Ok, first question:
Each INT you get, how much does it raise your magic damage? Is there a percentage that anyone has calculated about?
Second:
Does distance to enemy matter when casting? I sometimes notice when I'm battling Snippers, if I'm closer, I get around 60 damage with fire, but when I'm further away it gets around 11-30. This is on incredibly tough btw with high defenise so I've checked all that out. I talked with some EQ people and they say maybe cause in EQ it was like that.
Third:
BLM starts with a staff, but it seems the club class weapons are the only ones with major +int increases like the willow wand (INT + 2, MDN + 2) vs my Holly Staff (HP+4, MP+4). It seems I'd rather want to start leveling up the clubs over the staff, any high levels please tell if you use club or staff.
Thanks,
Bitz
Each INT you get, how much does it raise your magic damage? Is there a percentage that anyone has calculated about?
Second:
Does distance to enemy matter when casting? I sometimes notice when I'm battling Snippers, if I'm closer, I get around 60 damage with fire, but when I'm further away it gets around 11-30. This is on incredibly tough btw with high defenise so I've checked all that out. I talked with some EQ people and they say maybe cause in EQ it was like that.
Third:
BLM starts with a staff, but it seems the club class weapons are the only ones with major +int increases like the willow wand (INT + 2, MDN + 2) vs my Holly Staff (HP+4, MP+4). It seems I'd rather want to start leveling up the clubs over the staff, any high levels please tell if you use club or staff.
Thanks,
Bitz
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