Just curious to know what people have been using and seeing out there in Campaignland. I've notices some mages picking up /SCH and some melee picking up /DNC for subs. I've also spotted some more interesting combo such as RDM/RNG (a Callisto combo ftw, and these RDMs actually raised to boot )
I've been going COR/SAM, /WHM and /BLU a lot when I go COR, but RNG I go between /WHM, /SAM and /NIN and favor my O-Bow a lot more than my other ranged weapons. I have to say that in regards to these particular jobs, I do much prefer Campaign to melee burn PTs just because, like manaburn, its just more resource efficient, allowing me to preserve and reserve my more expensive ammo for the bigger events in the game. I still go with Steel bullets on COR, but prefer Xbow/bolts for RNG.
I don't seem to be of the level to make SCH effective in campaign yet, so I'm holding off til my mid 50s for that.
BST/WAR and /WHM have both been fun, I've actually be able to tank various mobs with jug pets and keep hate with them since Snarl was added. /THF might actually make pet tanking even better in Campaign, since setting up SA is so easy with a pet and I can just Snarl the hate off me.
But that brings up something else, I can send up my jug pets against any DC beastman in a WotG zone and watch it get torn up, yet when I send it up against a Campaign beastman, its like my jug pets takes damage in smaller amounts. Its seems like campaign mobs can only do so much damage to pets. I think I take more damage than my pets do actually. Considering how easy it could be to one-shot a Wyvern or Automation, perhaps all pets take damage differently in campaign and that's why even some of the lower HQ jugs do so well.
Campaign mobs also seen to have a set magic resistance. When I use unlocked Coffinmaker + Steel Bullet + Moldavite earring with Quick Draw on COR versus a normal mob, the Quick Draw damage is typically 241, but when I use it on a Campaign mob, I never get higher than 185, even with Warlock and Wizard's Roll at 11. I rolled 11 with a BLM in PT and still landed QD for 185. Then I see that BLM land Thundaga III for like 464. Hm. They seem to have some kinks to work out for magic here.
All in all as jobs go, there's a great deal of freedom to explore various job combos beyond the standard and that's a good thing, though its clear the divide is still there for standard EXP PTs no matter how well something works in Campaign. It gives players another option for how to EXP, at the very least.
I've been going COR/SAM, /WHM and /BLU a lot when I go COR, but RNG I go between /WHM, /SAM and /NIN and favor my O-Bow a lot more than my other ranged weapons. I have to say that in regards to these particular jobs, I do much prefer Campaign to melee burn PTs just because, like manaburn, its just more resource efficient, allowing me to preserve and reserve my more expensive ammo for the bigger events in the game. I still go with Steel bullets on COR, but prefer Xbow/bolts for RNG.
I don't seem to be of the level to make SCH effective in campaign yet, so I'm holding off til my mid 50s for that.
BST/WAR and /WHM have both been fun, I've actually be able to tank various mobs with jug pets and keep hate with them since Snarl was added. /THF might actually make pet tanking even better in Campaign, since setting up SA is so easy with a pet and I can just Snarl the hate off me.
But that brings up something else, I can send up my jug pets against any DC beastman in a WotG zone and watch it get torn up, yet when I send it up against a Campaign beastman, its like my jug pets takes damage in smaller amounts. Its seems like campaign mobs can only do so much damage to pets. I think I take more damage than my pets do actually. Considering how easy it could be to one-shot a Wyvern or Automation, perhaps all pets take damage differently in campaign and that's why even some of the lower HQ jugs do so well.
Campaign mobs also seen to have a set magic resistance. When I use unlocked Coffinmaker + Steel Bullet + Moldavite earring with Quick Draw on COR versus a normal mob, the Quick Draw damage is typically 241, but when I use it on a Campaign mob, I never get higher than 185, even with Warlock and Wizard's Roll at 11. I rolled 11 with a BLM in PT and still landed QD for 185. Then I see that BLM land Thundaga III for like 464. Hm. They seem to have some kinks to work out for magic here.
All in all as jobs go, there's a great deal of freedom to explore various job combos beyond the standard and that's a good thing, though its clear the divide is still there for standard EXP PTs no matter how well something works in Campaign. It gives players another option for how to EXP, at the very least.
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