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Post 35: how much xp/hour should I be getting?

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  • #16
    Re: Post 35: how much xp/hour should I be getting?

    I just remembered another thread from a while back.
    Originally posted by Shep
    I do have a PL, but I play as both myself and the PL.
    Originally posted by Shep
    MY only real plan on PL'ing myself was to get "Leave" and then go solo after that. After that, I only plan to bring the PL along for R2 and 3 when needed.
    Perhaps Shep is using his high level mage character as a way of drastically reducing his down time?
    Lyonheart
    lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
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    • #17
      Re: Post 35: how much xp/hour should I be getting?

      Originally posted by Idun_Midgardsormr View Post
      Shep is perfectly correct in his figures; the rest of you aren't reading his statement correctly:



      If you work 15 miles from home, and drive there at 60mph, your speed was still 60mph even though you didn't cover the full 60 miles!

      If you kill 10 mobs for 200k exp each in 30 minutes, plus the 50% bonus from the ring, you have made 3k exp in 30 minutes, or an average of 6k exp per hour. Nowhere does he say that this is sustained for the entire exp session.

      Killing a 200exp mob every 3 minutes sounds like quite a feat, but the fact is that chains can up the number per mob significantly. I simply used 10 x 200 for the sake of simplicity of math.

      Play nice guys!
      So....
      How did 3k-4k become 6k-7k with 50% bonus?
      It looks to me 100%

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      • #18
        Re: Post 35: how much xp/hour should I be getting?

        Yeah he could do 6-7k an hour with a ring, but only on a certain mob in a couple of zones. In G.C or I.C fighting bombs, then yeah its probable. fighting steelshells in the tree or Goobdues. then i highly doubt that.

        I guess since i killed 4 bombs in under 8 min for 1200 exp with no ring. then estimated exp per hour would be 9k+ give or take a mob. Even though odds are they wont all do that. i wont have to rest or wait for repops. or have other players cramming me.or sustain such an insane blistering pace. Atleast thats what IDUN is saying ??
        Last edited by little ninja; 08-29-2006, 01:02 PM.

        Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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        • #19
          Re: Post 35: how much xp/hour should I be getting?

          Ya, I understand what Idun and little ninja are talking about.
          But how did the ring made 3k-4k exp to 6k-7k exp?
          That means the ring almost doubled the exp.

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          • #20
            Re: Post 35: how much xp/hour should I be getting?

            Originally posted by TaruBST View Post
            Ya, I understand what Idun and little ninja are talking about.
            But how did the ring made 3k-4k exp to 6k-7k exp?
            That means the ring almost doubled the exp.
            He took the fact that what ever you get for the first 30 mins will always = within reason what you will get for the second half of the hour.

            200 exp for 10 mobs =2k in under 30 mins. so he figures you can keep this up for 1 hour straight with out any goof ups an that will total 4k. he now then figures in the exp from doing chains will bump it to 5k or 6k.

            Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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            • #21
              Re: Post 35: how much xp/hour should I be getting?

              Originally posted by Idun_Midgardsormr View Post
              Shep is perfectly correct in his figures; the rest of you aren't reading his statement correctly:



              If you work 15 miles from home, and drive there at 60mph, your speed was still 60mph even though you didn't cover the full 60 miles!

              If you kill 10 mobs for 200k exp each in 30 minutes, plus the 50% bonus from the ring, you have made 3k exp in 30 minutes, or an average of 6k exp per hour. Nowhere does he say that this is sustained for the entire exp session.

              Killing a 200exp mob every 3 minutes sounds like quite a feat, but the fact is that chains can up the number per mob significantly. I simply used 10 x 200 for the sake of simplicity of math.

