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  • What does INT stats mean to BST

    If u notice, BST AF has INT stats up. Just wonder wat does it improves.

    And does anyone knows whats stats I should improve to make my pets stronger
    Weaver:98.1 (+2 & mog:weaver) Blacksmith:57 Goldsmith:55 Tanner: 59

  • #2
    INT means nothing to bst unless you sub blm or something...
    (as far as i know anyways)

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    • #3
      INT would make your enfeebs work better maybe? It is strange they would have INT on BST only gear if it had no benefit at all.


      Jobs: BLM60, BRD45, WHM38, BST31, SMN18, MNK17, THF16, RDM18, NIN11, WAR14

      ------
      Murphy's FFXI job roles

      The Tank keeps the Healer alive. The Healer keeps the Tank alive. The BLM warps, THF flees when things look bad.
      ------

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      • #4
        I heard it increases chances to critical hit, not just for bst but any class, never verified this(not even sure how one would)
        Rank 9 San d'Oria
        69bst/34(40) whm
        going for 75 all solo!

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        • #5
          No whm enfeebles are int based, so I'm not sure. Maybe it's for weapon skills. Iirc int is ice, so what ice weapon skills do we have?
          The beast myth: "I hear it gets better next level"

          My pet has more HP right now than a level 75 galka monk >.> If only it could provoke...

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          • #6
            I duno why we get INT in our AF for BST, but if you look at most AFs gear for other jobs some stats added arent really needed. Who knows what Square is thinking and they dont explain anything, so we rely on hersay.

            But Ill take the INT and hope it helps me in the long run some how. Look at the Light Staff in charming, who ever found it this was better for charming then the signa must of been scratching their head too. ^_^

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            • #7
              If you look at rdm, pld, and blm, all have +chr. But if you also look at several key weapon skills +chr actually does help a fair bit (unlike some people who keep on insisting +chr helps provoke when it has _NEVER_ been conclusively tested in _ANY_ rigorous way, it isn't even the right element. . .).
              The beast myth: "I hear it gets better next level"

              My pet has more HP right now than a level 75 galka monk >.> If only it could provoke...

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              • #8
                Whm enfeables are MND based, Blm enfeables are INT based.
                MND increases the effect of cures, but it takes ALOT of mnd to break the uper limit of cures, eg: 30 is the limit of cure 1.
                INT helps black magic dammage.

                No Ifs Ands or Buts about it.
                Rest of my sig

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                • #9
                  Helm- Lv 56, Def 22, HP +15, INT +5, "calm pet" effect up, tame +4

                  The mobs can resist Tame so maybe int help to decrase resist try to calm a mob,this can explain why this effect and int+ are together on af-helm

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                  • #10
                    int also helps you resist blm spells like shock, or stone etc. etc.

                    mnd helps resist whm spells which includes holy and banish.
                    75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

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                    • #11
                      Like someone else said, maybe it's related to the Tame ability.

                      Higher MND affects how much you heal with petfood. That's all I know really.

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                      • #12
                        ---------------------------------
                        Helm- Lv 56, Def 22, HP +15, INT +5, "calm pet" effect up, tame +4

                        The mobs can resist Tame so maybe int help to decrase resist try to calm a mob,this can explain why this effect and int+ are together on af-helm
                        ---------------------------------

                        It's already been established that S-E likes to put random attributes on items. Look at Rogue Armlets, they give Steal +1 and also have +Dex, however here the developers have already stated no +stat affects Steal. So then why do the gloves have +Dex on them? (Yes I know +Dex and +Agi is needed for SANTA damage I'm just saying don't assume everything on AF is related)

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                        • #13
                          Originally posted by myrriden


                          It's already been established that S-E likes to put random attributes on items.
                          This is exactly how I feel about it, but I see a reason to their madness. Bonus stats are bonus stats, which may or may not suit your job/subjob choice. SE most probably does this to afford all combinations an opportunity. BST/BLM could definitely benefit from the +INT; just because you and I don't like that idea, it works for anyone who takes that route. S-E is just helping to increase the variety of combinations rather than further narrow the choices people make. Instead people pounce on stats and dig for their 'hidden' bonus.

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                          • #14
                            Yeah, perhaps the bonuses are just an even selection across all stats to give an overall boost in most areas. I'd agree with that. :-) I guess it's because the AF is supposed to serve you for a long time in all situations. But a lot of ppl do wear other armor for certain areas (i.e. haubergeon, etc)

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