This may have been suggested before; however, I haven't been able to find any similar posts, so I guess I will post it as my idea here
The concept is pretty simple actually.. Have a new support job that relies on using summoned Rare/Ex/Temp potions. The idea came to me after they added treasure caskets that drop these temporary potions, and realizing there is the potential for a potion using class that will not ruin the alchemy trade skill.
Early levels: The Chemist would begin with the ability to summon the almighty Potion! Perhaps give it a short cool down timer. As the Chemist progresses towards L20-30 they would add other status curing potions to their arsenal such as Antidotes and Eye Drops. A smart chemist would stock up on potions before joining a party, but there is still the 16 slot limit on temporary potions. As for Job Traits, the chemist would receive a trait allowing him or her to use their temporary potions on other party members. Perhaps around L15 that would gain a 10-15 Cool down ability that turns their next potion used into a party effect.
Mid Levels: The chemist would gain access to stronger potions such as Hi-Potions, Ethers, Silent Oil, and Prism Powder. To prevent imbalance issues though, the Ether would have a much longer recast timer. Other job abilities/trait ideas would be something that could increase your potions to +1 or +2.
High Levels: Upon reaching the final levels, a Chemist would be able to summon Daedulus Wings and perhaps even Phoenix Downs with a longer recast than other potions. Combining high level ethers or daedulus wings with the ability to effect entire party, the Chemist would be a welcome support job indeed.
Other stuff: The job would most likely wear light armor and use mainly daggers and staves. They would probably be slightly more heavily armored than a white mage or black mage. They could also possibly have the ability to summon new offensive potions, or mirror their potions to have the opposite of the stated effect on enemies, making them more than a purely defensive support job.
Any comments or further ideas are most welcome!
The concept is pretty simple actually.. Have a new support job that relies on using summoned Rare/Ex/Temp potions. The idea came to me after they added treasure caskets that drop these temporary potions, and realizing there is the potential for a potion using class that will not ruin the alchemy trade skill.
Early levels: The Chemist would begin with the ability to summon the almighty Potion! Perhaps give it a short cool down timer. As the Chemist progresses towards L20-30 they would add other status curing potions to their arsenal such as Antidotes and Eye Drops. A smart chemist would stock up on potions before joining a party, but there is still the 16 slot limit on temporary potions. As for Job Traits, the chemist would receive a trait allowing him or her to use their temporary potions on other party members. Perhaps around L15 that would gain a 10-15 Cool down ability that turns their next potion used into a party effect.
Mid Levels: The chemist would gain access to stronger potions such as Hi-Potions, Ethers, Silent Oil, and Prism Powder. To prevent imbalance issues though, the Ether would have a much longer recast timer. Other job abilities/trait ideas would be something that could increase your potions to +1 or +2.
High Levels: Upon reaching the final levels, a Chemist would be able to summon Daedulus Wings and perhaps even Phoenix Downs with a longer recast than other potions. Combining high level ethers or daedulus wings with the ability to effect entire party, the Chemist would be a welcome support job indeed.
Other stuff: The job would most likely wear light armor and use mainly daggers and staves. They would probably be slightly more heavily armored than a white mage or black mage. They could also possibly have the ability to summon new offensive potions, or mirror their potions to have the opposite of the stated effect on enemies, making them more than a purely defensive support job.
Any comments or further ideas are most welcome!
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