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  • #46
    Re: oh yay! we're next

    1UP: In a recent Famitsu there was a poll of what new jobs FFXI players would like to see. Are you looking to that poll to help decide whether you'll include a new job class like Blue Mage?

    HT: We're looking to that poll as we move forward with developing new content. Although I can't say anything more about that right now!
    EYAH! (well, not particularily the Blue mage part... but at least they are thinking of adding a few jobs... to tell you the truth, im excited to see what they come up with

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    • #47
      Re: oh yay! we're next

      I think new jobs would be nice, but I can't for the life of me think how they would implement them with the existing jobs. I like a number of the suggestions people have come up with, but just can't see how they fit in with the current 15 jobs. But that's just me. I guess we'll cross the bridge when we get there.
      Odude
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      • #48
        Re: oh yay! we're next

        Different potential ways they could effect BLM:

        Increase MP cost of Tier IV and -ga II/III spells across the board. This would slow down the rate of the manaburn pt somewhat w/o effecting other elemental magic users.

        Reduce the effectiveness of Conserve MP.

        Increase resist rate on the above spells.

        BLM75/RDM61/SAM54

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        • #49
          Re: oh yay! we're next

          As a RDM, I think that this will effect my nukes even harder ;.; But then again, it's always odd how compared to WHM and BLM, RDM is usually a decent replacement. Higher levels, outside of Regen2 & 3(20 HP a tick is so awsome ;. Raise 2 & 3, and Viruna and Stona, RDMs can more or less take the place of WHMs in many pt setups.

          If a pt needs a nuker on the other hand, they'll be better off with a BLM, simply because the strongest things we get are Tier3. Hell, by the time RDM gets Thunder3, BLMs have had Thundaga3 to MB with, and thats so not cool ;.;

          Maybe this "change" will be something along the lines of making it so BLMs arent THE job when you need offensive Mage power from the backlines. At least, as a RDM, I hope to high heaven it is. . . . I'd like to be able to hit Maat with a lvl 4 spell ;.;
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          • #50
            Re: oh yay! we're next

            Originally posted by WishMaster3K
            As a RDM, I think that this will effect my nukes even harder ;.; But then again, it's always odd how compared to WHM and BLM, RDM is usually a decent replacement. Higher levels, outside of Regen2 & 3(20 HP a tick is so awsome ;. Raise 2 & 3, and Viruna and Stona, RDMs can more or less take the place of WHMs in many pt setups.

            If a pt needs a nuker on the other hand, they'll be better off with a BLM, simply because the strongest things we get are Tier3. Hell, by the time RDM gets Thunder3, BLMs have had Thundaga3 to MB with, and thats so not cool ;.;

            Maybe this "change" will be something along the lines of making it so BLMs arent THE job when you need offensive Mage power from the backlines. At least, as a RDM, I hope to high heaven it is. . . . I'd like to be able to hit Maat with a lvl 4 spell ;.;
            RDM's are just overall support jobs...they fill in the gaps that the party has such as not enough healing power, not enough nuking power, etc. They're also highly capable enfeeblers and people tend to underestimate the power of enfeebling magic but a fully enfeebled monster is a HELL of a lot easier to fight than one with no debuffs on it. Fat chance you'll see any "upgrades" to RDM as they're already pretty damn good as it is.

            Gotta love Manaburn parties

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            • #51
              Re: oh yay! we're next

              First of all the idea of SE touching the base stats of the races are HIGHLY unlikely, if not for any other reason than that this would not in any way make manaburn PTs impossible. Besides, it would mean alot of work to end up with a game less versatile than it were when they started. Giving elvaans same dmg as tarus as a spellcaster means tarus are going to do same dmg as an elvaan when it comes to melee. And as bad a moves SE has made in certain updates before, I am sure, or at the very least, hope that they don't stoop to a lvl of complete retardedness, if that is even a word.

