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  • #31
    Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

    FSCK!!! I've been had!!!

    /runs away.

    Originally posted by Malacite View Post
    o . O explain
    Simply put, GEO casts a spell that gives them the GEO equivalent of Shadows. But it costs MP, so technically their reliant on MP like PLDs but they have Damage mitigation like NIN. They're a Hybrid tank in between PLD and NIN. That is my hope. So they cast their spell, get 3 shadows from "Geomancy: Earth," and when the mob hits their "shadows," they take damage corresponding to that element. So if you used Fire or Light "shadows" on an Undead enemy, it would do more extra-effect damage than Wind "shadows."

    I just think that would be nifty, so it's my thoughts on it. Not going to get into JAs and additional spells. >_>
    Last edited by WishMaster3K; 08-22-2007, 04:52 PM.
    The Tao of Ren
    FFXIV LowRes Benchmark - 5011

    If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
    Originally posted by Kaeko
    As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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    • #32
      Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

      So a time mage would classically be a debuffing/nuking hybrid? Do we really need that? I do hope a tanking job is revealed.

      Anyhow sorry for missing the thread in the general section.
      Insert signature -here-.

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      • #33
        Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

        If they're going to do another Colored-Mageknight, all I ask is that it'd be Yellow and not Green. It's a real pet peeve of mine that people prefer a RGB triad of colors over a RYB one. What makes it worse for me is that Yellow is a favorite color of mine.

        But, yeah, Time Mage . . . I feel that exact same way about that as I do to Diddy Kong having been confirmed for Super Smash Bros. Brawl today: they both seemed like "all right" choices for they're respective games, if they were worked on hard enough, but I honestly genuinely doubted either would make the cut. Oh, and I'm indifferent to both as well, as I don't plan on playing either.

        What really surpirsed me as far as Brawl newcomers go is the Pokemon Trainer. Of course, as far out in left field as he was, I am just going to have to play as him, being the Pokemaniac I am. Looks like a pretty cool concept, too: the Stamina and Pokemon switch thing seems like how Zelda/Shiek thing was supposed to be like in Melee. But, it's a moot point, as I don't see how the Twilight Princess Zelda could turn in to Shiek: technically, by the Zelda Canon, each "Link" is a different "Hero of Destiny." Therefore, different Link, different Zelda, even though, at essence, they're the same. Zelda just has no need for an alter ego, as she wasn't exactly kidnapped by Ganondorf, like in OoT.
        Not that big a spoiler if you even started the game


        Argh, I completely forgot, I'm on an FFXI board, not an FFXI/Smash Bros./Pokemon/Zelda board XD! I know it's way off-topic, but I had just typed all that out, and don't want it to go to waste . . . stupid long tangets . . .
        Originally posted by Armando
        No one at Square Enix has heard of Occam's Razor.
        Originally posted by Armando
        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
        Originally posted by Taskmage
        GOD IS MIFFED AT AMERICA

        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

        GOD IS AMBIVALENT ABOUT FURRIES

        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
        Originally posted by Taskmage
        However much I am actually smart, I got that way by confronting how stupid I am.
        Matthew 16:15

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        • #34
          Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

          As flip-flop as SE has been about spell classification, there has never been a yellow spell.

          Geomancer with shadows? Yarg. They'll be the shadow masters if they sub Nin, which they will.

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          • #35
            Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

            I honestly just want to have Shadows and extra MP.

            I'm a greedy Taru like that >_>
            The Tao of Ren
            FFXIV LowRes Benchmark - 5011

            If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
            Originally posted by Kaeko
            As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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            • #36
              Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

              Sheik's definetely in though, and she's getting the Twilight Princess makeover. Let's just hope they tone down the BROKEN in her. It's kind of funny though, I always complained how stupid a move it was to join two characters in one, then Sakurai goes and merges three. At least it's a hell of a lot more restricted.

              ---

              IF there is a Time Mage, I wonder if S-E will give it Slowga and Hastega. But you know what'd be somewhat fun/funny? Quick from FFT (target skips remaining attack delay and goes into the next attack round as soon as the spell lands.) Fat chance but it'd be neat. I'm guessing we'll see the Demi series implemented as well.

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              • #37
                Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                I believe Quick from FFT lowered the delay between a character's turns for two or three turns. It'd be interesting to see Quick reduce a weapon's delay between two or three attacks, or even a spell's delay between two or three rounds of weapon delay and/or spell delay, whichever comes first.

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                • #38
                  Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                  Continuing the derailment, am I the only one who finds Zelda looks much cuter with brown hair? >. >
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #39
                    Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                    I believe Quick from FFT lowered the delay between a character's turns for two or three turns. It'd be interesting to see Quick reduce a weapon's delay between two or three attacks, or even a spell's delay between two or three rounds of weapon delay and/or spell delay, whichever comes first.
                    FFT Quick just made it so the target's CT became 100 when the spell hit, thus the target's turn would come up immediately (I was playing it just two days ago.) Which was pretty amusing because if you needed to get your Time Mage (or Time Magic-wielding character) somewhere far in a short period of time, you could Move -> Quick -> Move -> Quick -> etc. as needed. Casting Quick on a character with Counter Magic was also lol and win. Either way, yours is a much more versatile application than just forcing an attack round early out of the target though.

