At 73 (practically 74, but no real equipment to look forward to), my equipment selection (that I regularly use) is:
Light Staff (equip-change macro)
Earth Staff (equip-change macro)
Shellbuster (equip-change macro)
Cermet Sword +1
Stun Knife
All song +2 instruments except Lullaby (+1), Hymnus (never in stock, hideously expensive if it were, and heard it's just a duration boost), Mazurka (see Hymnus), Virelai (nigh useless even with instrument, though I may buy this one anyway) (equip-change macro for all, of course)
Opo-Opo Crown
Wind Torque (equip-change macro)
String Torque (equip-change macro)
2x Melody Earring +1
Errant Houppelande (equip-change macro)
Minstrel's Coat (equip-change macro)
Choral Cuffs
2x Angel's Ring
Jester's Cape +1
Corsette +1
Errant Slops (equip-change macro)
Choral Cannions (equip-change macro)
Dance Shoes
I also have two Electrum Rings, a Demon Helm and a Star Necklace which I never use, though I want to see a debuff comparison between 3 CHR and 7 Wind/String skill once I'm at 75. (Sad to say, bards' most popular buff for HNMs seems to be ballads as far as everyone I ask, and you need no skill+ for that. Even on the other buffs, it's only a very tiny difference between all skill+ and none of it, which is kinda disappointing.)
I can HQ the staves, and either get a Monster Signa or get the other six staves for threnodies (or HQs thereof). I can HQ the Demon Helm (that I never use). I can HQ the two Errant items into Mahatma, and I can HQ the rings and the Dance Shoes. All of this pending money that I don't have at the moment, but never mind that. I'm trying to decide on my goals, not figure out how to fund them.
At this point ... I'm not entirely sure it'll make a difference. Which is the disappointing part. I have +59 to +63 CHR (along with +7 wind/string, +5 singing) for my debuffs (depending on what debuff I use). On exp enemies, these either land basically all the time, or are resisted horribly. (Aura Statues own me.) I'm running around with 183 MP post-Pamama, which has always been plenty for me when exping.
The way I see it, I really have two options here:
1. Continue scraping up those very expensive last few points of +CHR, just for the claim to fame of being as reliable a BRD debuffer on HNMs as possible. (Hardly matters on exp enemies, I doubt my success rate has changed much since +30-something CHR.)
2. Say screw it on the debuffs and start going for +MP and MP regeneration stuff. Zenith/Dalmatica set, Serket/Vivian Ring, RSE waist, etc. But ultimately, that's just extending how far I can stretch my wimpy little Cure III's (on the off chance that someone needs healing between my buffs and some gung-ho WHM or RDM hasn't already nabbed 'em).
... Not quite sure where I should go here. There's room for improvement, but neither option really strikes me as hugely productive. I'm pretty confident I wouldn't have the inventory space for both options unless a Gjallarhorn fell into my lap and let me sell all the other instruments.
Light Staff (equip-change macro)
Earth Staff (equip-change macro)
Shellbuster (equip-change macro)
Cermet Sword +1
Stun Knife
All song +2 instruments except Lullaby (+1), Hymnus (never in stock, hideously expensive if it were, and heard it's just a duration boost), Mazurka (see Hymnus), Virelai (nigh useless even with instrument, though I may buy this one anyway) (equip-change macro for all, of course)
Opo-Opo Crown
Wind Torque (equip-change macro)
String Torque (equip-change macro)
2x Melody Earring +1
Errant Houppelande (equip-change macro)
Minstrel's Coat (equip-change macro)
Choral Cuffs
2x Angel's Ring
Jester's Cape +1
Corsette +1
Errant Slops (equip-change macro)
Choral Cannions (equip-change macro)
Dance Shoes
I also have two Electrum Rings, a Demon Helm and a Star Necklace which I never use, though I want to see a debuff comparison between 3 CHR and 7 Wind/String skill once I'm at 75. (Sad to say, bards' most popular buff for HNMs seems to be ballads as far as everyone I ask, and you need no skill+ for that. Even on the other buffs, it's only a very tiny difference between all skill+ and none of it, which is kinda disappointing.)
I can HQ the staves, and either get a Monster Signa or get the other six staves for threnodies (or HQs thereof). I can HQ the Demon Helm (that I never use). I can HQ the two Errant items into Mahatma, and I can HQ the rings and the Dance Shoes. All of this pending money that I don't have at the moment, but never mind that. I'm trying to decide on my goals, not figure out how to fund them.
At this point ... I'm not entirely sure it'll make a difference. Which is the disappointing part. I have +59 to +63 CHR (along with +7 wind/string, +5 singing) for my debuffs (depending on what debuff I use). On exp enemies, these either land basically all the time, or are resisted horribly. (Aura Statues own me.) I'm running around with 183 MP post-Pamama, which has always been plenty for me when exping.
The way I see it, I really have two options here:
1. Continue scraping up those very expensive last few points of +CHR, just for the claim to fame of being as reliable a BRD debuffer on HNMs as possible. (Hardly matters on exp enemies, I doubt my success rate has changed much since +30-something CHR.)
2. Say screw it on the debuffs and start going for +MP and MP regeneration stuff. Zenith/Dalmatica set, Serket/Vivian Ring, RSE waist, etc. But ultimately, that's just extending how far I can stretch my wimpy little Cure III's (on the off chance that someone needs healing between my buffs and some gung-ho WHM or RDM hasn't already nabbed 'em).
... Not quite sure where I should go here. There's room for improvement, but neither option really strikes me as hugely productive. I'm pretty confident I wouldn't have the inventory space for both options unless a Gjallarhorn fell into my lap and let me sell all the other instruments.
Comment