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  • #31
    Re: /nin > /whm

    ToA merits.
    we start attack a monster, war WS, Nin WS, it's dead ^^
    That's about 5 seconds lol. ^^b
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #32
      Re: /nin > /whm

      Like I said before... you really get exp for something that weak?

      If so, it's pretty sad how much the game has been dumbed down, at least for exp/merit.

      15k/hr for killing things that basically can't fight back at all? Why don't they just give everyone 100 free merit points and be done with it?
      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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      • #33
        Re: /nin > /whm

        C'mon Karinya, you're 75. You know what merits PTs are like. Don't talk like you've never been in one. Yes we merit on pretty weak mobs. But it doesn't mean you get random people into your PT and you instantly get 15k/hour.

        Brd's pulling skill is a HUGE, if not the MAIN, factor here. Without good puller, you'll hardly break the 8k/hour mark. Of course the DD has to kill fast enough, but there's far more superior DD than there are superior BRD, since for DD, 80% of their attacking power relies on gear and not skill.

        well, but good gear definitely helps Brd too nonetheless. All the haste and reduce song casting can only help Brd keeps up their songs a lot easier.

        I don't have high level Brd, but I've been a main puller as Rdm too for both DD burn and manaburn PT. Using Rdm/nin is the only way I keep up to their killing pace. There's really no time to cast long spells like stoneskin.
        There are painters who transform the sun into a yellow spot,
        but there are others who with the help of their art and their intelligence
        transform a yellow spot into the sun.

        - Pablo Picasso

        Comment


        • #34
          Re: /nin > /whm

          hmm....kinda off topic, but if song casting time is awful, how good is RDM as a sub?

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          • #35
            Re: /nin > /whm

            fast cast help. but you'll still be stuck with stoneskin and blink for protection.
            getting the fast cast earring probably is a better option than /rdm.
            There are painters who transform the sun into a yellow spot,
            but there are others who with the help of their art and their intelligence
            transform a yellow spot into the sun.

            - Pablo Picasso

            Comment


            • #36
              Re: /nin > /whm

              I'm pretty sure everything that adds fast cast stacks. And doesn't the lv30 RDM mantle give fast cast?


              So that's:
              Native FC+Loq.Earring FC+Warlock's Mantle FC = ??? FC?


              Someone want to test that?

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              • #37
                Re: /nin > /whm

                I think that mantle only works when you /rdm?

                The earring should stack I guess, it says "enhance fast cast" after all.
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

                Comment


                • #38
                  Re: /nin > /whm

                  That's what I mean, using the mantle, /RDM, with the earring.


                  I'm 99% sure that the earring stacks, since when it came out RDMs were bitching that BLMs could get higher fast cast than they have.

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                  • #39
                    Re: /nin > /whm

                    I'm pretty sure all of the FC stacks. With /RDM+Minstrel's Ring+Manteel+Rostrum Pumps I can get 8 second songs down to around 3 seconds (35-45%ish). This is nice and I have gone /RDM to XP when the PT absolutely insists that I back up cure (which I usually end up doing almost none of because it's unneeded). However, I prefer to go /NIN when the PT isn't too afraid to let me. If I let the healer know what's up I can stay yellow to activate the Minstrel's Ring and get essentially the same bonus as /RDM while having shadows to keep me from being an MP sponge.
                    A Day in the Life of a Taru

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                    • #40
                      Re: /nin > /whm