              Play nice guys!
              But if you're killing 10 mobs in 30 mins for 200 exp each, you've already made 2k. With the ring it would be 3k, and dedication is gone. The difference between using the ring for 1 hour and not using it would be 4k/hour vs 5k/hour (assuming those kill rates stayed constant) 3-4k/hour w/out ring translates to 4-5k/hour with the ring because dedication wears off after you gain 3k exp. (2k+50%)

              Also, you don't kill a 200exp mob every 3 mins as a bst solo. It just doesn't happen, so this is all moot.
              FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
              FFXI: Shiva Server

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              • #22
                Re: Post 35: how much xp/hour should I be getting?

                /em shakes her head sadly

                You're missing the point - what is the difference between miles per hour and exp per hour? None. Its an average figure calculated on the distance (or exp) covered during a specific period and extrapolated over an hour.

                If you were driving at 60mph in a 25mph area, you're going to get a ticket, and no court in this land is going to accept the argument that "you weren't driving for the full hour" or that "you didn't cover the full 60 miles". You will get stuck with a felony speeding charge regardless.

                Now lets analyze Shep's statement:
                I tend to get about 3-4k an hour without ring and about 6-7k with ring
                With the ring equipped, he will get 6-7k per hour, averaged and extrapolated over the full hour. In other words, assuming 6k/hour, the effect of the ring would wear off after the first 3k, or after about 30 minutes. For the remainder of the hour he would only get 2k but that is irrelevant to this statement; his intention was to show how much exp he was making whilst the ring was in effect. Nothing in the statement says that these figures were sustained for a full hour, and nowhere on your speeding ticket does it imply that you travelled 60 miles.

                Little Ninja has got the idea, just that 8 minutes is too short a period to take as a basis as he pointed out, but the time it would take to get 2-3k exp is a reasonable period over which to base the calculation, and from which to elicit a figure which would be reasonably accurate if the exact same circumstances were extrapolated to a full hour - ie: the ring did not wear off.

                GMan:
                Also, you don't kill a 200exp mob every 3 mins as a bst solo. It just doesn't happen, so this is all moot.
                You quoted the last paragraph of what I wrote, but you obviously didn't read it yourself; Here it is again just for you:
                Killing a 200exp mob every 3 minutes sounds like quite a feat, but the fact is that chains can up the number per mob significantly. I simply used 10 x 200 for the sake of simplicity of math.

                LyonheartLakshmi: No PL is factored in here, nor is it necessary, this is extremely doable; Had the ring been around when I was behind the OP in Yuhtunga jungle, I would have been averaging 6-7k/hr there myself instead if the 4-4.5k/hr I actually got, In the new areas, specifically Woajham Woodlands, I have been doing 5k/hr quite comfortably and without even exerting myself - I could probably push that to 6k/hr, and that's without the ring.
                CatrinM WHM75/BST75/BRD45/BLM37/PLD37/WAR37
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                Catrin BST75/WHM37/BLM31/SMN9/NIN7/MNK6
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                • #23
                  Re: Post 35: how much xp/hour should I be getting?

                  Idun your statement in basically dependent on wether or not the first half of an exp session can be held up for the second part of the session. This is something i known over the years to be easier said then done.

                  Lets that the painful mobs known as Stellshell. yeah you may kill the first 10 relatively fast. then who to say the next 10 wont go into hyper mode? hell there was a few last night who kept putting mega gaurd up, so for a good while i an my pet were hitting for 0, an even thought it was an evan match close to were a pulled it. i still lost chain.

                  My point is you CAN NOT base an exp session off of what you do the first 30 mins. cause alot of things can slow it down the second half of the hour, tp moves, unwanted aggro, mischarms, links, took to much hate. healing. camp conditions. mob abilities. no mobs, mobs spawn at a lower or hhigher lvl.

                  sure the first have your trip u did 60 mph. then 2 semi's took up the road. now your doing 45. cant base your total trip on what u did the first half.

                  Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                  • #24
                    Re: Post 35: how much xp/hour should I be getting?

                    Agreed. But the whole point here, and this has now gone on for two pages, is that an expectancy of exp earned in a session can be about X per hour, and that with an exp ring running, this will increase to about Y per hour.

