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the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

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  • #16
    Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

    I also kind of find it funny that bard isn't on his list of "jobs you should level". He sounds like he doesn't have that good of an understanding of the game. ahaha
    ~~~BLM SAM RNG NIN PLD~~~

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    • #17
      Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

      Originally posted by Kailea View Post
      tone down SAM and *cough* boost DRG *cough*
      I don't think that DRG needs to be boosted. They have ATTK+ at level 10, they have a pet to help out with damage. They get a GREAT WS at lvl 48 (I think) Penta thrust. They are THE best DD job against Colibri hands down. Penta Thrust deals lodas of damage. Their TP gain in next to sams, especially if they sub Sam. Meditate + Penta Thrust. Can get about 2-3 off at once.

      So against Piercing weak monsters... Drgs are insainly powerful, against all others... well they are like Wars Dmg

      But every job has its own usea. Anyone that whas they are talking about. Each job shines in their own way.

      Pups though... Idk where they shine... Idon't understand that job all that much. Been trying to figure it out. since it came out. :/

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      • #18
        Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

        Let's not forget that DRG has already been boosted by a SECOND Accuracy Bonus trait, and that Drakesbane gives them a 4-hit Penta Thrust with much better stat mods, crit capability, and Lv.2 SC properties. Wyvern Breath also can't be discounted; 200 damage is still 200 damage. Being able to shed hate at will is also an exceptional ability for a DD to have.

        Also Angon, and their best non-super-rare weapons having a frequent Evasion Down proc.
        Last edited by Armando; 06-21-2009, 09:41 AM.

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        • #19
          Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

          Originally posted by Armando View Post
          Let's not forget that DRG has already been boosted by a SECOND Accuracy Bonus trait, and that Drakesbane gives them a 4-hit Penta Thrust with much better stat mods, crit capability, and Lv.2 SC properties. Wyvern Breath also can't be discounted; 200 damage is still 200 damage. Being able to shed hate at will is also an exception ability for a DD to have.

          Also Angon, and their best non-super-rare weapons having a frequent Evasion Down proc.
          yeah I know ;p my comment was more of a joke. eh DRG...it has changed so much over the years
          -------------------------------------------------------------------------
          Kain (FFIV): I am aware of my actions, but can do nothing about them.

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          • #20
            Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

            Oh yea... How could I forget about their new boosts...

            But I like how Pup is the new loldrg... >.<;

            Its so sad how a new job is put as lol<job> as soon as it comes out, before people even know how to play it. I don't understand the job, but its still a good job from who I have partied with.

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            • #21
              Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

              Originally posted by Takelli View Post

              But I like how Pup is the new loldrg... >.<;

              Its so sad how a new job is put as lol<job> as soon as it comes out, before people even know how to play it. I don't understand the job, but its still a good job from who I have partied with.
              Partying and endgame are 2 different things though. Endgame is much more strict because the win is everything.
              Originally posted by Feba
              But I mean I do not mind a good looking man so long as I do not have to view his penis.
              Originally posted by Taskmage
              God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
              Originally posted by DakAttack
              ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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              • #22
                Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                Originally posted by TheGrandMom View Post
                Partying and endgame are 2 different things though. Endgame is much more strict because the win is everything.

                I... Never even said anything about endgame in that post...

                I was just proving how players don't like to try to understand a job when it comes out, and don't want to change their party or end game tacticts, or even want to try something to see if it works better.

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                • #23
                  Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                  They're also not telling you that this changes over time. Two years ago PLD wasn't needed for anything other than Dynamis - everything else was NIN tanked. RNG used to be worshipped, now it's optional for most content.

                  It seems to me that the only jobs with really serious endgame issues are DNC, BST, and PUP. Everything else fits well in most situations, although there are some people with excessively rigid mindsets that are always looking for one job to be "the best" at something.

                  Kiting one level 95 mob isn't the entirety of endgame. It isn't even really representative anymore. Some people's heads are still stuck in about 2005, though.
                  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                  RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                  All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                  • #24
                    Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                    Originally posted by Takelli View Post
                    I... Never even said anything about endgame in that post...

                    I was just proving how players don't like to try to understand a job when it comes out, and don't want to change their party or end game tacticts, or even want to try something to see if it works better.
                    The OP is basically talking about doing everything in FFXI, meaning endgame. You bascially commented that people should give pups a chance because you think they are good party members. I said endgame and partying are two different animals though. I've partied with pups many times and enjoyed the job immensely as long as the player did the job justice. But when it comes to endgame, there are very few events that I'd want a pup to take a spot in. I can usually fill the spot with a job more suited to the task at hand unfortunately. It doesn't mean I dislike pups, its just that the win is my end goal.

                    Originally posted by Karinya View Post
                    They're also not telling you that this changes over time. Two years ago PLD wasn't needed for anything other than Dynamis - everything else was NIN tanked. RNG used to be worshipped, now it's optional for most content.

