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  • That's all folks

    I'm not usually one to cry wolf, but the latest update news is incredibly bad for us Beastmasters. Talk about giving us the shaft!

    If it does, indeed, turn out to be as bad as I think it is, I'm signing off this game.

    Thanks Yyg!

  • #2
    Re: That's all folks

    It probably doesnt -.-, what, are you gonna be like the RNGs, and wimper off about it?...

    If it is indeed like that, if you release a mob, it will still hang out with you aslong as you keep it inside the said radius, i dont think it sounds that bad, i think you guys are overreacting.
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    • #3
      Re: That's all folks

      i really hope not either.

      but, how are we supposed to keep it in the radius of its walk path? how do we know each monsters walk path? bst needs to be able to roam and drag pets around all over, especially if you are recycling pets. you can drag 1 pet all over the zone and well out of the said radius only for it to disappear?

      i hope se thought this through. i dont know how they would leave bst out of this mpk issue since bst are the best mpk`ers in the game. if so, hard times ahead.
      Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
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      • #4
        Re: That's all folks

        have you ever played BST Balfree? like Omni said, we need to be able to wander in order to get the best xp sometimes. unlike traditional parties that just camp a spot, i sometimes need to drag myself and my pet halfway across the map to get to a leveling spot. now if my pet suddenly pops back on the other side of the map every time i use leave, you can imagine what that will do to our efficiency...
        It probably doesnt -.-
        why would you believe it wouldn't? think about it, if Leave doesn't force the mob to pop back, BSTs will be the sole job that can MPK after this update. what would be the point in implementing it (update) then if it doesn't solve the issue?
        what, are you gonna be like the RNGs, and wimper off about it?...
        no, not wimper, quit. besides, the RNG change was nowhere near as drastic as this.

        Thanks Yyg!

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        • #5
          Re: That's all folks

          Maybe they'll put in something about charmed monsters. Say if it had been charmed it won't disapear for a longer amount of time. I would hope that SE would have been bright enough to realize that this could hurt Beastmasters so I'm not sure anything bad will happen.
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          Kill many and your a conquerer
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          • #6
            Re: That's all folks

            Well look at it like this....if you get aggro and you run to the zone, you'll either die or zone right? To me that seems like the mobs can go out of their radius but when they lose the actual person, they will despawn if out of that area. So since a bst keeps his pet charmed, for the most part, going to another area with a CHARMED pet wouldn't be an issue. Now some bsts will release their pet so it can gain health and then re-charm it, that will be an issue. So while the update isn't as drastic as some are perceiving it, it definately changes the dynamics of some bsts.

            They also said in a previous statement that they are going to make getting ingredients to make jugs easier. I think this goes hand in hand with this despawning update. They are trying to encourage more jug use.
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            • #7
              Re: That's all folks

              Well, that's just superawesome.

              Call Beast is on a five minute timer. A jug pet has nowhere near the survivability of a "natural pet." Although I've heard tell of the HQ Antlion and Diremite being the most incredible things ever, jug pets in general aren't as expendable because of the timer.

              Even if Jug pets were as useful as natural pets, it's not like we can use Leave on them to get full EXP because of that five minute timer.. BST has been crippled greatly; our number of viable EXP spots is severely dwindled.

              If BSTs were to try and find a solution through partying/duoing, that's also screwed over by this update - what party wants to camp right on top of the spawn of a monster possibly surrounded by aggro? Duos as I know them usually involve running around with your pets killing things, not making a camp.

              Woohoo, BST as I know it is doomed!
              Ho-hum.

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              • #8
                Re: That's all folks

                Originally posted by TheGrandMom
                Well look at it like this....if you get aggro and you run to the zone, you'll either die or zone right? To me that seems like the mobs can go out of their radius but when they lose the actual person, they will despawn if out of that area. So since a bst keeps his pet charmed, for the most part, going to another area with a CHARMED pet wouldn't be an issue. Now some bsts will release their pet so it can gain health and then re-charm it, that will be an issue. So while the update isn't as drastic as some are perceiving it, it definately changes the dynamics of some bsts.

                They also said in a previous statement that they are going to make getting ingredients to make jugs easier. I think this goes hand in hand with this despawning update. They are trying to encourage more jug use.
                Sounds like you don't realize that pets don't zone with you, and recycling in the method of releasing and re-charming is common later on as neighbortaru was stating.


