honestly every bc i've done has been w/ mary's horn, and only mary's horn, for that situation i don't switch instruments i don't dispell, slow, dot anything but sleep, ballad, paeon, and curaga, i don't want to run the risk of accidnetally leaving another instrument on in place of the horn, so i don'te even bring them. i also don't do anything fancy i bring 3 mages, 2 melees and myself and get between 20-25 min kill times, not going for any record, just going to win,
summoners bring nice buffs in the form of prefight stoneskin, shock spikes, in battle blinkga, slowga, and they can curaga, heal, and auto refresh+huge mp pool helps alot. sec
red/whitemages, bring convert, convert is huge, gives your mage a second mp bar, and that takes a huge strain off. also with high enfeebling to keep hte blackmage silenced, an additional set of bar spells, an additional paralyna
blackmage, magic burst, thats enough right there big flashy numbers extra debuffs, an addional seal+silence, additional curaga, paralyna etc
bard,.. makes u win, nuff said.
i like pally's for being able to wake another person then having that person wake all w/ curaga. the other melee is whatever u like, so long as a decent skillchain can be made. cover is fairly nice too.
people who go with 1 mage, bard, 4 melees are asking for touble imo, lag spike, dc, paralyzed, a huge number of things can go wrong, and if something does go wrong, you loose.
2 healers is nice, which is what i go with, summoner and a red, but i could probably replace the summoner w/ a black for double magic bursts (i think 2 mages can burst simultanously right?)
i wear,
af,
mary's horn
compound eye circlet,
bird whistle,
enhancing earing
dodge earing
cuir bp
sentless armlets
lvl 36 +2 cha rings x2
tundra mantle (5 defense is nice)
corsette
combat casters legs (+5 evasion)
cuir feet.
+protect 3 from out of group 2nd box whitemage
+fishkabobs,
i also carry selbinia milk, gives you regen, heals 1/3sec for about 40 hps, i also make pineapple juices for ppl who bring me componets
summoners bring nice buffs in the form of prefight stoneskin, shock spikes, in battle blinkga, slowga, and they can curaga, heal, and auto refresh+huge mp pool helps alot. sec
red/whitemages, bring convert, convert is huge, gives your mage a second mp bar, and that takes a huge strain off. also with high enfeebling to keep hte blackmage silenced, an additional set of bar spells, an additional paralyna
blackmage, magic burst, thats enough right there big flashy numbers extra debuffs, an addional seal+silence, additional curaga, paralyna etc
bard,.. makes u win, nuff said.
i like pally's for being able to wake another person then having that person wake all w/ curaga. the other melee is whatever u like, so long as a decent skillchain can be made. cover is fairly nice too.
people who go with 1 mage, bard, 4 melees are asking for touble imo, lag spike, dc, paralyzed, a huge number of things can go wrong, and if something does go wrong, you loose.
2 healers is nice, which is what i go with, summoner and a red, but i could probably replace the summoner w/ a black for double magic bursts (i think 2 mages can burst simultanously right?)
i wear,
af,
mary's horn
compound eye circlet,
bird whistle,
enhancing earing
dodge earing
cuir bp
sentless armlets
lvl 36 +2 cha rings x2
tundra mantle (5 defense is nice)
corsette
combat casters legs (+5 evasion)
cuir feet.
+protect 3 from out of group 2nd box whitemage
+fishkabobs,
i also carry selbinia milk, gives you regen, heals 1/3sec for about 40 hps, i also make pineapple juices for ppl who bring me componets
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