              To be honest I don't see why they would even bother with making manaburn PTs impossible to have, simply because they are not NEARLY as effective as arrowburn PTs were nor as good as a fully fledged bone PT still is. The MAIN thing with manaburn PTs is the "lazy exp" not the actual amount of exp/h, I have had many regular PTs giving more exp/h than several of my manaburn PTs.
              Furthermore there is a good supply of BLMs, and unlike RNGs(before nerf) most BLMs don't say no to a PT simply because it isn't a -burn PT.

              When it comes to this RDM thing with RDM getting tier IV spells... And I am saying this because I have heard way to many RDMs "complain"/wish for it.
              First of all, RDM do decent amount of dmg on their MBs, it is a very good supplement for the BLMs MB. You said it yourself, you can pretty much replace a WHM, making them and the BLMs blue(mages) of envy when using convert in alot of exp pts. Your solo capabilities are excellent, not to forget the fact that you are the best enfeebler in the game AND you are indespensable for a PT with your refresh capabilities.
              Now, after considering all this and looking back to see what the RDM really is, one would have to conclude that you are already exactly, if not even a little better, than one could even imagine when reading the JOB desciption on playonline.com. You are supposed to be the job that is good at everything, but not excellent in anything. Now, you are great healers, uber soloers, best enfeeblers and maybe not as good as the BLM at dealing massive DMG on demand, but having the RDM nuke every now and then and MBing in an exp PT makes a hell of a difference when it comes to trying to go for higher lvl chains. Not to speak of exp PTs where there are alof of mobs around meaning the BLM can't use -ga spells for MB... there you might end up with RDMs even outdamaging the BLMs if they are a few lvls higher and pimped out compared to the BLM.(Assuming the renkei only gives lower lvl spells to MB with.)
              When in dynamis having RDMs take the role of BLM is not unusual and I think that alone gives you a good sense of them not actually being that bad nukers, as they are already. Give them IVs and you would in dynamis be BLM+ since the BLMs don't use -ga spells and can't refresh etc like the RDMs can.
              To conclude the(or should I say my?) RDM getting tier IVs discussion I would have to say that the day RDM gets it, BLM SHOULD, and if they don't SE sucks more bawls then I could ever imagine, without a doubt get Vs.


              Like a few others have said here I am not sure this nerf, when it comes, will be as bad as one could think... I don't think, and I truly hope, it won't be as bad as the RNG nerf anyway. Even though RNGs should/can go /WAR and still rock hard now!
              Last edited by Belcrono; 08-12-2005, 07:19 AM.

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              • #52
                Re: oh yay! we're next

                Originally posted by Belcrono

                To be honest I don't see why they would even bother with making manaburn PTs impossible to have, simply because they are not NEARLY as effective as arrowburn PTs were nor as good as a fully fledged bone PT still is. The MAIN thing with manaburn PTs is the "lazy exp" not the actual amount of exp/h, I have had many regular PTs giving more exp/h than several of my manaburn PTs.
                Furthermore there is a good supply of BLMs, and unlike RNGs(before nerf) most BLMs don't say no to a PT simply because it isn't a -burn PT.
                Arrowburn parties still rock to this day and I've never seen an RNG turn down a normal party either because they only wanted an arrowburn (before or after nerf).

                Also, manaburn parties rack in a MUCH greater exp/hr on average than the average normal party would. with a small amount of effort involved. It would take an exceptionally awesome normal party to match a manaburn or an exceptionally lame manaburn to match the exp of a normal party...

                Gotta love Manaburn parties

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                • #53
                  Re: oh yay! we're next

                  Originally posted by -VM-
                  Arrowburn parties still rock to this day and I've never seen an RNG turn down a normal party either because they only wanted an arrowburn (before or after nerf).

                  Also, manaburn parties rack in a MUCH greater exp/hr on average than the average normal party would. with a small amount of effort involved. It would take an exceptionally awesome normal party to match a manaburn or an exceptionally lame manaburn to match the exp of a normal party...
                  Well... when it comes to arrowburn still rocking, I am sure they do, never said they didn't, simply garded myself from people saying "wtf are you saying they suck now!!" meaning I didn't say they do rock.

