Just as the tittle says. Make your own job in FFXI, that you have always wanted to see in the game. It could be anything that does anything. Its just something that I always wanted to see. Always wanted to know what others would want in the game to make it 'better'. I have two jobs that I alway wanted to see in the game though. And I would LOVE to see them used, but SE wont make them, well I don't think they will anyways. But one is a Fencer, and the other is an Assassin job (Kinda like ninja, but more damage.)
Fencer: Can tank or deal damage. Can not dual wield, and can only use Rapier type swords. They receive penalties when using two weapons. They can tank by using "Stances", and each does a different animation. They receive a provoke like ability in defense as well as increase dodge, parry, and counter. In defensive, they gain increased damage, accuracy, and attack speed. They gain Attack, and defense bonus as traits +5, and increased by 5 each tier to attack, and def. They receive a second Tier stance upon reaching level 50. Offensive increases their abilities even further, but increases cit hit rate. Defensive decreases crits they receive, and increase enmity gain, as well as increased counters.
Assassin: Gains Dual Wield at lvl 10, just like ninja. Can use most one handed weapons, as well as a few two handed ones as well. Shadow as a trait which increases crit hit rate, and damage they deal from behind. They gain evasion bonus, but have low defense. They get a total of 3 tiers of Dual Wield. They have high throwing weapon skill (Can use most throwing type weapons), and have increased damage from throwing weapons. When they throw a weapon, they have a 5% chance of not using their thrown weapon, increasing by 5% every 15 levels after level 5.
So, what ideas do you all have?
Fencer: Can tank or deal damage. Can not dual wield, and can only use Rapier type swords. They receive penalties when using two weapons. They can tank by using "Stances", and each does a different animation. They receive a provoke like ability in defense as well as increase dodge, parry, and counter. In defensive, they gain increased damage, accuracy, and attack speed. They gain Attack, and defense bonus as traits +5, and increased by 5 each tier to attack, and def. They receive a second Tier stance upon reaching level 50. Offensive increases their abilities even further, but increases cit hit rate. Defensive decreases crits they receive, and increase enmity gain, as well as increased counters.
Assassin: Gains Dual Wield at lvl 10, just like ninja. Can use most one handed weapons, as well as a few two handed ones as well. Shadow as a trait which increases crit hit rate, and damage they deal from behind. They gain evasion bonus, but have low defense. They get a total of 3 tiers of Dual Wield. They have high throwing weapon skill (Can use most throwing type weapons), and have increased damage from throwing weapons. When they throw a weapon, they have a 5% chance of not using their thrown weapon, increasing by 5% every 15 levels after level 5.
So, what ideas do you all have?
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