemental skill/accuracy
    magic attack
    int
    -enmity
    rest
    Last edited by neighbortaru; 08-08-2005, 08:12 AM.

    Thanks Yyg!

    Comment


    • #3
      Re: Necessities....

      I go for Skill/Acc > Magic Attack > INT/-enmity (depends on slot and availability) > MP > rest

      Skill depends on what you're casting. If I'm casting Drain, I macro in Dark skill gear. Nuking use Elemental skill, etc. Usually I macro MP gear in at rest time or whatever, so it's not a permanent choice.

      I think endgame XP a lot of BLMs will trade off some skill for MAB, but until you're XPing on VT-low IT that's probably not the best option.

      FFXI Blog

      Comment


      • #4
        Re: Necessities....

        End-game BLM:

        Magic atk > INT > Elemental Magic (for exp, I never need much elemental magic skill on aura Statues)
        Elemental Magic > Magic Atk > INT (for HNM, Gods, resists can be a bish)

        Honestly, all those other things you mentioned aren't all that great for most situations, but yes you'd have a macro to equip things like -enmity, dark magic, enfeebling, etc.

        Comment


        • #5
          Re: Necessities....

          ugh... rpgcrazy that list is kind of badly out of order

          On god's or HNM's you run for as much magic acc as possible. Which is equivalent to elemental. Int is bs post 65... Post 65 you don't really stack on more int, you go looking for magic atk.

          On exp mobs you always go elemental >> magic atk. If you can get some int in, then go ahead, but it really is useless, the extra 3 damage doesn't really help much.

          I am a taru and I have an honest opinion that mp is greater than a little int.
          if I have to choose between 5 int and 20 mp, I will go with mp.... It will be more useful.

          As for -enmity you should be able to control your hate without it. Yea it helps, but without any - enmity you should still be able to control your hate and know when and when not to cast.
          "*IT'S GONNA EAT ME!!!!*"

          Comment


          • #6
            Re: Necessities....

            For exp pt I actually find stacking -emity helps more than other stuff like magic atk or mp. In a good PT blms never gets to rest much so max MP doesn't mean much to me, and with more -emity u can push your damage output w/o turning the mob.

            And yes, you'll never have enough magic acc when fighting gods/hnms :D

            Comment


            • #7
              Re: Necessities....

              Originally posted by Tsama
              ugh... rpgcrazy that list is kind of badly out of order

              On god's or HNM's you run for as much magic acc as possible. Which is equivalent to elemental. Int is bs post 65... Post 65 you don't really stack on more int, you go looking for magic atk.
              Did I not say Elemental magic > m.attk > INT for gods in my previous post? (and yes I would add magic accuracy if BLMs would have access to that kind of equipment, I think the only Magic accuracy item for blms now is that new Chakram)

              Originally posted by Tsama
              On exp mobs you always go elemental >> magic atk. If you can get some int in, then go ahead, but it really is useless, the extra 3 damage doesn't really help much.
              I was referring to end game exp, and as you should know by now, you shouldnt be needing the elemental magic+ items such as druid slops, elite beret, AF gloves...during exp mobs, you can easily substitute them with INT and magic atk, such as demon helm+1, Zenith mitts, and mahatma slops. (Aura statues, being the highest lvl exp mobs I believe, shouldnt resist THAT much, at least they havnt resisted me as much as you make it sound they do)

              Comment


              • #8
                Re: Necessities....

                for low level PTs, I prefer.
                resting > INT
                Everything else are kinda not available early on. As for where MP goes, it will depend on your race and your preference. As a taru myself I barely need MP boost.

                When you get higher, you have selections to many gears with variety of boosts. And since normally we switch gears all the time, there's no real *over all* preference I would say. But will depends a lot on what you're doing.

                elemental set. magic accuracy + elemental skill > magic attack + int
                enfeeble set. magic accuracy + enfeeble skill > int or mnd
                resting set. mp healing.

                being flexible will only help you in the long run ;D
                for example if your tank can't hold so much hate, put on -enmity gear. Or if mobs never resist, replace skill+accuracy with attack+int.
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

                Comment


                • #9
                  Re: Necessities....

                  I'm a Tarutaru BLM75 and I find that I really don't need MP boost at all...I refuse to allow myself to get below 50% MP because then its extremely hard for me to carry on multiple chains afterwards, and 70+ I've really only had to cast 1 major nuke per battle because the melees whittle the monsters down just fine at higher levels.

                  In an exp situation at 75, I have hardly ANY Elemental Magic+, I wear mainly Magic Attk Bonus Items such as Igqira and INT+ for anything that I can't fill with MAB. Although each of my macro's changes gear, nukes switch to full INT+ and MAB+ gear, elemental enfeebling spells such as Shock, Burn, etc have Elemental Magic+ gear macro'ed into them to ensure that they land, pure enfeebling magic such as Poison II, Blind, and such have Igqira Tiara and Wizard's Coat macro'ed in to ensure that they also stick. And then of course my Dark Magic spells such as Aspir, Drain, and Bio II have Magic Attack Bonus and Dark Magic+ macro'ed into them.

                  As for gods, its all about the Elemental Magic (for spell accuracy) because otherwise you get MASSIVELY resisted and usually only do about 50-100 damage for 150+ of your MP (What a waste D: ). So I stack on as much Elemental Magic as I can (Elite Beret+1, Wizard's Gloves, Druid's Slops, Igqira Weskit) and then fill the remaining slots with Magic Attack Bonus and INT+ items. Also, Black Cloak is very useful for gods as it not only adds a decent amount of Elemental Magic, but it also keeps your MP constantly rising, allowing you to nuke for longer which can be very important in drawn out battles against tough gods such as Kirin.

                  But never underestimate the power of MP while healing items in both exp and HNM settings because they're probably the most important set of items you'll ever have for your BLM. Dark Staff, Errant Houppelande, possibly Baron's Slops are a must as they ensure that you get your MP back ASAP to rejoin the battle and do what BLM's do best, destroying monsters. Also, I tend to find that ginger cookies and wizard cookies are far more valuable than pies in manaburn parties and god fighting, as they add a very nice bonus to your MP while healing which gets you back to full in no time.

                  Gotta love Manaburn parties

                  Comment


                  • #10
                    Re: Necessities....

                    Originally posted by rpgcrazy
                    Did I not say Elemental magic > m.attk > INT for gods in my previous post? (and yes I would add magic accuracy if BLMs would have access to that kind of equipment, I think the only Magic accuracy item for blms now is that new Chakram)



                    I was referring to end game exp, and as you should know by now, you shouldnt be needing the elemental magic+ items such as druid slops, elite beret, AF gloves...during exp mobs, you can easily substitute them with INT and magic atk, such as demon helm+1, Zenith mitts, and mahatma slops. (Aura statues, being the highest lvl exp mobs I believe, shouldnt resist THAT much, at least they havnt resisted me as much as you make it sound they do)
                    Actually there is a lvl 54 cape that has magic acc. on it. Grammary cape I believe... Runs about 50k on seraph.
                    "*IT'S GONNA EAT ME!!!!*"

                    Comment


                    • #11
                      Re: Necessities....

                      Originally posted by Tsama
                      Actually there is a lvl 54 cape that has magic acc. on it. Grammary cape I believe... Runs about 50k on seraph.
                      Its Lv 50 with stats Defense: 2 Magic Accuracy+1 "Magic Defense Bonus"+2

                      Gotta love Manaburn parties

                      Comment

                      Working...
                      X