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  • #61
    Re: Post your job adjustment wish lists!

    Originally posted by Pteryx View Post
    And people would want us to bother with this why? Heck, nulling Fast Cast would make us worse at meleeing, because then we'd lose more swings; remember, RDM always has another spell that needs to be cast yesterday. Not to mention, RDM isn't about raw power; the Tim Taylor solution to making there be a point to us meleeing just doesn't fit the job even if you introduce it in a balanced way.
    Nulling Fast was an example of a opposing penalty for the buff, I'm not saying that's what SE should do.

    WAR uses Berzerk, Attack increases and defense decreases.
    WAR uses Aggressor, Accuracy is imporved, evasion is impaired.
    WAR uses Retaliation, they ability to counter is in increased, movement speed is decreased.
    RNG uses Velocity Shot, Ranged Attack power and speed is increased, melee attack speed is reduced.

    I think RDM's new "melee ability" should reflect this +/- function, that's all I'm really saying. Give a "Berzerk" for enspells and make a penalty in exchange for that power.



    WHM is not as frail as SCH; you forget, WHM has Blink and Stoneskin. SMN has that whole "he did it" thing going for them, so they aren't about to die easily either -- not to mention, their best AoE defenses tend to last a very long time, so they're liable to have Blink and/or Stoneskin up anyway. BRD has a decent amount of defensive gear available for those situations where they can't just count on the tank, not to mention light-based sleep that takes only two seconds to cast. Only BLM is particularly vulnerable -- until you take subjob abilities into account.

    What I propose for SCH isn't as powerful as any of this, nor as subtle and perpetual as you seem to be assuming. The thought is simply this: a Strategem pair, available at sub levels, that causes the next white magic or black magic spell the SCH (or /SCH) casts to generate half as much Enmity -- Enmity -50% on a single, likely potent, action. Basically, it's an indirect means of making sure the SCH doesn't die for making a decisive move in a dangerous situation. It would be used basically for lack of better options.

    I hope I've managed to be clearer. -- Pteryx
    For high level play, there's very little reason for a SCH to go back to any sub after /RDM at 68+. Maybe /DRK for stun orders, but even that's questionable. By default, they're going to have all the same toys a solo BLM is going to have, with possibly better Stoneskins.

    So SCH isn't totally defenseless, either.

    Additionally, I just don't like the precedent of more damage mitigation abilities being put out ther if they're not going to be for Warrior. People should take damage if they pull hate for being stupid. By giving use abilities to duck hate, you'll see more stupid behavior (See: Chronically AFK MNK/NIN).

    SCH is going to be a respecatable healer, respectable nuker and is now the definitive Crowd Control job of the game, a role that has truely been missing from the game and was shallowly assumed to be BRD or BLM's AoE sleeps. For that function, they'll need /RDM more than any other subjob.
    Last edited by Omgwtfbbqkitten; 03-28-2008, 08:08 PM.

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    • #62
      Re: Post your job adjustment wish lists!

      While various front line jobs get continuous boots to TP gain and the ever-increasing trend of roaming and/or fast-pull parties with little regard to caster's MP pools at both high and low levels, I think the following changes wouldn't be to much to ask.

      Add Conserve MP to WHM at 30, RDM at 40, PLD at 45 and DRK at 50.
      Add Conserve MP II to BLM at 40, SCH at 65 and WHM at 70.
      Add Conserve MP III to BLM at 65.

      Add Aspir II as a Lv 68 BLM spell

      Add Clairvoyance Ring, a quested item that increases the power of Mage's Ballad II, Evoker's Roll and Refresh by one point at level 70, essentially a macro-in piece(Though this might be going a little overboard with the changes listed above).
      Originally posted by Ellipses
      Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
      Originally posted by MCLV
      A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
      More Sig:

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      • #63
        Re: Post your job adjustment wish lists!

