I'm just moving my guides over from alla, here's one of my older ones that I like. Direct any non-believers of the partying bst to this link here.
Let me throw some of my arguments out there, to see what you think, and hopefully change a few skeptic's opinion's.
All of this information is based off of my personal knowledge of Bst to the extent of my leveling, currently 75bst/37whm. So I have all of bsts major abilities, and understand how they work. Also, all party strategy involving bst is generally only applied post 35, once leave has been obtained. I have also, of course partied Warrior to 30, White mage to 25, and Paladin to 30. Participated in many HNMLS activities as a Beastmaster. So I have a decent, general understanding of how most party set ups work.
I'll skip over most of other jobs actual party roles, to prevent this post from becoming a novel. But let me explain why I think most party leaders are missing out, when ignoring the bsts LFP.
To start, most of you probably know there [lg]no exp cut [/lg]to a party if the Bst's pet is Even Match to the highest level member of the party.
Generally, the role of bst in a party should be to [lg]DD[/lg].
There are, however, several aspects to bst that make it [lg]support[/lg] well too.
Beastmaster uses its pet, and itself to fight and do as much dammage as possible. Bst+ Pet= 2 attack phases (not to mention double attack) which can stack up to be something close to..
Bst (30dmg) + pet(70dmg)= 100 dmg avg per attack round
That being said, I can best most of you understand the "basic" DMG capabilities of bst.
Now, all players develop TP for WS, but Bst's pets are also working hard to build that TP as well, Sic can shell out some major attacks....
-Death Scissors
-1000 needles
-Baeuful gaze
-Acid mist (psn+att down)
To name a few.
These Sic attacks are built on a 2 minute timer, and not linked into Skillchains in any way. They do not interrupt them, so they can be spammed at will from the bst. Often, I can pull this off once per fight, and even twice per fight with powerful mobs. (free dmg neone?)
Now, theres the question of what Sub Job you want your bst to come equipped with. Standard Bst sub jobs vary to: Bst/war, Bst/nin, Bst/rdm, and Bst/whm.
Each of these sub jobs, like other classes SJ's, adds vital support to parties. They can be swapped in and out depending on what each specefic party's situation is.
Bst/war- Warrior, gives the added bonuses of subbing warrior for any other DD class, provoke, double attacks, DMG boost.
Bst/nin- Talk about a self sufficent party member, Whm will love this guy because he's the most low matinence DD I can think of. The stray hits a Bst would take over its pet (bsts rarely take hate over the pet) would be brushed aside by that wonderful Utsusemi.
Bst/sam- Extra TP is a great way to spice things up if you don't need /war for provoke.
Bst/thf- /thf works for bst like any other sub job, SATA tanks and really top off your WS/Skillchain dmg.
Bst/rdm- an excellent little support SJ, adding the En-spells, and dmg/enfeeb magic for those low magic def mobs. Not to mention the cures ect.
Bst/whm- Any white mage will appreciate our helpfullness with this sub job equipped. There is a reason BST can solo better than any other class with this combo, its simply amazing.
Let me cover the additional saftey of having a Bst in the party.
Dealing with links- A pet can be used to distract an agressive link if a blm cannot land sleep on him successfully. Also, a Bst can leave his origonal pet, to charm any link.
Pulling- Fight/leave is the most foolproof, effective way to pull any kind of mob. Fighting a pet onto the targeted mob, waiting till all mobs in the immediate area link onto your pet, and then tapping that leave macro. All mobs that have linked onto your pet disengage, and become inactive for several seconds, the mob you origionally targeted does not, and will chase after you without aany of his friends coming along.
Dangerous fights- If a fight starts to look grim, a Bst can leave his pet and attempt to charm whatever the party is loosing to (as long as the mob is a type that CAN be charmed I.E. no goblins, orcs ect) Which can then be 2hrd, and moved to a safe area, or just left immediately, as long as it does not aggro.
Downfalls to Bst in a party-
The biggest downfall of bst in a party is the duration, and instability of charm, which can be dealt with in several ways.
Any bst with a good head on his shoulders will leave, and recharm before every fight, or even during the fight if it lasts too long. Also, bsts generally try not to use any kind of pet that will link with the prey. Failing charms happens to the best of us, thats why we have teh Tame ability, to stop any aggro monster in its tracks, as long as we havnt hit it ourselves. Also, in a full party with a capable blm, a failed charm could be put to sleep, and then the bst has a few trys to get it right, before he wakes up again.
Well, feel free to post your suggestions to bst in party play, or why bst should be avoided. I will add all legit ideas to the OP for additional ease.
IMPORTANT- Most people replying here seem to think that because bsts do not have their flag up, they are not willing to party. Which is NOT normally the case with Beastmaster. We often ask eachotehr in /tell for bst duo, so putting our party flag up is not something we normally remember to do.