                    Zelda definetely looks better now. Too bad she'll be in Zero Suit Samus's shadow forever, huh? ;o

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                    • #40
                      Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                      @ Yellow Mage: I suppose it may be the whole RGB being the light spectrum primary colors and RYB being the pigmentation primary colors, but that's neither here nor there...



                      I'm actually interested in finding out how they plan to implement it, so for me, it's a curiosity issue, more than any game balance issue. As far as needing Time mage, the exact same can be said of the other 18 current jobs: we don't need any of them, but they provide variety and flavor, on top of filling in roles people would like to see filled. It's also an issue of just the basic concepts that already exist in Final Fantasy that simply fill their own roles.

                      White Mages are the healers/protectors of FF.

                      Black Mages fufill the magical DD role, but they're not the only ones to do so.

                      Paladins are traditionally the main tanks of FF, but they're not the only ones that can fill that role. Warrior/Fighter, Samurai, Geomancer, and even some non-traditional tanks such as Dragoon, Blue Mage, and Mystic/MagiTek Knight have filled in in various FFs.

                      Red Mages have filled the "jack of all trades" role traditionally for generations, with the odd occasional random trait/ability, but always at a cost: they could never fufill all the roles they could as well as a job focused on said role. Other jobs shared this exact same function over the years with Blue Mage, Time Mage, Mystic/MagiTek Knight, and a few others that were specialty jobs such as Oracle (Olan Durai), Sage (Baron, FuSoYa), and Temple Knight (Beowulf).

                      FFXI has taken classic jobs and concepts and made them its own, with its own twists and turns to make the jobs viable in an MMO enviornment. Dragoons traditionally had Jumps do tremendous amounts of damage (like what DRK/DRG with all those JAs popped on Dyn. Lord... ...4k+ good lord ), with the "removed from play" protection that said Jump provided, similar to how Super Jump works now, but putting the two together in an MMO would be incredibly broken (and honestly, as much as I'd LOVE to have that ability, it'd make the other 17 jobs cry out about how broken DRG would be if we were like our past versions). The same can be said of other jobs and their past versions; Ninja may have had the ability to cast shadows of themselves, but never in the role as a tank (Shadow had to use tools to cast Blink, just like NIN does now, but it was just a matter of protecting himself from random hits, not to tank), and hate control is pretty much random in the other 11 main line FFs (some jobs had JAs that influenced mob attacks, but only Relm could outright control mobs to direct their actions).

                      Every job has been redefined to fit within the structure of an online game, and if many of them had the abilities they had previously, the game would indeed be horribly unbalanced (some jobs would see constant use because of potentially game-breaking abilities, like the Dragoon example, while others wouldn't be used much outside those fans of the job that level it for w/e reason they like it). As it is, player preference aside, the game is in a relative state of balance (as opposed to how bad it was in the past, or it could've been).

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                      • #41
                        Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                        Minor nitpick: Olan Durai was an Astronomer, not an Oracle.

                        Edit: And for that matter he wasn't a jack of all trades, he was God. Galaxy Stop would pretty much freeze all opposition on the spot. That's only one role being fulfilled, but that role equated pretty much into "I win."

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                        • #42
                          Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                          True, I couldn't remember exactly what his job was (and now that I think about it, there was an Oracle job in that game).

                          Galaxy Stop was nice, but was balanced by the fact that Olan had nothing else he could do (that was worthwhile); he stalled the enemy for you to take care of them. Other than that, he was a bland, generic combatant; that's just as much "JoaT" as someone who can do a lot of stuff, but none of it well. He falls under that category squarely.

                          EDIT: If there was another category he could be placed under, it would be Crowd Control, but just about any mage job has had that ability, and a few melee as well, so that puts him back at square one.

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                          • #43
                            Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                            > . > magic tek knight wasn't it's own class (or the same thing as mystic knight so stop lumping them together). It's simply what Celes was called in FF6.


                            And I dearly miss the power some of the jobs had in the previous FF titles (They weren't that broken then and I don't see it being
                            over imbalanced for FFXI.)

                            Take jump as a prime example. SE could/should tweak it to work like how it did in the past, either by substantially lowering the recast, making it double damage when a polearm is equipped (another useful aspect of the ability in past games) or make all 3 jumps function like super jump (but don't only super sheds full hate and hell, why not have it cause a bit of damage too? I don't understand why "Super Jump" does no damage and "high jump" does less than "jump". The names of the abilities are very misleading.)


                            Then there's RDM... before MAB and skill level came about RDM was a very good all-round caster (and had better equipment). Now it's obvious SE had to tone it down a bit for the online environment so that people would play other jobs, but I still feel RDM is rather under powered and just gets pigeon-holed into the pinkmage role.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

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                            • #44
                              Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                              I don't think giving a job like Geomancer shadows would be a good idea. If S-E really wants to add a third tank to the list in the form of a Geomancer, they should give Geomancer an upgraded Stoneskin; basically a HP tank that mitigates damage by absorbing it, rather than being a blood tank (PLD) or evasion master (NIN).

                              That said, even that would be ridiculous with GEO/NIN if they give Geomancer enough hate tools (which they won't specifically because of that potential job combo).


                              Icemage

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                              • #45
                                Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                                Originally posted by Malacite View Post
                                but I still feel RDM is rather under powered
                                No, we're not. Trust Me.
                                The Tao of Ren
                                FFXIV LowRes Benchmark - 5011

                                If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                                Originally posted by Kaeko
                                As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                                Comment

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