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Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirmed
A time-traveling expansion screams "TIME MAGE", yet the job's function otherwise is completely questionable. I suppose we will find out in November, or at least at TGS next month.
Ever thought of maybe he can take his HP back in type to where he heals a little bit instead of some wild screaming time mage? LOL hehe
Er, no stronger Haste, please. And, why rename Gravity to Weight?
The kitchen sink two-hour ability gave me a chuckle. (Though, I don't think that was your intention):
lvl 1 Galaxy Shift: Manipulates the Universe itself with powerful results.[2 hour recast/Duration varies]
This will basically be one big, super buff/debuff. When used on a target, it will inflict the monster with SlowII, Stop, BindII, Decay(the DoT), Erode and GravityII while inflicting the party with HasteIII, Sharpen, Reflect, Quicken, Concentrate and just for the heck of it, Fast CastII and Flee. The Fast Cast and Flee will last about 30 seconds, but the other buffs/debuffs will stay for thier full extent.
BTW, an ability which do lot's of different things at once is a sign of a bad design.
Good designs are elegant, powerful and yet limiting at once, like Red Mage's Chainspell (removes cast time constraints, but limits by MP) and Black Mage's Manafont (removes MP constraints, but limits by cast time).
SWEET yet another subjob to level for red mage! .... <_<
Heh. I look forward to it.
I think I'm down to SMN (Lv.12) and BLU (Lv.13), and I'm working on BLU now. (Well, technically, BRD30 isn't complete, but it's not like BRD37 would give me more MP...)
Summoner was somewhat slow and a bit boring (Carby only. lol.), but I'm having a blast with Blue Mage.
Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm
Glad to hear of this, even if it is only a rumor at this point. I always liked the Time Mage, and have been itching to see a Demi type spell in FFXI.
I am still crossing my fingers for Geomancer though. From what I have seen of the new expansion, it appears that there will be a lot of high def mobs added - perhaps SE's answer to TP burn and part of the reason of increasing 2-handed weapons effectiveness against high def mobs.
My point is that I always imagined Geomancer wielding a Great Axe and having combination Enfeebling/Damage spells - Geomancer could turn into what SE originally intended Ninja to be, a DD with Enfeebling magic.
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Tenro Matashi
PLD|GLD - MIN|BOT - ALC|ARM|BSM|CRP|GSM|LTW|WVR
Heh. I look forward to it.
I think I'm down to SMN (Lv.12) and BLU (Lv.13), and I'm working on BLU now. (Well, technically, BRD30 isn't complete, but it's not like BRD37 would give me more MP...)
Summoner was somewhat slow and a bit boring (Carby only. lol.), but I'm having a blast with Blue Mage.
Ehh. I have a ton of things on my to-do list already, including unfinished brd smn and blu subs. I dunno how I'm ever gonna finish. But, I guess I should just be happy that I have one of the few jobs with multiple worthwhile subs. It's sortof like being handed a juicy, plate-sized steak and complaining that I'm never going to be able to eat it all.
Er, no stronger Haste, please. And, why rename Gravity to Weight?
The kitchen sink two-hour ability gave me a chuckle. (Though, I don't think that was your intention):
BTW, an ability which do lot's of different things at once is a sign of a bad design.
Good designs are elegant, powerful and yet limiting at once, like Red Mage's Chainspell (removes cast time constraints, but limits by MP) and Black Mage's Manafont (removes MP constraints, but limits by cast time).
Sorta off topic but:
It's not a stronger haste, just different variations of the spell. One would give faster haste, but have shorter duration and more MP cost/recast, the other would be less speed boost but less MP, recast and longer duration. In effect having total control over the speed melees can swing and mages can recast. The spell Weight wouldn't have the Eva down gravity does, so it would just be movement speed down. Basically nothing more then a low lvl filler spell. The 2-Hour was a throw back to FFT's Galaxy Stop which was a super ability used by an NPC character who joined your party shortly. It's limits is it's a one time thing and if the mob resists those debuffs it'd be wasted. Though it could easily drain all your remaining MP as well.
On Topic: That post was just to show a Time Mage's job is *not* covered by Whm or Rdm. There is more to a Time Mage then Slow, Haste, Bind and Gravity and a fully usable and unique spell list is proof of that. Right now there is only one real magic DD and Time Mage can fit into that category very easily.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
I was thinking something which can be counted on more; a JA only "haste", maybe capped at 10%
Wild Card resets all non-two hour ablities 100% of the time, there's nothing random about that. The only random effects of Wind Card are the bonus effects
I&II - Job Abilities are reset
III - Job Ablities are reset, 100% TP granted to those in AoE.
