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Wind Staff Effect Sleep?

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  • #16
    Re: Wind Staff Effect Sleep?

    It does say, right at the top of every post ...

    So long as we're studying archaeology, I'm surprised nobody corrected this:
    Originally posted by SephirothYuyX
    Strongest is thundaga3.
    Did rdms actually get thundaga 3 at some point back in the day?

    Double Post Edited:
    Outposted >_>;
    Last edited by Taskmage; 07-16-2006, 07:28 PM. Reason: Automerged Doublepost
    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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    • #17
      Re: Wind Staff Effect Sleep?

      Originally posted by Taskmage
      It does say, right at the top of every post ...
      Which is why I always check... The post above mine. As long as that one's new, I'm not REALLY necro'ing a post, since technically, it's already been necro'd by another person.

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      • #18
        Re: Wind Staff Effect Sleep?

        Some people here are a little obsessed with the "necropost" idea anyway. It's one thing to say you shouldn't resurrect a flamewar from the depths of history, but a simple request for information? How is "necroposting" it any worse than starting a brand new thread to ask exactly the same question again?

        They probably found it using the search function, so if you criticize them for that, you're discouraging them from searching for existing threads rather than starting new ones, too. Not a good outcome. (If you really want to cut down on necroposting, put an age limit on the search function. Then nobody would ever find the old threads, which means that instead of being necroposted, they can be continuously reincarnated instead! Yay?)

        Also: asking a question indicates a willingness to learn the answer and improve your knowledge. This is a GOOD thing. Slamming the asker because they didn't know the answer already is useless and counterproductive. Nobody is born knowing what the colors of the icons in the spell list mean, or how the hidden effects of element staves work. Some people might figure it out for themselves, but the point of communication and teaching is so that everyone won't have to reinvent the wheel.
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        • #19
          Re: Wind Staff Effect Sleep?

          I was a little put off by someone running in and crying "Oh noez! Necro post" myself. As much as I respect Icemage, it was an annoying and silly thing to say imo. The guy had a question and I don't think it would've really mattered if he had started a new thread or picked a thread already on the topic, even if the topic was old. Actually I figure he was probably trying to do the right thing by not cluttering up the forum with duplicate topics. Don't a lot of you complain about that a lot anyway?

          So... there.
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          • #20
            Re: Wind Staff Effect Sleep?

            Its not unusual to happen, most folks still dont know/use the new posts link, thus end up reviving old threads that the authors probably forgot about, in this case i guess its all good, but you have to admit sometimes its annoying
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            • #21
              Re: Wind Staff Effect Sleep?

              It's mostly annoying when someone posts just to interject an lol or something, or looks like they're specifically trying to carrying on a discussion with someone who hasn't posted here for years.

              If you have a related question or something, yeah yeah, go for it; point of the search function.
              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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              • #22
                Re: Wind Staff Effect Sleep?

                NQ wind = 10% dmg, increase effect on wind spells
                HQ = 15% dmg, increase effect on wind spells

                Sleep = Enfeebling Magic, Effected by Dark Staff

                Wind staff = Gravity, Aero(series), Choke, etc

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