The problem for the mages is not keeping the melees alive, it's keeping the BRD alive. Tank or no tank, melees take damage quite slowly (Flood notwithstanding). BRD will take 300-400 damage every 30 seconds when the mandies wake up (more, if they're slow to resleep).
That is what is so extremely draining for the mages. Even if the BRD heals 90 HP of it with a Cure II (which they should), both BRD and mages are eventually gonna run out of MP, even with Ballad going, even with higher max starting MP from Astrals.
Like I said, it's doable, but the point is to have the rest of the party able to kill mandies fast enough so that the BRD and single mage don't run out of MP by late fight. (Healing the BRD becomes easier and easier the fewer mandies are pounding on him. Hence it becomes easier the later in the fight you are. When there's only 1-2 mandies left I can even take care of myself.) Ideally you want 4 RNG/NIN (no need for Stun, just have them save Utsusemi for when they see Flood casting) for this purpose.
THF and NIN, as I mentioned before, will lag a bit behind in the damage output. And NIN will not have an easy time holding hate ... nor will it honestly matter if they do since (as I said before) the damage the melees take is not the issue in the first place.
You will probably want to have both the BRD and the mage take Yagudo Drinks, and the mage at least should probably bring Hi-Ethers. This will cut into your BCNM profits, but losing the battle cuts into them a lot more. If you don't want to spend money on items, I highly suggest changing your group (which may involve inviting someone from outside your LS, true).
Especially if you're inexperienced you really shouldn't be taking the riskier method of "one mage and kill fast". Try that when you've all got some practice under your belts.
That is what is so extremely draining for the mages. Even if the BRD heals 90 HP of it with a Cure II (which they should), both BRD and mages are eventually gonna run out of MP, even with Ballad going, even with higher max starting MP from Astrals.
Like I said, it's doable, but the point is to have the rest of the party able to kill mandies fast enough so that the BRD and single mage don't run out of MP by late fight. (Healing the BRD becomes easier and easier the fewer mandies are pounding on him. Hence it becomes easier the later in the fight you are. When there's only 1-2 mandies left I can even take care of myself.) Ideally you want 4 RNG/NIN (no need for Stun, just have them save Utsusemi for when they see Flood casting) for this purpose.
THF and NIN, as I mentioned before, will lag a bit behind in the damage output. And NIN will not have an easy time holding hate ... nor will it honestly matter if they do since (as I said before) the damage the melees take is not the issue in the first place.
You will probably want to have both the BRD and the mage take Yagudo Drinks, and the mage at least should probably bring Hi-Ethers. This will cut into your BCNM profits, but losing the battle cuts into them a lot more. If you don't want to spend money on items, I highly suggest changing your group (which may involve inviting someone from outside your LS, true).
Especially if you're inexperienced you really shouldn't be taking the riskier method of "one mage and kill fast". Try that when you've all got some practice under your belts.
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