                      Now add that TO /RDM... Madrigal:Ni go? *grin*

                      Comment


                      • #41
                        Re: /nin > /whm

                        Originally posted by Jei
                        C'mon Karinya, you're 75. You know what merits PTs are like.
                        The ones I've been in are nothing like what you're describing. I don't have TAU (and I don't merit much anyway because it's not nearly as interesting or rewarding as other high-level activities), so merit parties I've seen pretty much fall into three categories:
                        1. Uleguerand/Lufaise/etc. with traditional party setups (ie a tank that tries to hold hate, etc). Goes pretty much the same as any exp party, maybe a bit easier; your chain breaks when you run out of nearby mobs.
                        2. Weapons in Ru'Avitau. Kill stuff, run around, kill more stuff. Chain breaks when the next monster is too far away or some jerk shuts a gate in your face and you have to backtrack to reopen it or there are too many parties trying to camp the same mobs at once. These parties don't really have or need a puller; brd is useful for their ability to buff people and provide MP without needing to sit still and rest. I'll point out that these VT weapons don't normally die in 5 seconds, or even 10; 30 is more like it. 15-20 if you have substantial TP saved up (but you won't be getting back to 100% in a fight that short).
                        3. Manaburns, mostly in KRT. Again, the chain breaks when you run out of mobs; manaburns can't roam because the BLMs need to be resting while you're out pulling. You can deliberately double pull #5-#6, but beyond that you'll have to hope for a lucky close pop.

                        I've heard of, but not seen, roaming monk parties in KRT. Because of undead aoe spam, RDM+BRD is absolutely required (well, until there is a significant supply of high level COR), which makes them rare.

                        I've never actually seen a party getting over 8k/hr (after the exp rings wear off). Hence my assumption that if TAU merit parties get 15k, there are drastic changes to mobs in those areas; they must be much easier than equivalent-level mobs in other areas, or much more abundant (but somehow without creating any add/link danger - super weak to sleep?), or both.

                        Or the Sanction exp buff is +100%, but I'm pretty sure it isn't.
                        I don't have high level Brd, but I've been a main puller as Rdm too for both DD burn and manaburn PT. Using Rdm/nin is the only way I keep up to their killing pace. There's really no time to cast long spells like stoneskin.
                        I've never had any trouble casting stoneskin when I pull for manaburns. I would probably die if I pulled two Spartoi with only utsusemi, though.


                        It amazes me that SE would make mobs with so few HP they can be killed in a few *seconds* count as VT to 75s. Two WS for 1000 each and let's say 10 normal hits for 150 (note, these numbers are assuming pretty low def on the mob's part) = 3500 HP. Robber crabs have almost that much. Say what you like, that's some pretty extreme dumbing down of the game to make a monster that weak worth decent exp to a party of 75s.

                        Maybe you're just exaggerating a bit? I can't really tell.
                        Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                        RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                        All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

                        Comment


                        • #42
                          Re: /nin > /whm

                          Originally posted by Karinya
                          I've never actually seen a party getting over 8k/hr (after the exp rings wear off). Hence my assumption that if TAU merit parties get 15k, there are drastic changes to mobs in those areas; they must be much easier than equivalent-level mobs in other areas, or much more abundant (but somehow without creating any add/link danger - super weak to sleep?), or both.
                          Correct on all accounts. Chain 100 {Do you need it?}

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                          • #43
                            Re: /nin > /whm

                            TAU mobs have teh advantage of super short recast, +15% EXP from sanction, and yes, incredibly weak.


                            I can't speak for mamook, but I know a friend of mine reported one WS taking up to half of an Imp's HP, consistantly.

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                            • #44
                              Re: /nin > /whm

                              I think these easily killed mobs in TOAU areas are a godsend, personally. It's been a long times since I've seen endgame players so enthused.

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                              • #45
                                Re: /nin > /whm

                                Even in non-ToAU zones you can hit 10K+/hr with a burn party. I don't know what sort of parties you've been in Karinya, but I've hit 10K/hr with manaburn parties in KRT, and similar numbers in sky on golems.

                                ToAU zones you can easily see 10-14K/hr with merit parties, depending on where and what you're fighting. Manaburn parties there can easily reach 10K/hr. Good TP burn parties that can chain indefinitely can reach close to 15K/hr.

                                The price? Well, you have to defend the Astral Candescence in Beseiged or all the XP goes back to "so-so", and it takes a while (like a week or so) for the XP bonuses to come back up to par if your server loses the Candescence.


                                Icemage

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