        The only DRG adjustment I would like to see is more control over the wyvern, or at least the option to turn off the auto-attack.


        Wii code: 6851 9579 6989 9039

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        • #64
          Re: Post your job adjustment wish lists!

          Originally posted by Omgwtfbbqkitten View Post
          Additionally, I just don't like the precedent of more damage mitigation abilities being put out ther if they're not going to be for Warrior. People should take damage if they pull hate for being stupid. By giving use abilities to duck hate, you'll see more stupid behavior (See: Chronically AFK MNK/NIN).
          QFT. Though rather than more mitigation abilities, I'd rather SE make DEF, VIT and what kind of armor you wear matter worth a damn. Seriously what the fuck is the point of full plate when other jobs can get similar defense ratings through food and other means?

          And if it wasn't for Phalanx I'd suggest changing Protect and Shell to straight damage reduction but that's never going to happen.


          As for THF, I think they should get a new JA (40+) that they can use in conjunction with either Sneak or Trick Attack that guarantees every hit will land and/or critical. (No less than 5 minute recast)

          This would have insane potential @75+ when used with say Evisceraton and Assassin's Charge.


          Oh yeah and while I'm at it would it kill SE to make more abilities that are displayed properly like Treasure Hunter II? Seriously, enough of this guess work over multiple tiers of an ability (or is TH2 really it's own ability?)


          The only things I'd like to see given to RDM at this point are;

          MAB III @ 60, MACC Traits, and perhaps some kind of spell or trait that allows them to keep swinging their swords while casting. I mean hell, Warlock's Roll is +Macc, despite the fact that the job has average skill ratings in most schools of magic.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #65
            Re: Post your job adjustment wish lists!

            MAB III @ 60, MACC Traits, and perhaps some kind of spell or trait that allows them to keep swinging their swords while casting. I mean hell, Warlock's Roll is +Macc, despite the fact that the job has average skill ratings in most schools of magic.
            I fail to see why RDM needs MAB III. Warlock's Roll is based on RDM Group 1 merits, which are merits for spell accuracy. This is similar to Drachen Roll being based on the DRG Group 2 Merits, Strafe. Drachen Roll didn't make sense when it came out, but when Group 2s came out, it did. Phantom Rolls, when there is no Job Trait or dimension to base them on, are sometimes based on job merits.

            So while Magic Accuracy Bonus would be nice, I'm unsure of its necessity.

            A trait that allows spellcasting while meleeing should belong to PLD.

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            • #66
              Re: Post your job adjustment wish lists!

              A trait that allows spellcasting while meleeing should belong to PLD.
              Agreed, but I think the two could share it (just give it to RDM at a higher level than PLD)


              MAB III would help balance RDM out a little more in regards to BLM and SCH. It wasn't too bad being the 2nd best nuker in the game, but now RDM's been demoted to 3rd, and while another 4 MAB won't do a whole lot it's at least consistent with RDM's trait pattern (20,40, so why no 60?)

              RDM shouldn't get Tier 4's, ever. But there's no reason they shouldn't get one final boost to their Tier 3's given their job trait pattern (And you can not honestly say that it would push RDM over the top >_>)
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #67
                Re: Post your job adjustment wish lists!

                Malacite, if we were to get another tier of Magic Attack Bonus, because of a pettern, then I would at least like to see another tier of Magic Defense Bonus with it. -.-;

                More from me later, again. Right now all I'll say is do want.



                I would also like to see a Red Mage melee idea that didn't involve En-anything. It's as if our whole melee carrer is revolved around six relatively pointless spells. Sure, it's a nice concept, but sheesh!
                Last edited by Yellow Mage; 03-28-2008, 10:57 PM. Reason: Not only that, but they're subbable, too! And if I dare see Malacite post the word "Mystic" followed by anything other than the Moldavite NM, I'mma stranglin'! -_-+
                Originally posted by Armando
                No one at Square Enix has heard of Occam's Razor.
                Originally posted by Armando
                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                Originally posted by Taskmage
                GOD IS MIFFED AT AMERICA

                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                GOD IS AMBIVALENT ABOUT FURRIES

                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                Originally posted by Taskmage
                However much I am actually smart, I got that way by confronting how stupid I am.
                Matthew 16:15

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                • #68
                  Re: Post your job adjustment wish lists!

