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Forthcoming Job Adjustments (i.e. vague developer details from JP button)

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  • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

    Originally posted by Balfree View Post
    *steps in*

    *threatens with ban*

    *uses a graphical emoticon*

    *steps out*

    oh your no fun ;p


    So yeah, I would love to see SMN magic DD, alot more possible then it is now. Like others have said, raising Melee damage of summons, tweaking BP and changing them a little, would be really nice.
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

      SMN's get lazergun?

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      • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

        Or SE could just give us Bahamut and have him consume an obscene amount of MP while he WTFPWNS everything >_>b.

        /sarcasm (I really would like Bahamut though)
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

          Originally posted by ShepardG View Post
          SMN's get lazergun?
          Oh sure, steal something else from rdm
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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          • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

            Honestly, there is so many possibilities, and good answers from everyone on what SE could do, but you know they sometimes don't like to listen to us. Maybe we smell. Maybe smn's smell! I'm not sure.

            I'm happy that I accomplished so much for my little Tarutaru of death, well not death, but I dunno... I'm rambling here.

            When you first get your first summon, you think to yourself.

            Damn. I'm gonna summon a effin' god. nope. you get a smaller version. a peon if it were. On top of that you don't get all their abilities, just a watered down version until you level up. oh you can't level up if you don't have their abilities, man sucks to be you, geez you first start off with the short stick and it gets cut in half again. dude what's up with that?

            I would like to summon Ragnarok and turn them into items.

            I would like to cast invisible on my enemies and then doom or x-zone to kill them instantly.

            I would like to cast raise to kill undead in 1 go. Where's my phoenix downs?

            Well wait it's FFXI.. not FFVI or III. Damn devolution here I come.
            Hacked on 9/9/09
            FFXIAH - Omniblast

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            • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

              Originally posted by Omniblast View Post
              Missing Blood Pacts because enemy is too far away. This speaks for itself and should be addressed somehow by next update. Losing out on 200+ mp and 46 seconds of doing nothing = crap.

              Ugh. This is a bug with plain old WS as well. Oops, the mob moved slightly and now you lose your 100-300% TP! Too bad! I call it a bug because I can't see how any sane dev would make it intentional. This has to be at least a cut-n-paste of the same code, if not the same actual code.
              Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
              99 Everything, mostly play PUP, WHM, and sometimes BST
              F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

              >2012
              >not having all jobs at 99


              Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

              Comment


              • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                Originally posted by Omniblast View Post
                Maybe we smell.
                I can actually a-test that I do in fact, smell. Both bad, and also with my nose.

                Seriously Fix blood pack

                give WHM's some sort of TP based refresh:

                100-150 = 3mp/tic
                150-300 = 4mp/tic

                RDM's can....fuck I mean they have a fucking role everywhere they go, just enspell II, and give the Enspells like an acc modifier of +7 or something and they do 1/3 more DMG than the original's

                Pup's can get a slight Defense boost on the PUP's and an AI fix.

                and re-work the merit system.

                That's it, I just fixed it, someone call SE, tell them this dude figured it out.

                BALFREE

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                • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                  signatures are for pussies mew mew mew, here's mine

                  Comment


                  • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                    God dam it the internetworkweb! I can't see what balfree posted!!! smash my pee hole!

                    Comment


                    • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                      give WHM's some sort of TP based refresh:

                      100-150 = 3mp/tic
                      150-300 = 4mp/tic
                      Uh, doesn't this serve the same purpose as Mystic Boon and Spirit Taker?

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                      • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                        Originally posted by ShepardG View Post
                        God dam it the internetworkweb! I can't see what balfree posted!!! smash my pee hole!
                        Its only mildly interesting.
                        signatures are for pussies mew mew mew, here's mine

                        Comment


                        • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                          Originally posted by Armando View Post
                          Uh, doesn't this serve the same purpose as Mystic Boon and Spirit Taker?
                          Well, when I initially had this idea, I will admit I was unfamilar with those WS's, but they would function in my original Idea. I guess I was thinking the WHM could Melee, while focusing on healing, and basically wouldn't take such a MP hit. because he'd have his own refresh, of sorts. But yeah, I see your point.

                          also

                          ROBOTIC DINOSAUR WEARING A TOP HAT! NEW JOB CLASS GO!

                          Also I wish BLM's had some sort of syphon spell, that they could aspir their own party members for MP

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                          • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                            Originally posted by ShepardG View Post
                            Well, when I initially had this idea, I will admit I was unfamilar with those WS's, but they would function in my original Idea. I guess I was thinking the WHM could Melee, while focusing on healing, and basically wouldn't take such a MP hit. because he'd have his own refresh, of sorts. But yeah, I see your point.

                            also

                            ROBOTIC DINOSAUR WEARING A TOP HAT! NEW JOB CLASS GO!

                            Also I wish BLM's had some sort of syphon spell, that they could aspir their own party members for MP
                            Wait... I'm not a battery for you...
                            Hacked on 9/9/09
                            FFXIAH - Omniblast

                            Comment


                            • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                              Originally posted by Omniblast View Post
                              Wait... I'm not a battery for you...
                              I'm suddenly picturing a Tarutaru wearing bunny ears and marching around beating on a drum.

                              It helps that right now I'm in a fort bashing, so I have plenty of "drum" sounds to inspire me.
                              Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                              99 Everything, mostly play PUP, WHM, and sometimes BST
                              F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                              >2012
                              >not having all jobs at 99


                              Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

                              Comment


                              • Re: Forthcoming Job Adjustments (i.e. vague developer details from JP button)

                                I guess Aspir is the wrong word....subtract HP from players to gain that amount of MP.

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