                    No-one is suggesting that this can be applied as a hard and fast rule, and its a good thing that it isn't or this would be a very boring game indeed. All I've done is present some situations in order to explain that exp/hour doesn't mean that you will actually earn that amount of exp every hour.

                    We're not basing an exp session off the amount done in the first 30 minutes, what we are doing is answering the question posed by the OP: how much xp/hour should I be getting? ... Obviously there are a great many variables involved in this, all that has been done here is to present some actual figures being achieved by players on a regular basis, and then spend a page and a half explaining the terminology used to those that apparently don't understand it or don't want to.

                    Your point about the semis is taken, but you are taking the whole thing too literally. Your speed at the point where you were caught in the speed trap is the only speed the court would be interested in. They could care less that 2 miles down the road you were stuck in rush hour traffic and took a full hour just to travel 5 miles.

                    My whole point was that that speed of 60mph was arrived at by taking distance travelled over time and extrapolating: It gives us a general idea on which to base things, but again, it cannot be applied as a hard and fast rule there either. That is the reason I said that the figures of 6-7k exp/hr were realistic; since I am a reasonable person I would of course infer that the entire session did not continue at this rate, but that at the time the ring's exp boost were in force its a figure I could reasonably hope to attain.

                    I find it amusing that so many people are biting on this one: "Where did the extra 3k come from?" There is no extra 3k! The figures quoted simply show what is easily achievable during the period the boost is in place - I don't know how I can phrase it any more succinctly than I already have. All I can say is there are more than a few on this forum that are going to have real problems when it comes to buying a car that is advertized to be able to exceed 100mph, or 30mpg and then find out that it doesn't ALWAYS achieve those figures!!
                    CatrinM WHM75/BST75/BRD45/BLM37/PLD37/WAR37
                    Bastok [10] Sandoria [10] Windurst [9]
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                    Catrin BST75/WHM37/BLM31/SMN9/NIN7/MNK6
                    Bastok [6] Sandoria [1] Windurst [1]
                    Linkshell: PromathiaChained / Shiva
                    Beastmasters never die, we just get do-overs!

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                    • #25
                      Re: Post 35: how much xp/hour should I be getting?

                      Rings are either 50% or 75% bonus.
                      How does he get close to 100% bonus just because of the ring?

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                      • #26
                        Re: Post 35: how much xp/hour should I be getting?

                        >.> I was really interested in this thread. I want to start BST soon. Now you guys can't let go of one stupid figure.

                        WHO GIVES A SHIT IF IT WAS 100% EXP INCREASE?!?! Read what Idun said. It doesn't matter if Shep's input was accurate. He's a dude. playing a game. on his computer. it's not the end of the world.

                        And you know, some of us (mainly Beastmasters, in fact... you guys should be able to relate to this more than anyone) don't get to do activities for much more than a half hour. I've often stood in town for an hour doing AH stuff before and finally teleported out to Altep to skill up/solo for all of a half hour before having to do something else that requires me to head back to a moogle and pull out a new job or a new set of equipment. Is it that hard to understand that maybe he only exps for a half hour at a time?

                        At any rate, you're right. His actual exp in one hour will not reach an extra 2-3k exp just because of presence of Empress Band. Happy? There. End of story.

                        ------------------------------------------------

                        Question. What do the Beastmaster kings/queens think are the easiest types of mobs to exp off of (besides Self-Destructing mobs)? Like... if you can't exp off of bombs, do you prefer squishy mobs since you'd kill faster or defensive mobs since they probably don't hurt your pet as much?

                        I'll read the stickies... soon. Just wondering what kind of methods you guys use to achieve higher exp rates.
                        "And if he left off dreaming about you, where do you suppose you'd be?"

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                        • #27
                          Re: Post 35: how much xp/hour should I be getting?