                  If you haven't met RNGs turn down normal PTs saying they only want arrowburn(I am not saying this happens ALOT, but it happens every now and then, but happened to me only before nerf) well, then you are luckier than me, nonetheless it happens wheather you've had to experiance it or not.

                  Regarding manaburn, well what can I say, your just simply wrong here lol. I am not saying manaburn can't give alot of EXP, especially if you have a set manaburn with good players, but you don't need a really bad manaburn pt to have good exp pts compete when it comes to exp/h, most pickup manaburn PTs give slightly better exp/h than most decent normal exp pts, but it is defenatley not "MUCH" more. And you can certainly not compete with a good bone or arrowburn pt for exp/h that are making chain# whatever they feel like.

                  Double Post Edited:
                  One big advantage with manaburn however is that you can be pretty sure you won't get shitty exp, which can and do happen with normal PTs.

                  When it comes to manaburn PTs being the reason as to why BLMs fly from 70-75, well I don't agree on this note. BLMs fly past most lvls(not like a brd, but still) manaburn pt available or not.
                  Last edited by Belcrono; 08-12-2005, 07:51 AM. Reason: Automerged Doublepost

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                  • #54
                    Re:

                    When it comes to this RDM thing with RDM getting tier IV spells... And I am saying this because I have heard way to many RDMs "complain"/wish for it.
                    I've heard this, too...and to tell you the truth, it makes me sick. Why exactly should they be given access to Tier IV spells? I mean, BLM should have some type of advantage over them, or else what's the point? The game specifically gave each of the starting mage jobs their own specialties: WHM for curing, BLM for nuking, and RDM for enfeebling. It works out well...if it ain't broke, don't fix it.

                    And besides, aren't RDM awesome enough as it is?
                    All Nations: Rank 10
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                    • #55
                      Re: oh yay! we're next

                      Just tossing in my 2 cents. But as far as nerfing the BLMs spells the best I could think that would not effect the mobs a great deal but get the players would be tweak more how resists work and then readjust the monsters resist accordingly.

                      I doubt SE would be dumb enough to program in a set stat, they'd have to have a database with all the mobs base info. And databases are easy to adjust something on across the board for. So say they readjust the resists then boost all the monsters who have a resist value up like 5%-20% and there you go.

                      As far as spells it'll be intresting to see what they can think up to adjust them or if they just do simple reduction in all of their potencies on selected spells. Possibly even as an addition make it were stronger spells start an instant hate generator and the longer the spell goes the more hate they end up getting.


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                      • #56
                        Re: oh yay! we're next

                        Originally posted by Belcrono
                        Well... when it comes to arrowburn still rocking, I am sure they do, never said they didn't, simply garded myself from people saying "wtf are you saying they suck now!!" meaning I didn't say they do rock.

                        If you haven't met RNGs turn down normal PTs saying they only want arrowburn(I am not saying this happens ALOT, but it happens every now and then, but happened to me only before nerf) well, then you are luckier than me, nonetheless it happens wheather you've had to experiance it or not.

                        Regarding manaburn, well what can I say, your just simply wrong here lol. I am not saying manaburn can't give alot of EXP, especially if you have a set manaburn with good players, but you don't need a really bad manaburn pt to have good exp pts compete when it comes to exp/h, most pickup manaburn PTs give slightly better exp/h than most decent normal exp pts, but it is defenatley not "MUCH" more. And you can certainly not compete with a good bone or arrowburn pt for exp/h that are making chain# whatever they feel like.

                        One big advantage with manaburn however is that you can be pretty sure you won't get shitty exp, which can and do happen with normal PTs.

                        When it comes to manaburn PTs being the reason as to why BLMs fly from 70-75, well I don't agree on this note. BLMs fly past most lvls(not like a brd, but still) manaburn pt available or not.
                        I agree with all of the above. Manaburn PTs are good, easy, consistent XP, but they do not match the productive power of a nomad camp PT that can chain until they run out of monsters. The main reason S-E might want to nerf manaburn isn't because it's so much better, it's because it sucks up all the available BLMs in a given level range, leaving none for "standard" PTs. Doing so without adversely affecting the BLM's main role in a party would be a pretty hard thing to do, however.


