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A question about double Ballad

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  • #16
    I don't quite understand this, because when I sing my songs they never overlap between mages and melees. Mages simply stand at the back out of range. It goes something like:

    Stand with the mages
    Sing Ballad 2
    Sing Ballad 1

    Target mob
    Requiem
    Elegy
    Threnody

    Run up to mob
    Madrigal
    Minuet
    Hunters Prelude on ranger

    Run back to Mages
    Pld backs up a little
    Sing Ballad 2
    Sing Ballad 1

    If it's a long fight then Requiem and Elegy again

    etc
    etc

    The key is distance, in my opinion, and everyone gets the songs they need.
    Lost in ecstasy, spread beneath my Willow tree, you make me complete

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    • #17
      The issue is mainly for the songs *you* end up with (and in this case, the PLD is also at risk). The melees will get their melee songs refreshed over and over, same for the mages. But you and the PLD will get the long-duration melee songs, then the short-duration ballads.

      And unless you have a significant pause between the second melee song and the first ballad (or the second melee song was not played with a song+ instrument), then the ballad will replace the first melee song ... and then the second ballad will replace the first ballad, rather than the second melee song.

      If a song is already in place, (re)singing it will replace the old version of the song. If a song is not already in place, singing it will replace whichever song will wear off sooner - in almost all, but not quite all, cases, this is the song which was sung first. This topic is about what to do when it's the song which was sung second. In that situation, the ballad, despite being played later, will wear off sooner due to no instrument bonus. Thus it, rather than the second melee song, would be replaced by the second ballad.

      The solution is to make ballad wear off later than the second melee song. Do this either by delaying ballad, or by not boosting the second melee song's duration.
      Averter of the Apocalypse~
      Unique quests complete: 330-something, keep losing count.
      Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
      Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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