                    It seems to me that the only jobs with really serious endgame issues are DNC, BST, and PUP. Everything else fits well in most situations, although there are some people with excessively rigid mindsets that are always looking for one job to be "the best" at something.

                    Kiting one level 95 mob isn't the entirety of endgame. It isn't even really representative anymore. Some people's heads are still stuck in about 2005, though.
                    Yes over time as new ways of killing a mob are discovered or as SE "tweaks" a job, other combinations are viable for completing the goal. Also you need to take in how well a player can actually play his job. You can take a bunch of people that have the right jobs to an event and fail. Player skill plays a HUGE part in endgame. One of the things in my ls that we saw was newer members having issues with skillchaining at events. (Seriously irritating beyond belief.) For some fights, skillchains are imperative to getting the job done right and if people can't properly skillchain then we can and have failed. And failed at an event we'd been doing for years and had a high completion rate on. There are times I'd rather have a person that has a job like Pup leveled, and plays it well, in the ally than a person on Sam who doesn't know how to play their f**king job right.
                    Last edited by TheGrandMom; 06-22-2009, 06:52 PM.
                    Originally posted by Feba
                    But I mean I do not mind a good looking man so long as I do not have to view his penis.
                    Originally posted by Taskmage
                    God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                    Originally posted by DakAttack
                    ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                    Comment


                    • #25
                      Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                      Originally posted by TheGrandMom View Post
                      The OP is basically talking about doing everything in FFXI, meaning endgame. You bascially commented that people should give pups a chance because you think they are good party members. I said endgame and partying are two different animals though. I've partied with pups many times and enjoyed the job immensely as long as the player did the job justice. But when it comes to endgame, there are very few events that I'd want a pup to take a spot in. I can usually fill the spot with a job more suited to the task at hand unfortunately. It doesn't mean I dislike pups, its just that the win is my end goal.
                      What I see from here is, that you are saying pup can not be the best it can be. The job is based on their automation set up. Pup can fill a DD, support, or even a partial healer role in end game as well. They may not be the best at it, as they are able to fill one of three roles depending on the set up, but they are better than going in with one man short.

                      My goal is to just have fun, not to win, doesnt matter if I lose, or win, I just play the game for fun. Hell, if I win, then its even better but I like to try to find new ways to obtain a victory, or have more fun in the event. But, with the way people put down pups, there arent that many people playing pups, and everyone follows suit with the others, and they put pups down as well, even if they have yet to play the job. I think teh job can be a viable DD, Support, and even a healer if needed. I'm all for taking a pup along with me if I am missing a DD job, or support, even a healer job. Its still worth a try if you are one man short. Its just a filler for more people, but it can be more than that, if people actually try to find ways to get pup into end game and such.

                      I think that Pup can be good with kiting if the automation is set to Healing. You take damage and the automation heals you, so that the healer doesn't have to heal you, and you can use the Rdm, or blm that you where going to use kite, actually be up in the action dealing damage and refreshing, as the pup holds off the kitted monster.

                      but the thing is... People don't like to change or try new combinations. They don't want to see if something works better than another, or is even funner. Isn't just playing the game about fun? Thats what it should be. Not just about winning. I find it sad when people play a game to win, nost just for fun. FFS, its a MMORPG. Its a game, its made for fun.

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                      • #26
                        Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                        Sad fact: Not all jobs in FFXI are created equal.

                        The reason you see specific jobs quite often at various endgame events is because they bring unique abilities to the table, or they do something important exceptionally well. Hence White Mage (Raise III, low enmity party protect/heal), Black Mage (efficient burst nuking), Paladin (exceptional tanking), Samurai (can skillchain with minimal need to give enemies TP), Bard (area MP recovery, unique slow debuff), Red Mage (strong MP recovery, powerful debuffs, backup healing, chain/stun, etc.), will almost always find their way into endgame activities because no one else can do what they do as well as they do it.

                        Other jobs can be used in place/in support of these roles, assuming proper playstyle and equipment, but they're never "quite" as good in most cases unless there's something especially useful that they can bring to the table (Angon for Dragoons, area status removal/debuffs for Scholars, self-skillchains for Blue Mage, etc.).

                        Puppetmaster is really the odd man out - even now it has no abilities that make it the go-to choice at endgame for any specific reason. Every other job at least offers "something" interesting that no one else does as well that can be harnessed into a good strategy at least some of the time.


                        Icemage

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                        • #27
                          Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                          Ahh how we wish all jobs were treated equally for what they bring to the table. But as TGM says, it really comes down to skill (and money really) for certain jobs. Ive seen PUP's out do SAM's in certain PT's (but this PUP was uber-geared) and DNC's solo shit in sea that most other jobs cant handle. I for one do hate the lolPUP stigma that goes around, especially by some hard headed people who have SEEN the parser numbers and still swear up and down a PUP couldnt have caused that much damage. Will it ever change? Probably not, as most of these hard headed people also lead endgame shells and will probably carry this mentality over to FFXIV as well.
                          Originally posted by Van Wilder
                          Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
                          Originally posted by Taskmage
                          No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
                          Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
                          I'M BACK BABY!

