Announcement

Collapse
No announcement yet.

Question about High Lv Gear

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Question about High Lv Gear

    I've recently decided to quit playing on my current main job (Samurai) and start playing Beastmaster full time. Over the passed 6 months, I've collected some of the best gear Samurai can wear 60+. What I'm wondering, is if I should keep some of the more expensive items to use on my Beastmaster once I raise it high enough.

    Now obviously I'm not talking about Samurai only items such as Great Katanas etc, but items such as Haubergeon and Sniper Rings.

    I checked the stats on the BST AF body piece, and the +5 to charm seems like it would add nicely. Not really sure if I should just sell my Haub/Sniper Rings and invest in other items like a Monster Signa and +CHR gear instead. Is the Accuracy and Attack on these items worth keeping to use once my BST is high enough to equip them?

    Any input would be appreciated. Thx in advance.

  • #2
    Hey Eoy ;p

    Generally BSTs use 2 sets of eq. One for charming and one for fighting. I've seen rich japanese players swap out to haubergeon, valkyrie's mask, demonslicer, when they fight, and then put their AF back on when they charm. For me, I do a mix. I generally wear my AF when I fight too.

    If I was in your position, I'd keep the haubergeon, but maybe sell your rings. BST charming equipment isn't really that expensive, if you leave monsta signa out of the equation. That staff itself isn't essential. Just a luxury if you can afford. I don't use it, and I get by fine.

    But yeah, I don't see a real need for sniper rings. It's a mass of money for something that you won't be using at the end. (BSTs fight about 5% of the battle at the end when they've released pet and mob is close to death.) Wearing 2 sniper rings just for 10-15 seconds? Sure it'd work, but it's overkill. ;p

    Accuracy is important yes, but you'd get by with lifebelt (+10), royal guards collar (+4), assault earring (+3), balance buckler (+3), and at my current lvl; kabrakan's axe (+3). That's exactly what I use when I fight at the end. Rest is AF and str rings. I don't have a problem hitting.

    Comment


    • #3
      If you're serious about bst then you'll need to lvl whm. ;p I'd estimate that 50-100k will be more than adequate to finance your whm up to 30. Then you're set as bst until 60.

      Comment


      • #4
        More accuracy never hurts. Though you won't notice this until at least in the 15+ lv range (and probably past that, as you wont attack with your pet till in the ~25 range for the most part), the main tactic is to be petless at the end of the fight, at which point you finish the mob off with one swift WS. Because of the multihit nature, you'll usually use raging axe until you hit 55; while some of the other WSs can be more powerful, if you miss you're pretty effed.

        Right now @ 60 I'm using:

        charm:
        head: ribbon
        neck: birdcollar
        rings: chr+3 rings *2
        waist: corset (NQ)
        legs: AF trousers

        battle:
        head: RK helm
        neck: spiked necklace
        rings: dex+2 rings * 2
        waist: lifebelt
        legs: RK trousers

        same for both:
        arms: Squire gloves
        feet: AF
        body: RK armor
        weap: Kabrakan
        shield: balance buck
        weap(sub): Demonslicer

        MP healing:
        DarkStave
        Electram rings*2
        electram headpiece*1

        About what Lily said of the sniper rings, you'll have to make this decision for yourself. There are several types of bst... some leave 99% of the fighting to their pet; others fight all, or most of the way through with their pet. There are advantages to both, of course... letting the mob do all the fighting will leave you safe, but with no TP builtup can lead to hairy situations if you get unlucky. Depending on the mob you fight, letting the pet do everything can also be more risky and time consuming. If you fight along with your pet you'll have TP builtup for the finish blow, but once in a while you'll kill the mob because you didnt release in time; also, you'll eat any AoE WS that the mob has (avoidable by retreating after a certain # of hits, but not foolproof), and you can get in trouble if you're fighting a magetype and they cast arcane magic on you the instant you happened to take aggro (this has happened to me a few times). On the upside, your weapons skill will usually be up to date, and chaining will be much easier.

        The AFs arent really all that great when you think about it as well (exempting the AF trouser's CHR boost); the +# to charm only extends charm time, and NOT success rate. Unless you're trying to charm tougher mobs that could use the extended charm, standard +CHR equipment is more useful... though even CHR isnt absolutely critical. I had no problem up to 55 or so with little to no CHR boost, and even then, you could use a shellbuster post-48 for a +4chr boost at a fraction of the cost (literally). If anything the af parts with specific functions could be set in an equipment macro for when you run that command.

        Oh, and when you turn 51 DO get a darkstave if you have the cash. I finally managed to get the cash for one, and was damn glad I skipped the signa for this thing; you'll basically double your MP healing rate, which can come extremely handy in many situations.

        If you plan on pt'ing post 50's, do keep scythe up to date; you may be called on to use Vorpal scythe for starting a distortion chain. Otherwise there's no real reason/need for scythe skill; mine's still at ~150 since I mainly solo.

