Re: That's all folks
Ok, let me start off this as a disclaimer. As of this point I'm 'playing the devils advocate' meaning I am stating a view that I have no personal involvment in. I do, in all logic, agree with Rodin, but alow me to present a sperate point of view.
{DA}
Squaresoft, and Enix companies, though unified, still contain their individual images as a whole. Both are well established companies with their own reputations and loyal fanbase. Final Fantasy is also a well established RPG, to the point where it is conistered a class on its own. These aspects provide a profound sence of pride in the developers, storyline makers, and the heads of company itself. In several Final Fantasys are job classes, which are established as well, with their own both real life cutlrual history, and in game seriese history.
Now, remember the pride issue. SE knows its got its loyal fanbace that, while some will leave, they know some will come back, and even more will come in, while some (sadly, like me) will stick it through and through.
So, speaking frankly, a multi-million doller company gives squat about what image the players beseive of themselves, moreover they are only worried about their company image, and the amount of money they make stays steady. They'll give enough to leave people wanting more and waiting around for the next update (thus paying out the nose).
So what about enforcing their image of a job class on others? Simple. There are more people that complain about the lack of ability to solo outside the bst job class than those who are bsts themselves. So, cut the BST's preformance down and up the preofmance of others, leveling the playing field. There are more people wanting to 'play the way they want'. Instead of being told by their fellow players how to play their job, so SE creates new updates/methods to try to keep the playing field virsitile.
Ok, so now people will think that I am contraversing myself. Let me clarify. SE's image of people playing the game 'may be' (As opposed to assuming and saying IS) that of interaction, thus enforcing party structure. Its also one of diversity, it does this by influencing the players to try new combinations, even if there are better 'set' methods. It could be they saw an inbalance in the soloing structure with bst and nerfed it pourposly. To create less of a constrasting refrence between prefomance in that area, also to crack open more of the possiblities of their interaction. {/DA}
There are ways of influencing your views in subdel ways to make you think you are choosing it. And to be honest, I never put any large company beyond the use of such methods, especially SquareEnix (And Disney). Working in the advertising field, I'm well aware of the exhistance of such methods, and have used a few myself.
Anyways there is no simple answer as to 'why'. But quite litterally, they can afford to get away with the update as it is. Not that I like it or anything, but it will be enjoyable to see more BSTs in parties, as I have already begun to see.
Ok, let me start off this as a disclaimer. As of this point I'm 'playing the devils advocate' meaning I am stating a view that I have no personal involvment in. I do, in all logic, agree with Rodin, but alow me to present a sperate point of view.
{DA}
Squaresoft, and Enix companies, though unified, still contain their individual images as a whole. Both are well established companies with their own reputations and loyal fanbase. Final Fantasy is also a well established RPG, to the point where it is conistered a class on its own. These aspects provide a profound sence of pride in the developers, storyline makers, and the heads of company itself. In several Final Fantasys are job classes, which are established as well, with their own both real life cutlrual history, and in game seriese history.
Now, remember the pride issue. SE knows its got its loyal fanbace that, while some will leave, they know some will come back, and even more will come in, while some (sadly, like me) will stick it through and through.
So, speaking frankly, a multi-million doller company gives squat about what image the players beseive of themselves, moreover they are only worried about their company image, and the amount of money they make stays steady. They'll give enough to leave people wanting more and waiting around for the next update (thus paying out the nose).
So what about enforcing their image of a job class on others? Simple. There are more people that complain about the lack of ability to solo outside the bst job class than those who are bsts themselves. So, cut the BST's preformance down and up the preofmance of others, leveling the playing field. There are more people wanting to 'play the way they want'. Instead of being told by their fellow players how to play their job, so SE creates new updates/methods to try to keep the playing field virsitile.
Ok, so now people will think that I am contraversing myself. Let me clarify. SE's image of people playing the game 'may be' (As opposed to assuming and saying IS) that of interaction, thus enforcing party structure. Its also one of diversity, it does this by influencing the players to try new combinations, even if there are better 'set' methods. It could be they saw an inbalance in the soloing structure with bst and nerfed it pourposly. To create less of a constrasting refrence between prefomance in that area, also to crack open more of the possiblities of their interaction. {/DA}
There are ways of influencing your views in subdel ways to make you think you are choosing it. And to be honest, I never put any large company beyond the use of such methods, especially SquareEnix (And Disney). Working in the advertising field, I'm well aware of the exhistance of such methods, and have used a few myself.
Anyways there is no simple answer as to 'why'. But quite litterally, they can afford to get away with the update as it is. Not that I like it or anything, but it will be enjoyable to see more BSTs in parties, as I have already begun to see.
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