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                          • #28
                            Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                            Originally posted by hexx View Post
                            Ahh how we wish all jobs were treated equally for what they bring to the table. But as TGM says, it really comes down to skill (and money really) for certain jobs. Ive seen PUP's out do SAM's in certain PT's (but this PUP was uber-geared) and DNC's solo shit in sea that most other jobs cant handle. I for one do hate the lolPUP stigma that goes around, especially by some hard headed people who have SEEN the parser numbers and still swear up and down a PUP couldnt have caused that much damage. Will it ever change? Probably not, as most of these hard headed people also lead endgame shells and will probably carry this mentality over to FFXIV as well.
                            I have yet to play pup, but I will defend the job, from what I have seen it do, and from what I have read in teh guides and such. I will be unlocking the job later on though... Maybe I will do that tomorrow... Meh...

                            Pup duos are fairly good. I have seen pup duos kill pretty fast. Pup combined with a RDM is a great combo for duo. especially if the rdm is a melee set up as well. I have heard that Pup does cost TONS of money as well, so that might also be why its called a lol<job>...

                            I do hope that those that put down any job for any reason does NOT go over into FFXIV. We don't need people like that in a new game. Thats the main issue with making a game with in a series, and making it online again. You will get people that will do that, and put down X job for Y reason, then they will never touch it. Or they will play teh job, then Thyd put down A job for B reason, and never touch that job.

                            But remember the Loldrg thing went....... It was over after a while, but that was when pup came out, but I think if peopel prove others that pup can (And i know it can) pull its weight, and other jobs weight in parties/end game, people will stop saying lolpup.

                            But I've heard people call me lolsam before. But that was only when I hit a lucky crit with a Tachi:Enpi on squishi mobs(700 at level 23), and get killed because the healer refused to "waste" their mp on me. But how does hitting high numbers make you lol<job>?

                            Just like how I heard people said that lolsch as well. But then once they started playing it, I started to hear lolwhm... -.-;

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                            • #29
                              Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                              Originally posted by Takelli View Post
                              What I see from here is, that you are saying pup can not be the best it can be. The job is based on their automation set up. Pup can fill a DD, support, or even a partial healer role in end game as well. They may not be the best at it, as they are able to fill one of three roles depending on the set up, but they are better than going in with one man short.
                              I'm saying that there are set winning combinations for endgame events and pup does not fit into the majority of them. If there is another job able to fill that spot, they will put that job in over a pup hands down. Am I saying thats great? No. Never have, never will. I wish all jobs could be utilized in endgame so people could have a variety and be able to play some of the less in demand jobs more often. I'm not one for going lol<insert job here> at all but majority wins in an endgame shell.

                              Originally posted by Takelli View Post
                              My goal is to just have fun, not to win, doesnt matter if I lose, or win, I just play the game for fun.
                              And I hope you are able to find a serious endgame shell that utilizes all jobs on a regular basis and is out to have fun over winning. I've played for nearly 7 years now and I haven't seen a single one out there yet. I keep getting into ones that say "oh we are just in it to have fun" and then you see the seriousness at an event and bickering and finger pointing and etc... To many winning IS fun so who's to say whats right or wrong? The person who wants to have fun by winning and would rather have a Sam in the ally instead of a Pup? Or the person that says they don't care if you come on Pup even though we might lose the fight?

                              I'd also like to say that earning some endgame equips mean you need to put winning over fun. You need to be organized, you need to have experienced players that know their jobs well and have invested the time and effort into equipping it, and you have to put the right jobs to the tasks. So if you see some person walking around in some awesome equips that were earned by doing some of the trickier endgame events and you say "Geez I can't wait to get that piece!", then you better realize you'll have to put winning over fun at some point.......and like it.
                              Originally posted by Feba
                              But I mean I do not mind a good looking man so long as I do not have to view his penis.
                              Originally posted by Taskmage
                              God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                              Originally posted by DakAttack
                              ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                              Comment


                              • #30
                                Re: the only needed Jobs in FFXI are WHM, PLD, BLM and SAM???

                                Originally posted by Icemage View Post
                                Puppetmaster is really the odd man out - even now it has no abilities that make it the go-to choice at endgame for any specific reason. Every other job at least offers "something" interesting that no one else does as well that can be harnessed into a good strategy at least some of the time.
                                Anti-level-correction attachments and NPC chasing capabilities would like to say hi. Puppetmaster fills the niche for endgame kiting DD quite well - or so I heard.
                                Originally posted by Armando
                                No one at Square Enix has heard of Occam's Razor.
                                Originally posted by Armando
                                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                                Originally posted by Taskmage
                                GOD IS MIFFED AT AMERICA

                                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                                GOD IS AMBIVALENT ABOUT FURRIES

                                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                                Originally posted by Taskmage
                                However much I am actually smart, I got that way by confronting how stupid I am.
                                Matthew 16:15

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