                  I dont think PLD or RDM needs a trait to keep swinging as they cast personally I like BBQ's Idea and will expand on it in a moment.

                  However melee aside, which IMO isnt an issue its fairly effective as is just requires quite a bit of work to pull of well it could use some tweaks but I will cover this in a moment. RDM is badly in need of some type of MACC more then anything, wether it is a readjustment to merits to move refresh to group 2 merits to free up more ability to unlock more acc. I would much rather them remove our 2nd level MAB, and drop in a MACC. 10 points of MACC will greatly increase our MP/NUKE efficency and increase our jobs native jack of all trades persona (MDB,MAB,MACC). Or both.

                  Back to the topic of melee, I think that BBQ has the most logical idea, to increase the output to make us more involved but it should come at a penalty else where. Some type of job trait(s) that will cut down on our magic skills and increase our melee skills. Perhaps how like the WAR abilities work as BBQ pointed out.

                  1 ability on a 30's timer (like sublimation works)
                  activate and switch off at will after the 30's timer is up.

                  (im not good at making up names so someone can make one up)

                  -10% to all base magic skills (merits can increase this)
                  +10% to all base melee skills (Merits can increase this)

                  for the average RDM this would mean

                  276 enfeebling = 250
                  256 enhancing = 225
                  230 elemental = 207
                  220 Healing = 200
                  200 divine/DRK= 180

                  Dagger 250 = 275
                  Sword 250 = 275

                  lets just look att a couple with full merits

                  292 enfeebling = 266

                  266 sword = 292 sword

                  This would help solve our acc issue and increase our Atk rating

                  and possibly a 2nd ability

                  (again make up your own name)

                  30's (same principle as above)

                  takes 10% from base magical Stats (INT/MND/CHR) and adds 10% to base melee stats (STR/DEX/AGI)

                  so on my taru 74 (delevel ; ; )

                  INT 76 - 69
                  MND 60 - 54
                  CHR 61- 54

                  DEX 63-69
                  STR 53-58
                  AGI 63-69

                  I think that it is an effective trade off for a melee ability, which wont over power us as it weakens our magic and we cant have both at once. Which keeps the job in balance. That in conjuction with a straight up +10 from a MACC trait, and possibly more chance to spend on MACC in merits could lessen our reliance on the elemental staves. Alowing us to effectivley switch back and forth from melee mode to mage mode with out losing TP we gained from combat allowing us to WS, then switch to a staff for a MB if a SC is set up.

                  sig courtesy tgm
                  retired -08

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                  • #69
                    Re: Post your job adjustment wish lists!

                    You know speaking of the En-spells it would be nice if SE changed it to a ga spell for RDM to cast that what we could help not just ourselves bet everyone in pty with additional attack. not right for every situation I am sure but imo it would, more or less ad one more thing that would make RDM a wanted addition to any pty. Not to say that we aren't already. Just going with the post of wat would be nice to have, sure it would probably make more work for us, but I for one wouldn't mid adding it into my normal routine of buffs as I prepare for a fight. At the very least the durration of the En-spells could be increased. anyway just a thought
                    Dahc Ramuh server
                    San D'Oria Rank 6
                    RDM 68 WHM 38 BLM 22 PLD 35 SAM 15 NIN 15 WAR 10 BST 34 THF 15 MNK 10 SMN 10 DRK 10 DRG 14 BRD 15 PUP 12 COR 10 RNG 10 BLU 19 DNC 20 SCH 15

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                    • #70
                      Re: Post your job adjustment wish lists!

