Took BST back for a spin last night. I wouldn't say my gear was up to spec, I still want to get a Hauby, viking shield and a sniper ring before I really get rolling on things again.
Used Sipahi Head, Body and Legs, BST AF hands and feet, Life Belt, that CHR badge, Sun Ring, Tamer's Ring and Fang earrings, too. Wrath Tabar and Strike Shield on Main and sub. Ate sole sushi.
AF in for charm, macro melee gear in after.
Now, I only went for about 1.5k EXP because I was really just seeing where I wanted to improve gear.
After the first fight, I Stay-ed a Robber Crab to watch the Regen, seems pretty spot on with what other have said about 1 to 3% regen per tick. Not amazing, but with Reward effects a nice cumalative bonus.
I haven't gone out farming on BST yet, so I can't comment on Jug duration, but I did notice something.
Both jug and charmed pets seem to have an increased Critical Hit Rate. I had one fight where my Robber Crab crit the other five times in a row, then I popped a CC when my crab died and Carrie was critting for 100+ a couple times.
Maybe its just in my head, but pets seem to do more damage and crit more often than before, though they still seem to be rather seem delicate on the HP.
Overall, though, I'm pretty happy with the changes. Not having to release pets for the full EXP is nice. Though there still seems to be a level penalty for charming a higher mob, the BST no longer takes a penalty on his own EXP for charming an EM.
Now if SE will just make some new jugs and uncap most of them, things will be even better. Adjusting zones so a few EMs are always available would also be nice. Hopefully, WotG will be scaled well enough to accomplish that.
Used Sipahi Head, Body and Legs, BST AF hands and feet, Life Belt, that CHR badge, Sun Ring, Tamer's Ring and Fang earrings, too. Wrath Tabar and Strike Shield on Main and sub. Ate sole sushi.
AF in for charm, macro melee gear in after.
Now, I only went for about 1.5k EXP because I was really just seeing where I wanted to improve gear.
After the first fight, I Stay-ed a Robber Crab to watch the Regen, seems pretty spot on with what other have said about 1 to 3% regen per tick. Not amazing, but with Reward effects a nice cumalative bonus.
I haven't gone out farming on BST yet, so I can't comment on Jug duration, but I did notice something.
Both jug and charmed pets seem to have an increased Critical Hit Rate. I had one fight where my Robber Crab crit the other five times in a row, then I popped a CC when my crab died and Carrie was critting for 100+ a couple times.
Maybe its just in my head, but pets seem to do more damage and crit more often than before, though they still seem to be rather seem delicate on the HP.
Overall, though, I'm pretty happy with the changes. Not having to release pets for the full EXP is nice. Though there still seems to be a level penalty for charming a higher mob, the BST no longer takes a penalty on his own EXP for charming an EM.
Now if SE will just make some new jugs and uncap most of them, things will be even better. Adjusting zones so a few EMs are always available would also be nice. Hopefully, WotG will be scaled well enough to accomplish that.
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