IV - Job Abilities are reset, 300% TP granted to those in AoE.
V - Two Hours and Job abilities are reset, 50% MP is restored to those in AoE.
VI - two hours and Job abilities are reset, 100% MP is restored to those in AoE.
Random Deal, particularly coupled with one Loaded Deck merit, is practically garunteed to reset one of two used job abilites, meaning, it can be manipulated. That means if Elemental Seal and Covert are used, one of two really useful abilities is pretty much garunteed to reset. Ever done three-four consecutive Barrages in one minute? Wild Card and Random Deal can make it happen.
Wild Card and Random Deal are incredibly powerful abilites. If anything needs to change about Random Deal, its the existing recast and how far you can merit it down. Given how powerful it already is to reset Chivalry or Devotion immediately after use, I think the effects should at least be random.
Glad to hear of this, even if it is only a rumor at this point. I always liked the Time Mage, and have been itching to see a Demi type spell in FFXI.
Gravity is Demi, Demi is Gravity. In games it wasn't called Gravity, it was called Demi. In games it wasn't called Demi, it was called Gravity. Instead of halfing or quartering HP like Demi/Gravity used to - which would be utterly broken in the onlune realm - SE made it reduce Movement Speed and gave it a -% evasion effect.
Actually, through out the whole game, that would be Blm. Where Smns are often main healers and Blus melees who can use magic, Time Mage would be an entirely offensive caster who could do some buffs and debuffs. It would be closer to Blm in that it wouldn't be as versitile as Smn or Blu, who can main heal, Buff, Debuff and deal dmg through both physical and magical means. It's gimmick wouldn't be a custom spell list or summonable creatures but the class of spells they're able to cast.
And yes, I know you were just joking, but I see Time Mage as more of a Magical DD that can also buff/debuff as opposed to how Smn can support a pt while dealing Dmg or Blu who can deal both physical and magical dmg while debuffing the mob and supporting others.
Gravity is Demi, Demi is Gravity. In games it wasn't called Gravity, it was called Demi. In games it wasn't called Demi, it was called Gravity. Instead of halfing or quartering HP like Demi/Gravity used to - which would be utterly broken in the onlune realm - SE made it reduce Movement Speed and gave it a -% evasion effect.
No reason we can't have both now. Put a soft cap on the spells max dmg and it would never be overpowered while still being HP based. And seeing as how previous games either had spells be tiered with either numbers or suffixes (aka -ga) and in this game we get both, the precedent is there. Plus the fact that Diabolos already has an HP based dmg spell, there's plenty of reasons to have an HP based Demi spell.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm
nuuuuuu
Yeah, time mage is classic and all... but there are so many other jobs left I want to see @. @ and we still don't know just how many new jobs there will be unlike with ToAU where we knew it would be 3 from early on.
If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
Coming from a 'meleetard', you're right, I would have no interest in leveling a mage job. But that doesn't mean adding them is a bad thing. Though I am hoping for another heavy melee DD of some sort, as unlikely as it would be, having more mages with support spells is always something everyone can benefit from. Now lets just hope Geomancer, Berserker or Mystic Knight is gonna be one of the three added!
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm
That's the biggest thing I see with a large number of so called "options."
What's going to interest the Generic WAR from ALL OF A SUDDEN leveling WHM?
COR BLU PUP as examples, they're all interesting Hybrid jobs, so there is a fair amount of interest there. That worked.
A Career RNG can easily adjust to COR without too much of a stutter, same thing with PLDs or RDMs switching to BLU or...
Uhm... Retards going over to PUP.
I just don't see WHMs switching over to TimeMage just to sub WHM and have another watered down healer at Endgame.
I need to know the Time Mage spells and abilities before I pass final judgement on it!
And Altana Damnit, I love tanking, but I don't have the money (or the patience/attention span to farm) for NIN, so another MP based Tank (Get's their damage mitigation through casting) that works like a NIN (avoids damage) would be perfect sauce to me. Maybe a Geomancer's "shadows" do damage based on their elemental property (/gasp)?
Last edited by WishMaster3K; 08-22-2007, 04:48 PM.
If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
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