                      No thanks, One more spell to cast on the party is not something I would look forward to as a RDM, we are already arguably the heaviest casting job in the game. Besides AoE an enhancing spell would step on the toes of SCH and WHM. natively RDM has no -ga spells outside of Diaga which is an enfeeble, I cant see SE changing this.
                      ______________________________
                      Id like to add to my above Idea, these abilities and traits should come at the following levels

                      LVL 30
                      (melee ability 2)

                      Usuable so other mage jobs, or in some cases melee jobs can get an extra umph of power, would be nice for a NIN/RDM, or PLD/RDM especially since the lose the bonuses from /WAR.

                      LVL 40
                      MAB II trait removed MACC I trait added in.


                      LVL 50
                      (melee ability 1)

                      Unsubable due to obvious reason, Jobs being able to nearly crack the 300 lvl without the use of merits is a little broken, the ability is designed to assist RDM's lack of weapon skill, not greatly widen the gap between a melee and rdm.
                      Last edited by MrMageo; 03-29-2008, 12:08 AM. Reason: Automerged Doublepost

                      sig courtesy tgm
                      retired -08

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                      • #71
                        Re: Post your job adjustment wish lists!

                        Originally posted by Yellow Mage View Post
                        I would also like to see a Red Mage melee idea that didn't involve En-anything. It's as if our whole melee carrer is revolved around six relatively pointless spells. Sure, it's a nice concept, but sheesh!
                        Well, what do you think SE meant by "magical swordsmen", then? And what do you think would give people a reason to let us melee sometimes without turning us into an actual DD and thus enabling RDMx6 parties and plaguing Vana'diel with DD ONRY RDMs? What do you think would be a better idea to make our melee different from anyone else's?

                        Incidentally, I don't think that adding MAB III to RDM is a particularly good idea. Again, RDM's not about raw power; never has been, would be unbalancing if they became so. Magic Accuracy Bonus would be a more appropriate aid for our nukes; that way, though we wouldn't hit hard, we could still be reasonably sure that our time and MP was well-spent even though we could've spent it healing or debuffing or buffing instead.

                        As for Enspellga, we have a job for that already. It's called SCH. -- Pteryx

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                        • #72
                          Re: Post your job adjustment wish lists!

                          Originally posted by Pteryx View Post
                          As for Enspellga, we have a job for that already. It's called SCH.
                          Additionally, we have three other jobs that already help enhance melee damage via AoE (BRD, COR and retroactively, DNC) and two that can do AoE Enspells (SCH, SMN), even after the update, the AoE Enspell's added damage is marginal at best. Giving RDM AoE Enspells would be adding nothing new to the game.

                          Giving RDM AoE anything at this point is somewhat ridiculous. I honestly wonder why SE bothered giving RDM Diaga.

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                          • #73
                            Re: Post your job adjustment wish lists!

                            Originally posted by Omgwtfbbqkitten View Post
                            I honestly wonder why SE bothered giving RDM Diaga.
                            Because its their feeble attempt to show all major magics deserve a -ga even enfeebling

                            we got curaga - healing, ele-ga - elemental, -ra enhancing, and diaga, enfeebling
                            and since rdm learns dia first its only natural it should learn this. (not to mentin it is badass agains nin and /nin mobs, and in PVP

                            sig courtesy tgm
                            retired -08

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                            • #74
                              Re: Post your job adjustment wish lists!

                              Its also good for rdm/nin taking Jailer of Love pets as they spawn.
                              Adventures of Akashimo Hakubi & Nekoai Nanashi


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                              • #75
                                Re: Post your job adjustment wish lists!

                                Acctually i use it to pull slaves at MG in sky as well works really well for the MP cost, and its fast cast lets me get a jomp on the bruising Id get otherwise.

                                Also I havent tested it but i think it may overwirite bio(teir1)

                                sig courtesy tgm
                                retired -08

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