                          Originally posted by Lmnop View Post
                          At any rate, you're right. His actual exp in one hour will not reach an extra 2-3k exp just because of presence of Empress Band. Happy? There. End of story.
                          Yep, that's what I wanted to point out

                          Originally posted by Lmnop View Post
                          Question. What do the Beastmaster kings/queens think are the easiest types of mobs to exp off of (besides Self-Destructing mobs)? Like... if you can't exp off of bombs, do you prefer squishy mobs since you'd kill faster or defensive mobs since they probably don't hurt your pet as much?

                          I'll read the stickies... soon. Just wondering what kind of methods you guys use to achieve higher exp rates.
                          I used to exp off of mobs that don't hurt "me". Meaning no harmful AoE. So, I could relax and 1/2 chat or 1/2 watch video while exping. Also, I didn't go to camps where regular PTs exp so I didn't need to deal with them.

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                          • #28
                            Re: Post 35: how much xp/hour should I be getting?

                            It depends some days i wanted the max amouint of exp in the sortest amount of times. other days i just wanted to chill out an kill a few mobs while working on projects. Its really a matter of prefrence then anyhting else. Though right now trying to finish capping dagger crab type mobs seem to be the best way to go. Drawn out fights means longer chances to add on the skill points.

                            Other then that the on average exp session 2k-4k.

                            Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                            • #29
                              Re: Post 35: how much xp/hour should I be getting?

                              Non-PLD type mobs are actually best for chains, and chains = more exp.

                              So ya, the low defense mobs are probably your best bet, even if they do hit your pet at bit harder. Also, you can find some "soft" mobs with crappy TP moves that won't cripple you as well. Non-armored goblins come to mind (RNG and BLM types are weak as hell)

                              One more thing to Idun, since I can't let it go...

                              The original poster wanted to know how much they can expect to make PER HOUR, not per half hour. You are simply taking exp gained over 30 mins and multiplying by 2, but we all know it doesn't work that way. On a highway you MAY hit traffic to slow you down, but you might not. In the game your dedication WILL wear off, and there's nothing you can do about it.

                              Also, way to be a hypocrite...

                              Little Ninja has got the idea, just that 8 minutes is too short a period to take as a basis as he pointed out, but the time it would take to get 2-3k exp is a reasonable period over which to base the calculation, and from which to elicit a figure which would be reasonably accurate if the exact same circumstances were extrapolated to a full hour - ie: the ring did not wear off.
                              Your point about the semis is taken, but you are taking the whole thing too literally. Your speed at the point where you were caught in the speed trap is the only speed the court would be interested in. They could care less that 2 miles down the road you were stuck in rush hour traffic and took a full hour just to travel 5 miles.
                              8 mins of an hour is too short to take an accurate sample, but 5 miles of 60 is ok?

                              The fact is, by your logic,(if you can call it that) I can blow up a Groundskeeper in 1 minute with my trusty Flamingo, receive 300 exp, and extrapolate that to equal 18,000 exp/hour. There's no difference between taking the 1 min sample and the 30 min sample, because the rest of the hour, be it 59 mins, or 30 mins, are not going to stay constant.

                              I'm not sure how I can word it any better than this...
                              FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
                              FFXI: Shiva Server

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                              • #30
                                Re: Post 35: how much xp/hour should I be getting?

                                OK, "brain of knowledge", you figure out some way to explain the average exp that would be earned while the exp ring is on, and without using either the term "per hour" or the grade school math that some people here can't seem to understand. You can then explain this to the rest, since I'm done with this particular topic!
                                CatrinM WHM75/BST75/BRD45/BLM37/PLD37/WAR37
                                Bastok [10] Sandoria [10] Windurst [9]
                                Linkshell: PromathiaChained / Shiva
                                Catrin BST75/WHM37/BLM31/SMN9/NIN7/MNK6
                                Bastok [6] Sandoria [1] Windurst [1]
                                Linkshell: PromathiaChained / Shiva
                                Beastmasters never die, we just get do-overs!

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