Let me throw some of my arguments out there, to see what you think, and hopefully change a few skeptic's opinion's.
All of this information is based off of my personal knowledge of Bst to the extent of my leveling, currently 75bst/37whm. So I have all of bsts major abilities, and understand how they work. Also, all party strategy involving bst is generally only applied post 35, once leave has been obtained. I have also, of course partied Warrior to 30, White mage to 25, and Paladin to 30. Participated in many HNMLS activities as a Beastmaster. So I have a decent, general understanding of how most party set ups work.
I'll skip over most of other jobs actual party roles, to prevent this post from becoming a novel. But let me explain why I think most party leaders are missing out, when ignoring the bsts LFP.
To start, most of you probably know there [lg]no exp cut [/lg]to a party if the Bst's pet is Even Match to the highest level member of the party.
Generally, the role of bst in a party should be to [lg]DD[/lg].
There are, however, several aspects to bst that make it [lg]support[/lg] well too.
Beastmaster uses its pet, and itself to fight and do as much dammage as possible. Bst+ Pet= 2 attack phases (not to mention double attack) which can stack up to be something close to..
Bst (30dmg) + pet(70dmg)= 100 dmg avg per attack round
That being said, I can best most of you understand the "basic" DMG capabilities of bst.
Now, all players develop TP for WS, but Bst's pets are also working hard to build that TP as well, Sic can shell out some major attacks....
-Death Scissors
-1000 needles
-Baeuful gaze
-Acid mist (psn+att down)
To name a few.
These Sic attacks are built on a 2 minute timer, and not linked into Skillchains in any way. They do not interrupt them, so they can be spammed at will from the bst. Often, I can pull this off once per fight, and even twice per fight with powerful mobs. (free dmg neone?)
Now, theres the question of what Sub Job you want your bst to come equipped with. Standard Bst sub jobs vary to: Bst/war, Bst/nin, Bst/rdm, and Bst/whm.
Each of these sub jobs, like other classes SJ's, adds vital support to parties. They can be swapped in and out depending on what each specefic party's situation is.
Bst/war- Warrior, gives the added bonuses of subbing warrior for any other DD class, provoke, double attacks, DMG boost.
Bst/nin- Talk about a self sufficent party member, Whm will love this guy because he's the most low matinence DD I can think of. The stray hits a Bst would take over its pet (bsts rarely take hate over the pet) would be brushed aside by that wonderful Utsusemi.
Bst/sam- Extra TP is a great way to spice things up if you don't need /war for provoke.
Bst/thf- /thf works for bst like any other sub job, SATA tanks and really top off your WS/Skillchain dmg.
Bst/rdm- an excellent little support SJ, adding the En-spells, and dmg/enfeeb magic for those low magic def mobs. Not to mention the cures ect.
Bst/whm- Any white mage will appreciate our helpfullness with this sub job equipped. There is a reason BST can solo better than any other class with this combo, its simply amazing.
Let me cover the additional saftey of having a Bst in the party.
Dealing with links- A pet can be used to distract an agressive link if a blm cannot land sleep on him successfully. Also, a Bst can leave his origonal pet, to charm any link.
Pulling- Fight/leave is the most foolproof, effective way to pull any kind of mob. Fighting a pet onto the targeted mob, waiting till all mobs in the immediate area link onto your pet, and then tapping that leave macro. All mobs that have linked onto your pet disengage, and become inactive for several seconds, the mob you origionally targeted does not, and will chase after you without aany of his friends coming along.
Dangerous fights- If a fight starts to look grim, a Bst can leave his pet and attempt to charm whatever the party is loosing to (as long as the mob is a type that CAN be charmed I.E. no goblins, orcs ect) Which can then be 2hrd, and moved to a safe area, or just left immediately, as long as it does not aggro.
Downfalls to Bst in a party-
The biggest downfall of bst in a party is the duration, and instability of charm, which can be dealt with in several ways.
Any bst with a good head on his shoulders will leave, and recharm before every fight, or even during the fight if it lasts too long. Also, bsts generally try not to use any kind of pet that will link with the prey. Failing charms happens to the best of us, thats why we have teh Tame ability, to stop any aggro monster in its tracks, as long as we havnt hit it ourselves. Also, in a full party with a capable blm, a failed charm could be put to sleep, and then the bst has a few trys to get it right, before he wakes up again.
Well, feel free to post your suggestions to bst in party play, or why bst should be avoided. I will add all legit ideas to the OP for additional ease.
IMPORTANT- Most people replying here seem to think that because bsts do not have their flag up, they are not willing to party. Which is NOT normally the case with Beastmaster. We often ask eachotehr in /tell for bst duo, so putting our party flag up is not something we normally remember to do.
Comment