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Conserve MP - How it works.

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  • Conserve MP - How it works.

    Well, lately I've been really starting to question how the game works. I was puzzling over whether I should go with the Igquirra Weskit, or Errant Houppelande (a few people were telling me the Weskit didn't work well), so I decided to do some tests. Well...that led me to puzzle over what the Conserve MP +2 bit did on the weskit. Well, that led me to realize that in order to see the difference between Conserve MP+2 and regular Conserve MP, some testing would have to be done.

    So here's what I did. I equipped my Max MP gear (981 mp without food), which does not equip Black Cloak, and I cast Stoneskin 35 times. I recorded the first 20, did some math, then did another 15. Why stoneskin? Well, it's the largest spell I could cast on myself without another target without having to zone (warp/teleports). I'm sure there's another spell larger, but I was too lazy to figure out which one it was (Protectra II might do it). Here are the results:

    First Test:
    Starting MP: 981
    Ending MP: 409
    Total Casts: 20
    Theoretical use of MP: 580
    Actual use of MP: 572
    Total number of times activated: 1 time

    Second Test:
    Starting MP: 409
    Ending MP: 23
    Total Casts: 15 (note, theoretically, only 14 are possible with 409 MP)
    Theoretical use of MP: 435
    Actual use of MP: 386
    Total number of times activated: 4 times


    Overall:
    1015 MP Theoretically Used
    958 MP Actually used
    Total Casts: 35 (Note, with 981 max MP, only 33 casts are possible)
    Total Conserves: 5
    % Activation: 14.3%
    MP Saved: 57
    % MP saved by spell: averaged 37.22%

    With conserve MP, I effectively had 6% more MP, going by this test.


    The purpose of this test was to determine a control group by which I could compare the effects that the Conserve MP +2 the Igqirra Weskit has have on activation rate / mp saved. I'm 8.5k to lv73, so that may be a while. However, tomorrow, I will run through another 35-70 tests, and see if I can get a more accurate representation of whats going on. 35 casts is a decent testing sample, but I'd be more comfortable with a sample near 100 casts.
    For The Horde!!
    Current Gil total spent on gear:
    3,235,000
    Current Gil Value of gear:
    1,151,000
    Laughing when new players complain about prices:
    Priceless

  • #2
    Cure 3 at a cost of 46 mp might be even better due to its short recast time and moderate mp cost. From what ApplePie told me, the amount conserved is random:
    As for Conserve MP, it's a random effect. It sometimes saves up to [(MP Cost) / 2 + 1]. If it takes effect when I cast Refresh, MP cost is, therefore, going to be 19 - 39. It is said that it saves 7% - 10% of total MP consumption.
    Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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