        Man, it's so easy to write stuff when you don't want to do any real work :\

        Comment


        • #5
          Originally posted by Frumply
          [B The AFs arent really all that great when you think about it as well (exempting the AF trouser's CHR boost); the +# to charm only extends charm time, and NOT success rate. Unless you're trying to charm tougher mobs that could use the extended charm, standard +CHR equipment is more useful... though even CHR isnt absolutely critical.

          when you turn 51 DO get a darkstave if you have the cash. I finally managed to get the cash for one, and was damn glad I skipped the signa for this thing; you'll basically double your MP healing rate, which can come extremely handy in many situations.

          If you plan on pt'ing post 50's, do keep scythe up to date; you may be called on to use Vorpal scythe for starting a distortion chain. [/B]
          Hmm, I was under the impression that +Charm meant +the success rate of charm, that makes more sense then it extending the charm time.

          For me, Chr was never really an issue until I passed level 62 and started leveling in places with certain monsters that you cannot AFFORD to miss a charm(linking mobs and monsters with killer moves). Like the boyada tree, cape terrigan and Ifrits Couldron. In my experience as you get higher monsters have a higher resistance to charm, and CHR becomes increasingly more important.

          As for the Darkstaff, oh my god that thing rocks, but it is sort of an over kill for BST because, we barely have 200MP anyway. Its still very nice to have, but not a necesity since our MP pool isnt that great.

          As far as Scythes, i was really disapointed with this weapon, you wont get any weaponskills that are as useful as you get with 1 hand axe, you dont get gulliontine, the best you get is vorpal scythe which does really bad damage unless you critical hit. Without all the atk bonues that Darknights or even war gets, the scythe damage isnt that much higher then what you will do with the Axe (UNLESS you are farming lower lvl monsters, in which case scythe does wayyy better damage then axe). Wiith the Axe at least you eventually get Mistral Axe and can setup a level 3 Light renkei (much more important) for the BLM to burst on.
          Leatha Crafta Masta
          Leathercraft 100+3
          Smithing 60
          Clothcraft 60
          [img]http://img94.exs.cx/img94/550/sniper.jpg[/i mg]

          Comment


          • #6
            Anyone got a dream eq setup that they would like SE to deliver to them via mog mail?

            Go nuts, what's the best stuff for us out there?

            cursed haubruk armor set?

            Relic armor set?

            that lv 75 axe that gives "Onslaught" ?

            HQ wedding dress O_o ??? (damn it I'm male >_< where's the tuxedo outfit????)

            I wanna hear what you guys think would be the ultimate end game eq set up barring all prices and or time or difficulty to get.

            btw, anyone use dodge earrings? I don't know what to wear for my ears >< trying to decide between dodge or drone or +attack - evasion earrings..... oh ya, +2 str rings for fighting or +2 dex?
            75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

            Comment


            • #7
              Originally posted by Bigbird


              Hmm, I was under the impression that +Charm meant +the success rate of charm, that makes more sense then it extending the charm time.

              For me, Chr was never really an issue until I passed level 62 and started leveling in places with certain monsters that you cannot AFFORD to miss a charm(linking mobs and monsters with killer moves). Like the boyada tree, cape terrigan and Ifrits Couldron. In my experience as you get higher monsters have a higher resistance to charm, and CHR becomes increasingly more important.

              As for the Darkstaff, oh my god that thing rocks, but it is sort of an over kill for BST because, we barely have 200MP anyway. Its still very nice to have, but not a necesity since our MP pool isnt that great.

              As far as Scythes, i was really disapointed with this weapon, you wont get any weaponskills that are as useful as you get with 1 hand axe, you dont get gulliontine, the best you get is vorpal scythe which does really bad damage unless you critical hit. Without all the atk bonues that Darknights or even war gets, the scythe damage isnt that much higher then what you will do with the Axe (UNLESS you are farming lower lvl monsters, in which case scythe does wayyy better damage then axe). Wiith the Axe at least you eventually get Mistral Axe and can setup a level 3 Light renkei (much more important) for the BLM to burst on.
              Yeah, you'd think the charm+ would add to success rate... but this is Square we're talking about :\

              I think the bigger minus with scythes is that there's nothing new after a demonslicer for quite a while; I'm sure there's some rare-ex ones in between that I havent bothered to look up, but even then...

              At least the demonslicer makes me look uber. someday i'll go get a hauberjeon (or however way you spell it, forgot), sub blm (havent unlocked drk yet) and /anon somewhere spamming bio and pretending i was a drk.

              Comment


              • #8
                Originally posted by sudo
                that lv 75 axe that gives "Onslaught" ?
                What is that?
                Turgon, Elvaan of San d'Oria, Midgardsormr
                R.I.P. --> April 28th, 2004

                Comment


                • #9
                  Onslaught is the weapon skill given to 1 handed axe. In the new patch, there were new dynamis weapons added that includes gungir the spear and some other crazy stuff. If you want them you have to synth a super weapon like 3 times to get the uber suber weapon. Check mysterytour for more info.

                  In anycase, knights of the round is in the game now and is a sword ws. Looks pretty crappy to me...

                  Bst use 1 handed axe = onslaught which looks like a multihit combo. 5 hits maybe? hard to tell.
                  75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

                  Comment

                  Working...
                  X