Which is better? Pros, Cons?
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Blm/rdm Vs Blm/whm
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blm alone - caster. stand back and cast magic. ton's of MP to spend
/whm VS /rdm
/rdm is less useful than /whm. while both share similar characteristic and magics, there's couple obvious differences.
- /whm you can heal status such as poison, paralyse, etc. /rdm you can't. Those can mean life or death of you group sometimes
- /rdm you get some enhancement magics to enhance your weapon. but you will never attack in party anyway
- /whm you get to use curega. heals everyone in a party. very useful
- /rdm you learn cure much slower than /whm. rdm learns cure 1 at level 3, cure 2 at level 16 compare to whm cure1 level 1 cure2 level 11.
so using /rdm you need to be 6/3 and 32/16 to cast cure 1 and 2.
/whm you only need 1/1 and 22/11 to cast them
- whm get raise at level 25. so you cna cast it when you reach 50/25
- rdm get raise at 39. you'll never be able to cast it at the currect level cap.There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
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How about their Active Skill
Consider the combo:
Mana pool + Continual Magic...
A blm/rdm can dish a quite a lot of damage in a short time, even though both skills last only 30 sec and have to wait 2hr...
Really useful when fighting bosses....
......
Assuming you have some good spells....
Not sure if u can use both at the same time though....
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You don't get the 2 hour ability from your subjob.
In other words, you can't use Mana Font(blm) and Chainspell(rdm) at the same time.
Too bad.
I think blm/rdm would be interesting for soloing after level 42 because of Gravity, but I've yet to see that in action. In a party . . . blm/whm would probably be better, for the reasons Jei listed. Dispel is nice but you'd have to wait a loooooong time to get it as blm/rdm.
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I agree with Jei for the most part. There are some pluses to /RDM however.
- At BLM40/RDM20, you get an additional Magic Attack Up trait, so your spells will hit a bit harder than a BLM40/WHM20.
- Your spells will also go off a bit faster because of Fast Cast (6.25% faster). This is normally not a big deal except when casting very long spells (Ancient Magic, Sleepga I/II, Escape). It also makes it a bit easier to Magic Burst.
- You get the RDM ability to Parry (occasionally useful, even if the skill level is relatively low).
- At BLM42/RDM21 you get Gravity, which is a nice enfeebling spell (although you should always let a main RDM cast this if there is one in the party, as their Enfeebling Magic is probably higher than yours).
Overall, the /WHM variant is still more flexible, but BLM/RDM after level 40 is at least "okay."
Icemage
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