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  • Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirmed

    Historic FFXIonline.com moderator from waaay back, Jonnyram if you remember him, has posted details from this month's issue of Dengeki PlayStation back in Japan on neogaf. He says (and he's always been reliable) that the new issue confirms a Dual Shock-style controller coming for the PS3 this fall, and that Gran Turismo 5 Prologue will be the game it debuts alongside.

    In addition, he says the new issue of Dengeki PlayStation confirms that Time Mage will be a new job added in Holy Warriors of Altana, the next FFXI expansion (which we know as Wings of the Goddess).

    I'll see if I can get more details from him. In the mean time, here's a yummy teaser for GT5 Prologue + "ShockAxis".

    Last edited by Pai Pai Master; 08-22-2007, 04:41 PM.
    PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
    Rockman - Fairy

    WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41
    WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1
    Currently Playing:
    FINAL FANTASY XIII, Starcraft 2 Beta

  • #2
    Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

    Originally posted by Pai Pai Master View Post
    This is split section news...and it's not yet confirmed straight from Square Enix with official imagery...so it'll go here for now.

    Historic FFXIonline.com moderator from waaay back, Jonnyram if you remember him, has posted details from this month's issue of Dengeki PlayStation back in Japan on neogaf. He says (and he's always been reliable) that the new issue confirms a Dual Shock-style controller coming for the PS3 this fall, and that Gran Turismo 5 Prologue will be the game it debuts alongside.

    In addition, he says the new issue of Dengeki PlayStation confirms that Time Mage will be a new job added in Holy Warriors of Altana, the next FFXI expansion (which we know as Wings of the Goddess).

    I'll see if I can get more details from him. In the mean time, here's a yummy teaser for GT5 Prologue + "ShockAxis".
    My friend told me about the part in bold and I told him pretty much whatever really is coming will be said at the festival. After reading this, I AM starting to believe it, but I feel like we'll still never know until the festival in November. By the way, thanks for posting the information!


    Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).

    I bolded and underlined the "is" just for you, Malacite.

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    • #3
      Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

      I still wanna know what a Time Mage will be able to do that a Red Mage currently can't.....

      Its the only reason I find that part hard to believe.
      Red Mage ~ White Mage ~ Summoner ~ Black Mage ~ Beastmaster ~ Samurai ~ Paladin ~ Blue Mage

      Windurst-Tarutaru-Ragnarok

      Windurst: ★Rank 10★ | San d'Oria: ★Rank 10★ | Bastok: ★Rank 10★
      Zilart: ★The Last Verse★ | Promathia: ★The Last Verse★
      Aht Urhgan: ★Eternal Mercenary★| Assault: ★Captain★
      Goddess: Fate In Haze | Campaign: Moonlight Medal
      Crystalline: ★A Crystalline Prophecy (Fin.)★ | Moogle: ★A Moogle Kupo d'Etat (Fin.)★

      Retired.

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      • #4
        Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

        Indeed, same here.

        A time-traveling expansion screams "TIME MAGE", yet the job's function otherwise is completely questionable. I suppose we will find out in November, or at least at TGS next month.
        PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
        Rockman - Fairy

        WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41
        WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1
        Currently Playing:
        FINAL FANTASY XIII, Starcraft 2 Beta

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        • #5
          Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

          Well, SE did say that they will be adjusting every job to balance them with the new expansion and jobs, so it is possible that they could be shuffling the spell lists of White, Black, and Red Mages to accomodate Time Mage, and giving them something in return more in line with their roles. However, this bit of retcon would be detrimental if not handled properly, and will require a bit of work. Hopefully it's nothing so drastic, but that's the only viable way I can see SE pulling this off.

          Hopefully SE manages to surprise us (positively) yet again.

          EDIT: While I'm here, I'll see if I can't find a copy of that magazine and see if it has any images (although I have a feeling your friend would've sent some if they did). I'll just hop on down to Shimoda Mall after work and see what's up.

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          • #6
            Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

            I don't think there's any reason White Mage and Red Mage can't keep those spells, and Time Mage can get, say, tiered and AOE haste/slow spells.
            PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
            Rockman - Fairy

            WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41
            WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1
            Currently Playing:
            FINAL FANTASY XIII, Starcraft 2 Beta

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            • #7
              Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

              That's what I'm thinking. Perhaps SE will move them up (in levels) for the other jobs, and/or give Time Mage earlier access (along with the said higher tier/AoE versions). That could be a simple change for the shared spells.

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              • #8
                Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                Time Mage. Bleh.

                It was on the roster of remaining classic Final Fantasy jobs, but I really think the last think we need out there is a job that can do Haste II.

                Though, truth be told, it would give SE the excuse they need to give COR the Haste buff they'e been lacking. But I think they'd have to diminsh the power of Elegy, Haste and Slow in other jobs to give TMG (Yes, that's my abbreviation) the specialization they need to stand out.

