Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)
I would caveat that somewhat. I would like to see relative parity between what various 6-man party configurations can achieve (and some target-mob-specific marginal advantages spread between such styles would be potentially useful), but if you're going to talk about 'equal' solo xp potential you have to account for the fact that xp parties, especially large ones, have a lot of organizational overhead. At a minimum to make it worthwhile, xp/hr equity would have to count the average lfg wait time at 0 xp into the party rate, and even then it'd be really hard to get people on board if they could skip the hassle and still rake in the same xp for the time invested. (Yes, you could still come out ahead in such a scenario by soloing and seeking at the same time, but would it be enough to take the risks inherent in breaking off from your soloing and going to camp (e.g. party breaks up shortly after you get there, leader's incompetent, the refresher doesn't like your gear and demands someone else, etc.)?)
Unpopular as it may be with some folks, I do think party size should grant a distinct efficiency privilege in terms of game mechanics, because it imposes a number of significant inherent obstacles.
Originally posted by Karinya
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Unpopular as it may be with some folks, I do think party size should grant a distinct efficiency privilege in terms of game mechanics, because it imposes a number of significant inherent obstacles.
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