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                • #9
                  Re: That's all folks

                  Originally posted by TheGrandMom
                  Now some bsts will release their pet so it can gain health and then re-charm it, that will be an issue. So while the update isn't as drastic as some are perceiving it, it definately changes the dynamics of some bsts.
                  i'm sorry, but i do not think you fully understand why recycling your pet is important. ALL bst that are xp`ing will recycle their pet. in some zones, there might be only a handful of charmable pets (i say charmable not meaning that it can only be charmed but are also strong enough to last most of a battle) and if we cannot have our released pet near us to recharm, it will halt any xp chains we will be attempting to achieve. this does not change the dynamics for some bst but for ALL bst that are looking to gain xp.

                  as wind adept said, jug pets are not meant to be pets you xp off of. in an xp situation, they most often than not, just buy you time to find another pet, or finish off a almost dead mob.
                  Last edited by Omni; 12-08-2005, 02:38 PM.
                  Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                  ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                  • #10
                    Re: That's all folks

                    "If a player is KO'd or moves to a new area while fighting a monster at a location in which the monster does not usually inhabit, the monster will not begin attacking others in the surrounding area. Instead, it will simply disappear. "

                    it seems to me that it only disappears if it has just killed a PC...

                    I dunno, this description is to undetailed to really draw a definitive conclusion oO

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                    • #11
                      Re: That's all folks

                      -If a player is KO'd or moves to a new area while fighting a monster at a location in which the monster does not usually inhabit, the monster will not begin attacking others in the surrounding area. Instead, it will simply disappear.

                      This measure refers to the radius that the monster walks about when not engaged in battle. After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type. This rule will not apply to notorious monsters.
                      Highlighting the part that worries most of us.

                      Thanks Yyg!

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                      • #12
                        Re: That's all folks

                        there's no way se would destroy bsts' ability to xp.

                        please stop panicking...

                        i remember right before the ninja "nerf," everyone was posting that it was the end of ninja as a tank. they were wrong.

                        now everyone is saying this is the end of the bst as a solo job. come on. se has something in mind. they arent stupid >.>


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                        • #13
                          Re: That's all folks

                          Originally posted by neighbortaru
                          have you ever played BST Balfree? like Omni said, we need to be able to wander in order to get the best xp sometimes. unlike traditional parties that just camp a spot, i sometimes need to drag myself and my pet halfway across the map to get to a leveling spot. now if my pet suddenly pops back on the other side of the map every time i use leave, you can imagine what that will do to our efficiency...

                          why would you believe it wouldn't? think about it, if Leave doesn't force the mob to pop back, BSTs will be the sole job that can MPK after this update. what would be the point in implementing it (update) then if it doesn't solve the issue?
                          no, not wimper, quit. besides, the RNG change was nowhere near as drastic as this.
                          Yea i have played bst, dont have Leave yet, but i do understand why this would hurt BSTs, and i feel like Leave doesnt work the way SE planned to... i don't think they thought one would Leave the pet just to get it back, tbh i feel like BST was planned all wrong anyway, if the update does "nerf" bst, you can blame the people who use bst for MPK purposes.

                          That or maybe BST is gonna get a new ability or something? D:
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                          • #14
                            Re: That's all folks

                            I agree with Balfree, and that maybe SE didn't mean for BST to play the way it does. Why have pet foods to heal pets if a BST can just Leave and recharm at full health? Sure, for jug use, but as you said, jug pets suck. It sounds to me like that's what you're crying about, the loss of your insta-HP-recharge on a pet. And if that's so, you're pathetic. Use your pet foods. I know they can get expensive, but so can ninja tools and arrows. It's no use in thinking heavily about it now anyway. All you BSTs are doing is assuming and speculating. You honestly won't know how this will effect you until the release of the patch, so until then, just cross your fingers and stop whailing like idiots. If, however, you get screwed after the patch, then I'll listen to your whining and "omg I'll quit!", but not until then. Just as a side note, don't think any other player will be too concerned with one less BST in the game, unless that player be a friend or companion (BSTs are generally solo'ers after all).
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                            • #15
                              Re: That's all folks

                              Seems like the above poster has never actually played BST past 35. We don't use the food for anything more than jug pets really. It's honestly a lot better to just use leave and let them regen TP while we charm a second mob and have it fight in it's place, when the prey is about to die, you release, kill your prey, get the XP, and then charm the first mob who should have regened to full health by now. You NEED to leave the pet or you recieve a 30% xp penalty, and that can hurt soloing a lot. And honestly, I don't think this will effect BST. The guidelines say that once someone zones or dies, the mob will repop in the new area, all leave does is pretty much shed hate, but you're still in the zone.
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