Re: FF Jobs not in FFXI
Because they're character-specific. They represent uniqueness within a job. Aside from the fact that many character-specific "jobs" occur in games without a clean-cut job system.
Do you consider Blacksmithing, Woodworking, Alchemy, and all the other crafting skills jobs? No, they're stuff you do for money. Same as being a "SOLDIER" in the FFVII universe. Sephiroth was a SOLDIER, he used a huge Katana. Cloud was a SOLDIER, he uses a 200 lb two-handed sword. And if S-E felt like it, there could've been a SOLDIER that uses a pole.
Why are character-specific jobs not valid as possible new jobs for FFXI?
You say it not a job, its a profession. Does that even make sense?
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