Re: Post your job adjustment wish lists!
Nulling Fast was an example of a opposing penalty for the buff, I'm not saying that's what SE should do.
WAR uses Berzerk, Attack increases and defense decreases.
WAR uses Aggressor, Accuracy is imporved, evasion is impaired.
WAR uses Retaliation, they ability to counter is in increased, movement speed is decreased.
RNG uses Velocity Shot, Ranged Attack power and speed is increased, melee attack speed is reduced.
I think RDM's new "melee ability" should reflect this +/- function, that's all I'm really saying. Give a "Berzerk" for enspells and make a penalty in exchange for that power.
For high level play, there's very little reason for a SCH to go back to any sub after /RDM at 68+. Maybe /DRK for stun orders, but even that's questionable. By default, they're going to have all the same toys a solo BLM is going to have, with possibly better Stoneskins.
So SCH isn't totally defenseless, either.
Additionally, I just don't like the precedent of more damage mitigation abilities being put out ther if they're not going to be for Warrior. People should take damage if they pull hate for being stupid. By giving use abilities to duck hate, you'll see more stupid behavior (See: Chronically AFK MNK/NIN).
SCH is going to be a respecatable healer, respectable nuker and is now the definitive Crowd Control job of the game, a role that has truely been missing from the game and was shallowly assumed to be BRD or BLM's AoE sleeps. For that function, they'll need /RDM more than any other subjob.
Originally posted by Pteryx
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WAR uses Berzerk, Attack increases and defense decreases.
WAR uses Aggressor, Accuracy is imporved, evasion is impaired.
WAR uses Retaliation, they ability to counter is in increased, movement speed is decreased.
RNG uses Velocity Shot, Ranged Attack power and speed is increased, melee attack speed is reduced.
I think RDM's new "melee ability" should reflect this +/- function, that's all I'm really saying. Give a "Berzerk" for enspells and make a penalty in exchange for that power.
WHM is not as frail as SCH; you forget, WHM has Blink and Stoneskin. SMN has that whole "he did it" thing going for them, so they aren't about to die easily either -- not to mention, their best AoE defenses tend to last a very long time, so they're liable to have Blink and/or Stoneskin up anyway. BRD has a decent amount of defensive gear available for those situations where they can't just count on the tank, not to mention light-based sleep that takes only two seconds to cast. Only BLM is particularly vulnerable -- until you take subjob abilities into account.
What I propose for SCH isn't as powerful as any of this, nor as subtle and perpetual as you seem to be assuming. The thought is simply this: a Strategem pair, available at sub levels, that causes the next white magic or black magic spell the SCH (or /SCH) casts to generate half as much Enmity -- Enmity -50% on a single, likely potent, action. Basically, it's an indirect means of making sure the SCH doesn't die for making a decisive move in a dangerous situation. It would be used basically for lack of better options.
I hope I've managed to be clearer. -- Pteryx
What I propose for SCH isn't as powerful as any of this, nor as subtle and perpetual as you seem to be assuming. The thought is simply this: a Strategem pair, available at sub levels, that causes the next white magic or black magic spell the SCH (or /SCH) casts to generate half as much Enmity -- Enmity -50% on a single, likely potent, action. Basically, it's an indirect means of making sure the SCH doesn't die for making a decisive move in a dangerous situation. It would be used basically for lack of better options.
I hope I've managed to be clearer. -- Pteryx
So SCH isn't totally defenseless, either.
Additionally, I just don't like the precedent of more damage mitigation abilities being put out ther if they're not going to be for Warrior. People should take damage if they pull hate for being stupid. By giving use abilities to duck hate, you'll see more stupid behavior (See: Chronically AFK MNK/NIN).
SCH is going to be a respecatable healer, respectable nuker and is now the definitive Crowd Control job of the game, a role that has truely been missing from the game and was shallowly assumed to be BRD or BLM's AoE sleeps. For that function, they'll need /RDM more than any other subjob.
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