                COR's results with such a roll would, obviously, be random, but I don't think BRD, RDM, WHM and NIN may be happy with the introduction of TMG if it means depowering them a little. But then, it does get WHM and RDM potentially out of a Haste cycle, which is a major MP sink to both of them. If they reshuffle the spell levels, they have to be careful about how they're integrated into subjobs or it could get ugly. I don't think a RDM would care much if a Barspell was moved out of sub range, but they might care if Slow is.

                Now TMG just needs to be 100% confirmed.

                I will say that if Time Mage is added, that does give me some hope Geomancer and Chemist are being considered. Though I fear they will give us two classics and then some random job they made up.
                Last edited by Omgwtfbbqkitten; 08-22-2007, 12:16 AM.

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                • #9
                  Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                  Time mage? lol i never played any ff with a time mage so someone is going to have to explain it to me
                  Emeraldpearl

                  75 Summoner
                  37 White Mage

                  75 Red Mage
                  37 White Mage

                  Rank: 7
                  Currently Leveling: WHM

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                  • #10
                    Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                    It was a mage-type job that focused on manipulating Time and Space, with such spells as Haste, Slow, Stop, and Quick for the Time side, and Gravity, Comet, Warp, and Meteor on the Space side. It wasn't in very many games, but the ones it was in, it was the master of said spells (and often the only means to aquire said spells).

                    As far as two classics and a twist, I'd say now would be the best time of all (no pun intended) to intro (or re-intro, depending on what source you follow) the feared Onion Knight (duh duh duuuhhhhhh~~~). Equipment list would be very simple:

                    All gear with a level requirement of level 1 and level 75 only. Additional hidden bonuses with any gear with "Onion" in its name. Wouldn't even have to retag any item for ONK (yar, my abbreviation), as long as the level req to wear was either 1 or 75, they can equip it. Only exception I'd make would be the starting level 1 RSE; in no way do I ever want to see a Galka in Mithra RSE.

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                    • #11
                      Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                      Thank you Lilithangel for a kind response ^^ that really cleared it up for me
                      Emeraldpearl

                      75 Summoner
                      37 White Mage

                      75 Red Mage
                      37 White Mage

                      Rank: 7
                      Currently Leveling: WHM

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                      • #12
                        Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                        It may be silly to have another/higher Haste, but a spell or two to shorten job abilities timers (and only job abilities) slightly... hmm... {I'm interested.}

                        Another defensive enhancement spell may be nice; call it "Space-Time Shield" or whatever, and have it randomly absorb/evade/guard hits or something.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

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                        • #13
                          Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                          I don't think we need another level of Haste. That would upset the already precarious PLD vs. NIN balance of power, and I don't think anyone wants to re-open that particular can of worms...

                          That said, having a job that has a workable Stun-like effect (Stop) that doesn't take all day to recast and is effective on HNMs would be nice, though might be a wee bit overpowered.

                          Shortening JA timers would be cool, but sort of overlaps with Corsair's Random Deal/Wild Card.

                          What would really be cool is for a Time Mage who can speed up tick counters for players (i.e. improve the speed and effectiveness of regenerative spells like Regen, Paeon, Refresh, Ballad, Evoker's Roll, etc.). That alone would be worth adding the job for, IMO.


                          Icemage

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                          • #14
                            Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                            Originally posted by Icemage View Post
                            Shortening JA timers would be cool, but sort of overlaps with Corsair's Random Deal/Wild Card.
                            Random Deal and Wild Car are ... random.

                            I was thinking something which can be counted on more; a JA only "haste", maybe capped at 10%.

                            "Stop" sounds very powerful; they have to either make it incredibly inaccurate or toss in something tricky like make "stopped" monster invulnerable to all attacks/magic. (e.g. Auto disengage melees, and make all magic targeted at stopped monster have no effect. Also, it would be nice to be able to cast on monster and players alike: Stop on monster act like a funny stun, Stop on player who seriously spike his enmity to keep him alive, since monster won't be able attack my idea of a "stopped" player).

                            I wonder what could be a good two-hour ability for Time Mage? Stop-ga the battle field? Including all alliance members? (Can un-stop party/alliance by casting spell/song or use JA on them?)

                            Originally posted by Icemage View Post
                            What would really be cool is for a Time Mage who can speed up tick counters for players (i.e. improve the speed and effectiveness of regenerative spells like Regen, Paeon, Refresh, Ballad, Evoker's Roll, etc.). That alone would be worth adding the job for, IMO.
                            That's a really nifty idea, but of the two existing tick counter, one of it is already at a low, low 3 seconds per tick. Dropping that down to 2 seconds would be giving players 33% more MP off of Refresh/Ballad, etc. x_X;

                            Unless you're advocating something like 2.750 second tick or something odd like that. >_>; I don't fancy the programmers would like that idea, or even just adding any other integer tick.
                            Bamboo shadows sweep the stars,
                            yet not a mote of dust is stirred;
                            Moonlight pierces the depths of the pond,
                            leaving no trace in the water.

                            - Mugaku

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                            • #15
                              Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm

                              http://www.ffxionline.com/forums/707866-post36.html

                              There, workable Time Mage concept.

                              Haste, Slow, Gravity and Bind aren't the only spells a Time Mage could use.
                              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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