When I look over the jobs I enjoy, practically all of them require some constant need for attention and involvement. They have lots of job abilities or spells to use and keep an eye out for.
But I feel some jobs are still lacking in that regard.
While I feel SAM is kinda slow starting out for about the first 35 levels, it does pick up after that point and seems to get rather interesting. So once you get over that little hump at through the 50s and 60s especially, it doesn't seem lacking in activity.
MNK seems like a different story. A lot of JAs just kinda fall the to the wayside and Footwork takes MNK from a job that just hits stuff to a job that might kick things a little more. When MNK gets merits it seems to get more interesting, but I just can't help but find it dull otherwise. Seems like the job's focus is more on gear than player skill, not that getting that gear doesn't take some saavy, because it honestly does. Still, once you have the gear, its almost too straightforward.
SE did say something about MNKs getting tank-ish gear, though, so maybe they're looking at adding more.
WHM is the #1 healer of the game, but SCH has kinda come in and stolen the show from WHM and BLM alike. Repose definately gets WHM a little more activity, but it still does feel like they could be doing something more than just healing and sleeping things.
SMN doesn't really lack activity, but compelling reasons to keep out thier avatars. Personally, I'd like to see them get some unique buffs that distinquish them from BRD, COR and SCH since all of those have stronger buffs with better durations or power. More physical pact options are nice. Hopeful these new avatars, whatever they are, will add some needed variety.
COR is much like BRD in that it has plenty to do. Giving us something like Pianissimo wouldn't be practical due to the nature of Phantom Roll, but I would like to see something like another tier of Quick Draw, perhaps instead of enhancing an existing enfeeble on a mob, it could boost and existing magical buff cast on an ally? Like I said, it has plenty to do, but just tossing that out there.
Some have complained that NIN needs an update. I think it could use some kind of job ability, but I'm at a loss for what it would be and why they would need it.
RDM is already very, very busy. Seems like tier 2 enspells are coming. Wait and see.
SCH and DNC are already very active roles and merits aren't out yet. Wait and see.
BLU is in the same boat as RDM, plenty to do. Just got new spells, too.
PUP seems well enough on activity. It would be amusing to be able to quest for a Cardian Automation, though. Maybe a quest with Zonpa-Zippa is in order.
Seems like SE isn't done with WAR or other jobs in regards to tank-like abilities. Here's an area that could really go anywhere. Who knows what we'll get here. I don't know if we really need a new tank job, I don't think that would change as much as coverting old jobs to do tank-like things.
Anyway, your thoughts?
And please, no ranting on what Bahamut should really be like
But I feel some jobs are still lacking in that regard.
While I feel SAM is kinda slow starting out for about the first 35 levels, it does pick up after that point and seems to get rather interesting. So once you get over that little hump at through the 50s and 60s especially, it doesn't seem lacking in activity.
MNK seems like a different story. A lot of JAs just kinda fall the to the wayside and Footwork takes MNK from a job that just hits stuff to a job that might kick things a little more. When MNK gets merits it seems to get more interesting, but I just can't help but find it dull otherwise. Seems like the job's focus is more on gear than player skill, not that getting that gear doesn't take some saavy, because it honestly does. Still, once you have the gear, its almost too straightforward.
SE did say something about MNKs getting tank-ish gear, though, so maybe they're looking at adding more.
WHM is the #1 healer of the game, but SCH has kinda come in and stolen the show from WHM and BLM alike. Repose definately gets WHM a little more activity, but it still does feel like they could be doing something more than just healing and sleeping things.
SMN doesn't really lack activity, but compelling reasons to keep out thier avatars. Personally, I'd like to see them get some unique buffs that distinquish them from BRD, COR and SCH since all of those have stronger buffs with better durations or power. More physical pact options are nice. Hopeful these new avatars, whatever they are, will add some needed variety.
COR is much like BRD in that it has plenty to do. Giving us something like Pianissimo wouldn't be practical due to the nature of Phantom Roll, but I would like to see something like another tier of Quick Draw, perhaps instead of enhancing an existing enfeeble on a mob, it could boost and existing magical buff cast on an ally? Like I said, it has plenty to do, but just tossing that out there.
Some have complained that NIN needs an update. I think it could use some kind of job ability, but I'm at a loss for what it would be and why they would need it.
RDM is already very, very busy. Seems like tier 2 enspells are coming. Wait and see.
SCH and DNC are already very active roles and merits aren't out yet. Wait and see.
BLU is in the same boat as RDM, plenty to do. Just got new spells, too.
PUP seems well enough on activity. It would be amusing to be able to quest for a Cardian Automation, though. Maybe a quest with Zonpa-Zippa is in order.
Seems like SE isn't done with WAR or other jobs in regards to tank-like abilities. Here's an area that could really go anywhere. Who knows what we'll get here. I don't know if we really need a new tank job, I don't think that would change as much as coverting old jobs to do tank-like things.
Anyway, your thoughts?
And please, no ranting on what Bahamut should really be like
Comment