Announcement

Collapse
No announcement yet.

SQE is fixing the shorter range on spells..

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • SQE is fixing the shorter range on spells..

    From:FINAL FANTASY XI
    Jul. 2, 2004 00:00 [PDT]

    Details on Current Known Issues

    Since the implement of the latest version update on Jun. 29, 2004, several game play and system related issues have been discovered. A new update to address these issues has been made and is currently being tested. Players will be informed as soon as a download date has been set.


    -An issue in which monsters appearing in garrison battles would not disappear after the quest ended.

    -An issue in which monsters' names would be red or purple the moment they appeared, preventing players from immediately attacking them.

    -An issue limiting the types of monsters that can be caught while fishing, resulting in the inability to receive items necessary for certain quests.

    -An issue causing the range of certain spells and abilities to be shorter than usual.

    -An issue preventing players from attacking Old Sabertooth, located in the Sauromugue Champaign.

    -An issue preventing certain monsters in Dynamis - Xarcabard from using their special abilities.


    We apologize for any inconvenience.
    This is good news..

  • #2
    Hah, awesome. Hope they are gonna fix the pet's attack range, and not some ranged attack crap.

    And yeah, I actually had a mob pop spawn red last nite. I was like "FACKING, I'm looking for my stupid RSE key, please screw off".

    Comment

    Working...
    X