Burn lowers the enemy int, which will decrease the difference between the blm's INT and the Mob's int (or increase the difference if the BLM already has more int). This can do several things:
1. If the blm previously did not have enough int to get the real damage equation, this boost in int can make you go from the "too low" damage equation to the "real" damage equation. That can sometimes mean *drastic* damage differences.
2. It can kick you from the "real" damage equation up to the "too high" damage equation. Again, potentially drastic damage differences.
Check the damage formula thread to find out what I'm talking about. I forgot all the abbreviations, but I'm talking about the limits and such on the IDF factor of spell damage.
Also, I've found that Burn greatly reduces the number of resists I suffer. It's usually good for at least a 10-15% reduction in resists, which says something, as I'm usually rocking +30/40 - +55 elemental magic skill, and using the appropriate staff per element.
It also helps RDM's land Gravity, which is much more effective at helping melee's land hits than frost is. It also helps land a few other enfeebles, but I forget which :sweat:
1. If the blm previously did not have enough int to get the real damage equation, this boost in int can make you go from the "too low" damage equation to the "real" damage equation. That can sometimes mean *drastic* damage differences.
2. It can kick you from the "real" damage equation up to the "too high" damage equation. Again, potentially drastic damage differences.
Check the damage formula thread to find out what I'm talking about. I forgot all the abbreviations, but I'm talking about the limits and such on the IDF factor of spell damage.
Also, I've found that Burn greatly reduces the number of resists I suffer. It's usually good for at least a 10-15% reduction in resists, which says something, as I'm usually rocking +30/40 - +55 elemental magic skill, and using the appropriate staff per element.
It also helps RDM's land Gravity, which is much more effective at helping melee's land hits than frost is. It also helps land a few other enfeebles, but I forget which :sweat:
Comment