                        Icemage

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                        • #57
                          Re: oh yay! we're next

                          Originally posted by Belcrono

                          Regarding manaburn, well what can I say, your just simply wrong here lol. I am not saying manaburn can't give alot of EXP, especially if you have a set manaburn with good players, but you don't need a really bad manaburn pt to have good exp pts compete when it comes to exp/h, most pickup manaburn PTs give slightly better exp/h than most decent normal exp pts, but it is defenatley not "MUCH" more. And you can certainly not compete with a good bone or arrowburn pt for exp/h that are making chain# whatever they feel like.
                          I completely agree with you that a party such as a full blown bones party or an arrowburn can mow through exp far faster than a manaburn because they're limited by nothing, but that isn't what I was talking about. You'll notice everytime I mentioned other parties, I said "normal" and by that I mean the basic setup with a tank, a whm, a refresher, 2-3 SC'ers/DD'ers. Perhaps I should have been more clear about what I meant as normal, but I wasn't considering a 4x-5x MNK or 5x RNG party a "normal" party as you definitely don't see them quite nearly as often as you do the typical setup.

                          That being said, what I was referring to is the fact that a manaburn party that can easily chain 7+ with the aid of cookies nearly every time is definitely going to mow through monsters faster than the typical party would, therefore creating a much larger exp gain.
                          Last edited by -VM-; 08-13-2005, 05:14 AM.

                          Gotta love Manaburn parties

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                          • #58
                            Re: oh yay! we're next

                            Originally posted by -VM-
                            I completely agree with you that a party such as a full blown bones party or an arrowburn can mow through exp far faster than a manaburn because they're limited by nothing, but that isn't what I was talking about. You'll notice everytime I mentioned other parties, I said "normal" and by that I mean the basic setup with a tank, a whm, a refresher, 2-3 SC'ers/DD'ers. Perhaps I should have been more clear about what I meant as normal, but I wasn't considering a 4x5x MNK or 5x RNG party a "normal" party as you definitely don't see them quite nearly as often as you do the typical setup.

                            That being said, what I was referring to is the fact that a manaburn party that can easily chain 7+ with the aid of cookies nearly every time is definitely going to mow through monsters faster than the typical party would, therefore creating a much larger exp gain.
                            Yes, but what you have to remember is that most manaburn PTs don't have everyone using cookies. I would say average exp I have gotten in manaburn PTs is 6k/h which is better than a normal PT with standard exp(4k+/h is pretty regular) A good exp PT beats this without a doubt, all a little depending on what lvl you are exping at. Like I said, a good manaburn PT with players knowing what they do can get more, but unless you have a set manaburn you are likely not to always get good players i.e good exp, but not great, on a average.

                            I had a set manaburn from 70-74 and we rocked pretty good against bones in KRT, especially below 74. However, I hit 75 in a normal "nomad/mobile" party(Here I should mention that the players were very good), and at these lvls(74-75) it was, atleast for me, just as effective as any manaburn I've had. The only real difference was that I had to work more and lay up a more advanced tactics for resting etc.

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                            • #59
                              Re: oh yay! we're next

                              Hm, from what I gather in that interveiw, it seems SE has always know the the BLM was rather juiced up, but it also sounds like they're stuck as to how to change that without threatening the job's relevance. Just think, of the magic-intensive jobs, BLM is the only one that deals truly direct damage(the Summoner isn't exactly direct). Atop that, black magic has traditionally been, throughout the history of FF, a heavy damage-class, and to limit that now would potentially make the BLM useful for little more than subjob benefits.

                              I don't see BLM getting nerfed any time soon, unless SE plans to juice up of introduce another, more powerful damage dealing magic based job.

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                              • #60
                                Re: oh yay! we're next

                                Originally posted by BurningPanther
                                I don't see BLM getting nerfed any time soon, unless SE plans to juice up of introduce another, more powerful damage dealing magic based job.
                                But that would defeat the whole purpose of nuking BLM, because people would flow into that new job if it's that powerful, and the whole reason for nerfing BLM would be to keep people from flocking to one job...:hoo:
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